Ansariel
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99cbf150a0
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Merge LL V3.7.21
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2015-01-15 13:55:17 +01:00 |
Ansariel
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992ebe2c63
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Remove Nicky's AMD fix - will be replaced by the V3 version
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2015-01-15 13:16:21 +01:00 |
Tank_Master
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93c0ece928
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Merge LL v3.7.20
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2015-01-15 01:17:02 -08:00 |
Oz Linden
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b66c719060
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merge changes for 3.7.20-release
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2014-11-10 14:43:05 -05:00 |
Oz Linden
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7ffa456683
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STORM-2080: correct fitted mesh rendering on some ATI cards
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2014-10-14 11:22:39 -04:00 |
Dave Parks
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d0428575fb
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2014-06-19 13:14:42 -05:00 |
Dave Parks
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24f8745914
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MAINT-3131 Use benchmark to determine GPU class instead of GPU table.
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2014-03-19 17:57:00 -05:00 |
Tank_Master
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6babf8abd2
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Merge LL 3.7.7
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2014-06-09 11:29:57 -07:00 |
Nicky
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72faa660f7
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Remove old AMD/ATI fix for pink. It is for driver that predate 2009-12, with something as old as that, there will be a lot more issues than just pink textures.
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2014-04-06 18:22:28 +02:00 |
Nicky
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c2fbeae724
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FIRE-12968/FIRE-12929; Fix crash for AMD driver and random rendering artifacts.
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2014-03-10 00:00:49 +01:00 |
Richard Linden
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5866bb7ef0
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merge with release
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2014-02-12 10:32:02 -08:00 |
Tank_Master
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7b2cc02863
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Merge LL fitted mesh
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2014-02-06 00:41:33 -08:00 |
Dave Parks
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ff8b002c3b
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Quite down log spam from loading shaders.
Up bone cap to 64 for rigged meshes.
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2013-10-10 13:56:06 -05:00 |
Richard Linden
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80dfbbaacd
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merge from viewer-release
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2013-10-08 11:59:24 -07:00 |
Richard Linden
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59628d6f85
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Automated merge with http://bitbucket.org/lindenlab/viewer-release
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2013-10-01 14:28:39 -07:00 |
Graham Linden
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95e34d86b9
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The unbearable lightness of being norspec
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2013-09-18 18:24:16 -07:00 |
Richard Linden
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e340009fc5
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second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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2013-08-09 17:11:19 -07:00 |
Graham Madarasz (Graham Linden)
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f86a7c04d3
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NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
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2013-07-30 11:33:58 -07:00 |
Graham Madarasz (Graham Linden)
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b44e7303d8
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NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
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2013-07-29 18:59:45 -07:00 |
Graham Linden
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f357269c38
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NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
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2013-07-25 09:36:13 -07:00 |
Graham Linden
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e290dd3fa1
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NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
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2013-07-24 04:03:27 -07:00 |
Dave Parks
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79029149a4
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Automated merge with file:///F:%5Cviewer-bear
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2013-06-21 12:51:29 -05:00 |
Dave Parks
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c3f14b915c
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NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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2013-06-03 12:50:48 -05:00 |
Dave Parks
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743d1a777e
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NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
Reviewed by Graham
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2013-05-29 18:48:09 -05:00 |
Dave Parks
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933d4c40f4
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NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
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2013-05-23 12:47:52 -05:00 |
simon
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b864cecd6c
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De-bork the viewer merge, causing black in-world images. Reviewed by Kelly
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2013-05-13 16:34:52 -07:00 |
simon
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ee2fce8790
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Merge downstream code and viewer-beta
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2013-05-09 14:10:45 -07:00 |
Graham Madarasz
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025c890958
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Merge vwr-dev-mat
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2013-05-01 08:11:15 -07:00 |
Graham Madarasz
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806d09b114
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Merge 3.5.1 into Materials
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2013-04-30 19:50:05 -07:00 |
Graham Madarasz
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1688e995eb
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Provide LLGLSLShader backwards compat so as not to break the appearance utility
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2013-04-26 09:11:52 -07:00 |
Graham Madarasz
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fd447189c5
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Merge 3.5.1 into Materials
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2013-04-25 21:00:16 -07:00 |
Geenz
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cfc3757778
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First pass on alpha blended materials
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2013-04-11 14:57:11 -04:00 |
Graham Madarasz
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bf6182daa8
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Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
Dave Parks
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609ed855e1
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MAINT-2371 More optimizations.
Reviewed by Graham
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2013-03-04 18:01:42 -06:00 |
Geenz
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2ae4b6976b
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Added a new draw pool specifically for faces with materials applied to them. Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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2013-02-04 11:32:05 -05:00 |
Geenz
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aa1befd689
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Specular map support. This is the vast majority of the material parameters implemented at this point for opaque geometry.
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2013-01-30 12:17:04 -05:00 |
Geenz
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5f03e197f4
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Trying to set materials up for rendering! Yay!
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2013-01-25 17:54:38 -05:00 |
Tank_Master
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e551fc5137
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Merge LGPL
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2013-09-29 20:35:40 -07:00 |
Tank_Master
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9810792665
|
Back out Intel HD 4000 fixes to thoroughly test the latest driver with OGL 4.2 support
This driver seems to have fixed the rendering issues.
|
2013-09-29 16:14:57 -07:00 |
Tank_Master
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119ce81029
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Merge viewer bear updates + merge fixes
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2013-09-23 22:10:59 -07:00 |
Tank_Master
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0c314a0e6f
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Merge LGPL
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2013-09-21 16:59:50 -07:00 |
Tank_Master
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05ad3a1c29
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Merge Viewer-bear (merge of materials + fixes) to FS-exp
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2013-09-21 11:44:46 -07:00 |
Tank_Master
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5519c39beb
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Merge Viewer-bear (Materials 3.6.6 RC)
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2013-09-16 16:18:33 -07:00 |
Tank_Master
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52d9b07503
|
Merge viewer-bear
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2013-09-12 21:15:34 -07:00 |
Ansariel
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1c481f82be
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Update SSR from Tofu Buzzard with latest version from https://bitbucket.org/tofu_linden/screen-space-reflections2
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2013-07-11 16:24:19 +02:00 |
Tank_Master
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718f6fa0ff
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merge LL 3.6.1
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2013-07-10 00:23:23 -07:00 |
Tank_Master
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d4640277d0
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Merge LL 3.5.3 release.
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2013-07-09 16:24:58 -07:00 |
Geenz
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eda11a25a4
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Initial (largely complete) gamma correct rendering implementation.
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2013-01-11 06:37:21 -05:00 |
Jonathan Goodman
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d5b45b0b63
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Use an unordered map for custom #defines instead of a map. Lookups are faster, and we don't really care about any particular order anyways for these.
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2012-08-29 08:02:46 -04:00 |
Jonathan Goodman
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c911efb953
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Just pass in an empty preprocessor definition map from now on. The shader compiler won't add new #defines if it's empty.
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2012-08-29 03:41:26 -04:00 |