Graham Linden
95e34d86b9
The unbearable lightness of being norspec
2013-09-18 18:24:16 -07:00
Dave Parks
d6d2f74fbb
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup.
2013-07-01 16:27:20 -05:00
Dave Parks
7df863265f
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and divides from various lighting functions.
2013-06-28 13:32:01 -05:00
Dave Parks
380785e613
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-27 16:16:56 -05:00
Graham Linden
c603eb5ece
MAINT-318 prevent crashes from incomplete quads and lines and prevent drivers from crashing to desktop when passed short buffers
2013-06-17 08:03:32 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Oz Linden
ddd5659f81
merge changes for DRTVWR-294
2013-04-19 10:11:29 -04:00
simon
b42b789723
Merge in downstream code (chui fixes, materials)
2013-04-11 16:18:34 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Dave Parks
586025bde5
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
2013-03-04 18:06:29 -06:00
Dave Parks
609ed855e1
MAINT-2371 More optimizations.
...
Reviewed by Graham
2013-03-04 18:01:42 -06:00
Graham Madarasz (Graham)
4e81a84abd
Performance improvements. Faster threadsaferefcount, faster instancetracker, use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
2013-03-04 08:57:58 -08:00
Dave Parks
f5e5396c3a
MAINT-2371 First set of profile guided optimizations.
...
Reviewed by Graham
2013-02-26 15:15:08 -06:00
Graham Madarasz (Graham Linden)
2fd0e6e8f9
Merge viewer-cat and resolve conflict with alternate self
2013-02-21 16:50:04 -08:00
Dave Parks
f67087b872
MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
2013-02-20 19:30:46 -06:00
Nyx Linden
49caededb4
BUILDFIX: enabling the building of the viewer/appearance backend with headless mesa
2012-09-19 17:05:56 +00:00
Dave Parks
d1c056beba
MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly.
2012-07-03 14:35:08 -05:00
Dave Parks
bedbbf7c02
Merge
2012-06-28 16:32:54 -05:00
Dave Parks
e3a5125b41
MAINT-616 Potential fix for corrupted mip maps.
2012-05-25 17:58:12 -05:00
Brad Payne (Vir Linden)
7b3f721e7a
SH-3018 WIP - removed audit texture, other unused diagnostic code
2012-02-29 16:15:02 -05:00
Dave Parks
1de63bec50
MAINT-861 Fix for crash on exit due to bad matrix mode
2012-04-13 15:47:44 -05:00
Brad Payne (Vir Linden)
34408bed26
merge
2012-02-01 15:43:11 -05:00
Dave Parks
e02f007d20
SH-1427 Fix for spot lights not working properly on alpha objects, and fix for alpha lighting of point lights not matching deferred lights.
2012-01-24 12:59:18 -06:00
Xiaohong Bao
05cff1ad7f
fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
2012-01-18 15:26:30 -07:00
Xiaohong Bao
837e38d819
trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection()
2012-01-05 21:26:35 -07:00
Dave Parks
45d3e147ac
SH-1912 Add environment map back into shiny when lighting and shadows enabled.
2011-11-29 17:13:11 -06:00
Dave Parks
b2824aa21d
SH-2690 Add comments per Vir's review feedback
2011-11-16 15:25:09 -06:00
Dave Parks
986dccbeaf
SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments.
2011-11-16 15:08:17 -06:00
Dave Parks
969aa248a4
SH-2633 Fix for avatar hair turning white when editing appearance
2011-10-28 16:26:20 -05:00
Dave Parks
3211c6e308
SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state
2011-10-11 00:26:03 -05:00
Dave Parks
055a881084
SH-2031 fix for mac/linux build
2011-10-07 12:48:26 -05:00
Dave Parks
79912f9d3f
SH-2031 Profile guided optimization of matrix ops
...
- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-07 03:12:11 -05:00
Dave Parks
40fe25632c
SH-2553 Fix for glitches when rendering HUD attachments.
2011-10-06 15:00:14 -05:00
Dave Parks
7238714634
SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29 19:32:56 -05:00
Dave Parks
56191701bc
SH-2244 Fix for crash when enabling core profile on AMD GPUs
2011-09-25 02:43:43 -05:00
Dave Parks
f674418251
SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)
2011-09-25 00:20:12 -05:00
Dave Parks
102f600d3a
SH-2244 Fix for bump surfaces appearing black when L&S disabled
2011-09-24 22:56:33 -05:00
Dave Parks
b9926e8f57
SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
2011-09-23 02:29:53 -05:00
Dave Parks
a2d08a6d80
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors.
2011-09-22 00:10:57 -05:00
Dave Parks
66acb932ba
SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to start with a non-compatibility-profile OpenGL context.
2011-09-20 03:34:09 -05:00
Dave Parks
4f99ace069
SH-2243 work in progress -- put back ambient lighting when atmospheric shaders disabled.
2011-09-17 00:19:19 -05:00
Dave Parks
4fea7dcb3e
SH-2243 work in progress -- use a hash check to avoid redundantly setting light state
2011-09-15 17:10:33 -05:00
Dave Parks
24ae2fb5af
SH-2243 work in progress -- don't use built-in GL light state when shaders are available.
2011-09-15 16:38:31 -05:00
Dave Parks
530981a214
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
2011-09-15 00:54:25 -05:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
c0ca2c62fd
merge
2011-09-13 16:11:22 -05:00
Xiaohong Bao
749d9ebadc
Merge
2011-08-31 10:48:56 -06:00
Dave Parks
7821ff23ba
SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-27 00:38:53 -05:00
Dave Parks
ee4fdd2c18
SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't.
2011-08-21 16:23:04 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00