Commit Graph

22526 Commits (aa4ccff19f3f7e2a16509d4e31d7c69caeea96c1)

Author SHA1 Message Date
Vadim ProductEngine aa4ccff19f MAINT-261 FIXED Display previously retrieved data (until we get the update) if object inspector is invoked for the same object. 2012-03-19 16:44:50 +02:00
Paul ProductEngine ac14d9b50b MAINT-290 FIXED ([PUBLIC]Take object (which belongs to another avatar) does not work)
Reason: Showing the confirmation dialog resets object selection, thus there is nothing to derez.
Fix: pass selection to the confirm_take, so that selection doesn't "die" after confirmation dialog is opened
2012-03-16 17:36:10 +02:00
Dave Parks 3894701180 MAINT-708 Fix for pink when enabling RenderUseVAO 2012-03-14 16:13:23 -05:00
Dave Parks 76438e4a49 merge 2012-03-13 17:34:30 -05:00
Dave Parks 3953477ee5 MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. 2012-03-13 17:34:11 -05:00
Dave Parks 8e60cdb333 merge 2012-03-09 15:50:51 -06:00
Dave Parks 4b20d72a99 merge 2012-03-09 13:26:42 -06:00
Xiaohong Bao e496796afb Automated merge with http://bitbucket.org/simon_linden/viewmaster 2012-03-08 18:18:53 -07:00
Xiaohong Bao a98516c95e for MAINT-682: revert of changeset e63e7b0a4317: fix for SH-2668: "ocean" water is always 20m high instead of the Region Water Height 2012-03-08 18:18:01 -07:00
Xiaohong Bao 88edb8da4e fix for MAINT-701: crash at LLCurl::Multi::markDead()
reviewed by davep
2012-03-08 17:58:25 -07:00
Dave Parks 5d914f475b merge 2012-03-08 15:23:19 -06:00
Dave Parks 83e69659e2 MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. 2012-03-08 15:22:56 -06:00
Dave Parks cd468364a7 MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts. 2012-03-07 17:26:43 -06:00
Xiaohong Bao 46cff7963b debug code for SH-3020: texture stopped loading 2012-03-02 22:07:21 -07:00
Dave Parks f53fa08c70 MAINT-708 Use texture compression to minimize memory bloat (experimental) 2012-03-02 13:35:10 -06:00
eli 1d200c56e1 sync with viewer-development 2012-03-01 14:21:57 -08:00
Oz Linden 739532ee4f Added tag DRTVWR-113_3.2.8-release, 3.2.8-release for changeset 51b2fd52e36a 2012-03-01 12:41:27 -08:00
Dave Parks 302f4085a5 SH-2908 Reset graphics drivers to "low" if viewer crashes when allocating deferred rendering targets. 2012-02-28 16:35:50 -06:00
Dave Parks 353907bac6 SH-2908 Fix for incompatibility issue with GLSL 1.30 2012-02-28 16:10:04 -06:00
Dave Parks 124c5c3864 merge 2012-02-27 17:16:01 -06:00
Dave Parks 523f94cca9 SH-2889 Fix for crash when encountering certain attachments. 2012-02-27 17:15:35 -06:00
paul_productengine d356e2be0f MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callback
- Just moved the deletion to the inspected block
2012-02-24 21:29:59 +02:00
Dave Parks a128836ded SH-2908 Fix for linux build. 2012-02-23 13:41:19 -06:00
Dave Parks bab8b9d75a SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs 2012-02-22 19:41:47 -06:00
Dave Parks 8f261582b8 SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs 2012-02-22 14:30:24 -06:00
Dave Parks e1a71a97cd SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. 2012-02-21 14:02:09 -06:00
Dave Parks 48f5b69c43 SH-2915 Smoother transition between sun shadow splits. 2012-02-17 19:40:48 -06:00
Dave Parks 6ecae04d35 SH-2941 Fix for crash on shutdown due to race condition between LLCurl and LLMeshRepository 2012-02-17 15:33:09 -06:00
Dave Parks 8d12038ef6 SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 implementations. 2012-02-17 15:06:48 -06:00
eli 785aa25ad4 FIX INTL-92 8-language translation for set30 2012-02-15 16:15:18 -08:00
Dave Parks 9dde773a5a SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled. 2012-02-15 18:11:43 -06:00
eli 0a8d6ab699 sync with viewer-development 2012-02-15 16:07:55 -08:00
Dave Parks 54b1847b3c SH-2973 Rearrange shutdown operations to prevent crash on exit on OSX 2012-02-14 17:09:42 -06:00
Dave Parks 4f18f9d6bd SH-2908 More complete GLSL 1.20 compatibility pass. 2012-02-14 16:11:30 -06:00
Dave Parks 60fa5c3d4e SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. 2012-02-13 19:53:39 -06:00
Dave Parks 7206160fb5 SH-2973 Potential fix for crash in ~LLVOAvatarSelf 2012-02-13 19:13:22 -06:00
Dave Parks 3267b42ee5 SH-2908 Temporary fix for mac build 2012-02-13 18:26:48 -06:00
Dave Parks 64c89ee2c5 SH-2908 Fix for mac build 2012-02-13 15:41:21 -06:00
Dave Parks 001e32074d SH-2908 More linux build fixes. 2012-02-13 15:32:15 -06:00
Dave Parks 80505ddf68 SH-2908 Fix for linux build. 2012-02-13 15:02:07 -06:00
Dave Parks 76a27f5100 SH-2964 Fix for shader compilation error on some older NVIDIA cards. 2012-02-13 13:55:51 -06:00
Dave Parks 9a4719e0ba Merge 2012-02-10 20:14:27 -06:00
Dave Parks 3710c6110d SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
Dave Parks 8d22adbbed SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. 2012-02-10 14:28:16 -06:00
Seth ProductEngine b47994601b MAINT-784 FIXED the inventory filter to be restarted when switching from 'Since Logoff' to 'Hours Ago' or 'Days Ago'.
Fix: checking for !isSinceLogoff() ensures that the time filter increases from zero and becomes more restrictive. This happens because setting 'Since Logoff' resets the 'Hours Ago' and 'Days Ago' to zero.
2012-02-10 01:52:08 +02:00
Dave Parks e0582d4bc7 Fix for Debug GL generating errors when changing graphics preferences (reloading shaders). 2012-02-08 19:01:08 -06:00
Dave Parks d10bcca167 SH-2592 Fix for some shader uniforms using the wrong vector size. 2012-02-08 15:14:03 -06:00
Dave Parks 95be057153 SH-2719 Fix for lines in off-sim water 2012-02-07 17:25:12 -06:00
Dave Parks 8c15a7e17f SH-2902 Fix for avatar bakes etc. getting garbage data sometimes. 2012-02-07 14:51:30 -06:00
Dave Parks 38e0b7de96 SH-2729 Fix for horizontal line of glitching graphics when DoF enabled 2012-02-06 18:56:19 -06:00