Rye
9ce9f6c741
Fix openal leak causing crash during shutdown
2025-03-06 20:56:25 +02:00
Andrey Kleshchev
9d1d8690bf
#3673 Crash at updateImageDecodePriority
2025-03-06 20:02:46 +02:00
Jonathan "Geenz" Goodman
2f031e03d6
Merge pull request #3657 from secondlife/maxim/2025.03-develop-fixes
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Cherry-picking develop fixes into 2025.03
2025-03-06 12:29:59 -05:00
Andrey Kleshchev
616547993a
#3654 Searchable disabled settings not readable when highlighted
2025-03-06 08:50:53 +02:00
Jonathan "Geenz" Goodman
aa060ae56c
Quick fix for water exclusion. ( #3666 )
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* Fix for water exclusion when shoreline fade is disabled.
2025-03-06 00:51:59 +00:00
Jonathan "Geenz" Goodman
59495b81cc
Hide shoreline fade behind a shader variant. ( #3665 )
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#3650 Fixed transparent particles over water make the water look black under their transparent parts
2025-03-05 19:42:30 -05:00
Jonathan "Geenz" Goodman
51f2504cfe
AMD NaN and inf propagation mitigation - #3663 ( #3664 )
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#3663 On AMD, the world may be rendered in really strange colors.
2025-03-05 19:23:24 -05:00
Jonathan "Geenz" Goodman
f5a25a9d6a
Add RenderTextureVRAMDivisor ( #3648 )
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#3647 Add texture VRAM use divisor.
2025-03-05 19:06:01 -05:00
Andrey Kleshchev
85c77ee910
#3611 Decrease TextureScaleMinAreaFactor
2025-03-05 23:00:01 +02:00
Maxim Nikolenko
2dfa996db7
#2626 fix for incoming IM calls not being rejected when DND mode is active
2025-03-05 16:12:50 +02:00
Maxim Nikolenko
f93493cb27
#2711 Remove ALM text from About SL
2025-03-05 15:48:25 +02:00
Maxim Nikolenko
1a4af23402
#3256 force undampened movement for attached animated linkset in mouselook
2025-03-05 15:42:27 +02:00
Maxim Nikolenko
ef915c4c58
#3314 update labels to match Render Quality setting
2025-03-05 15:23:55 +02:00
Maxim Nikolenko
559ce54d50
#3072 don't update UI on cancel event from texture picker
2025-03-05 15:16:14 +02:00
Maxim Nikolenko
2ea170ca5a
#3051 fix for Group notices get logged into wrong file
2025-03-05 13:44:31 +02:00
Maxim Nikolenko
8520ca966f
#3052 remove pointless logging when group notice is received
2025-03-05 13:36:40 +02:00
Andrey Kleshchev
5c2a331c44
#3644 Fix new logging of packet drops hitting performance #2
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Misunderstood how mDroppedPackets worked, clear out what's not needed
2025-03-05 13:32:46 +02:00
Maxim Nikolenko
2f61475d98
#3029 restore tooltip delay const variable
2025-03-05 13:16:32 +02:00
Maxim Nikolenko
6ca6bdd629
#3630 fix for incorrectly pointed particle beam after dropping HUD attachment
2025-03-04 21:32:46 +02:00
Andrey Kleshchev
3efe5b4934
#3644 Fix new logging of packet drops hitting performance
2025-03-04 21:15:15 +02:00
Andrey Kleshchev
c98002daa6
#3643 Use bugsplat attributes on MacOS
2025-03-04 17:23:05 +02:00
Andrey Kleshchev
ed394cd5a0
#3591 rethrow should be mac specific
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Jumped the gun a bit, since reportCrashToBugsplat is OS specific,
restore rethrow for other systems.
2025-03-04 17:23:05 +02:00
Maxim Nikolenko
a1ccb44c15
#3512 Add UX for marking water exclusion surfaces
2025-03-03 22:29:26 +02:00
Andrey Kleshchev
4214ab8e79
#3280 Fix crashes at gFloaterTools
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Likely specific to headless client
2025-02-28 00:02:02 +02:00
Andrey Kleshchev
d81f3dcfc2
#3267 Fix parts of avatar's texture floater not being clickable
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scroll_content_panel was too small and did not cover some of the pickers
Panel's name wasn't unique, renamed to avoid confusion
2025-02-28 00:02:02 +02:00
Andrey Kleshchev
2f362aa126
Merge pull request #3583 'faster avatar loading' into release/2025.03
2025-02-27 20:51:04 +02:00
Andrew Meadows
b52842ee2a
theoretical earlier start to asset downloads during startup ( #3589 )
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* process UDP packets earlier in startup sequence
* call lazyAttach() when nonzero pending attachments
2025-02-27 19:50:17 +02:00
Andrey Kleshchev
ecac92c60c
#3627 Warn user about low memory on bad_alloc
2025-02-27 17:43:16 +02:00
Andrey Lihatskiy
f40c5b209b
#3597 Fix crash when RenderDebugGLSession is True
2025-02-27 17:07:36 +02:00
Andrey Kleshchev
39610cbfb3
#3591 Remove now pointless rethrow
2025-02-26 21:50:46 +02:00
Andrey Kleshchev
454d5b4871
#3591 Reprot SEH directly to bugsplat
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Rethrowing SEH via std::exception results ina callstack that ends at
rethrow.
2025-02-26 21:50:46 +02:00
Andrey Kleshchev
056dc00ebe
#3591 More test coverage for crashes
2025-02-25 22:10:08 +02:00
Jonathan "Geenz" Goodman
42e219fb04
Merge branch 'release/2024.12-ForeverFPS' into release/2025.03
2025-02-25 09:45:04 -05:00
Jonathan "Geenz" Goodman
ca079bc149
Merge pull request #3610 from secondlife/geenz/mirrors-enabled-fix
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#3331 - Mirrors no longer function on relog
2025-02-25 09:07:45 -05:00
Jonathan "Geenz" Goodman
ae7658de24
Mitigation for #3331
2025-02-25 08:50:25 -05:00
Jonathan "Geenz" Goodman
5b425eb9dc
Merge pull request #3602 from secondlife/geenz/eep-setting-fixes
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- #3594 Adjustments to mitigate sun reflection being too narrow.
2025-02-24 17:20:48 -05:00
Jonathan "Geenz" Goodman
62cf4781af
Merge branch 'release/2024.12-ForeverFPS' into geenz/eep-setting-fixes
2025-02-24 17:19:55 -05:00
Jonathan "Geenz" Goodman
3dde346975
Backout minimal+ change.
2025-02-24 17:19:41 -05:00
Andrey Kleshchev
5b968b7209
#3332 Remake glyph count into cache generation
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1. Cover reset with 'generation'
2. Fix lapse of judgement with mLastFontGlyphCount, it should have been
saved before render(), not after
2025-02-24 19:31:16 +02:00
Jonathan "Geenz" Goodman
892628c7f3
Quick fix for null pointer in LLDrawPoolWater
2025-02-23 12:54:50 -05:00
Jonathan "Geenz" Goodman
d2fd2f49e3
Cleanup
2025-02-23 12:20:11 -05:00
Andrey Kleshchev
100861aec1
#3596 Fix use of dead references
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1. Was posting a would-be-dead reference to a thread
2. loadMeshLODs was getting dead references. It's no longer relevant so
just restored logic to wotk like it was before loadMeshLODs
2025-02-23 11:38:18 +02:00
Jonathan "Geenz" Goodman
3e2da8e584
Accidental double linearization, try roughness ^2 for water punctual light.
2025-02-22 14:17:43 -05:00
Andrey Kleshchev
b2e3159ce7
viewer-private#398 Fix constant asset rerequests
2025-02-22 13:02:52 +02:00
Andrey Kleshchev
f75968a328
#3596 Convert some mesh repository functions to const
2025-02-22 11:03:17 +02:00
Andrey Kleshchev
1503e84602
#3596 Fix mMutex in mesh thread
2025-02-22 10:42:28 +02:00
Andrey Kleshchev
29b13af84b
#3596 Ensure correct loading mesh gets checked and removed
2025-02-22 10:41:11 +02:00
Andrey Kleshchev
1754aea5ff
#3547 Store and restore position when rebulding picks
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instead of re-requesting parcel data for a dozen parcels.
Add request timeout in case parcel request hits throttle
2025-02-21 18:09:54 +02:00
Maxim Nikolenko
5db82e47aa
#3572 fix for More/Less previews are being disabled in Shape editor
2025-02-21 16:13:00 +02:00
Brad Linden
0af07704bf
Increment Viewer Version for 2025.03 ( #3588 )
2025-02-19 14:37:21 -08:00