Commit Graph

119 Commits (b0f590f6ab4033503ff9d80e2374e374397d40fb)

Author SHA1 Message Date
ruslantproductengine d47efdfe03 MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn : fix in shader (mul texcoord to tex matrix), array's optimization 2014-09-10 21:08:08 +03:00
Richard Linden 5b846ed2a6 merge with release 2014-03-12 12:48:43 -07:00
Mnikolenko ProductEngine dfa6822b34 MAINT-3359 Don't check for LLGLSLShader::sNoFixedFunction as we don't want to loose ui colours(depending on enabled/disabled basic shader). 2013-10-30 14:26:11 +02:00
Richard Linden 80dfbbaacd merge from viewer-release 2013-10-08 11:59:24 -07:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Graham Linden 71e986b059 NORSPEC-285 fix merge error with attenuation on alpha masquerading as this norspec from wayback 2013-09-23 14:49:10 -07:00
Graham Linden 95e34d86b9 The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
Dave Parks 0ab4e11223 Fix for random bad colors in UI on Intel HD 4000 2013-10-08 14:43:10 -05:00
Richard Linden e340009fc5 second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Dave Parks d6d2f74fbb NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, slight cleanup. 2013-07-01 16:27:20 -05:00
Dave Parks 7df863265f NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and divides from various lighting functions. 2013-06-28 13:32:01 -05:00
Dave Parks 380785e613 Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials 2013-06-27 16:16:56 -05:00
Graham Linden c603eb5ece MAINT-318 prevent crashes from incomplete quads and lines and prevent drivers from crashing to desktop when passed short buffers 2013-06-17 08:03:32 -07:00
Richard Linden 0a96b47663 merge with viewer-release 2013-06-05 19:05:43 -07:00
simon ee2fce8790 Merge downstream code and viewer-beta 2013-05-09 14:10:45 -07:00
Xiaohong Bao c978364e1e for SH-4133: create a debug tool to show textures in active fetching 2013-04-22 22:11:41 -06:00
Oz Linden ddd5659f81 merge changes for DRTVWR-294 2013-04-19 10:11:29 -04:00
simon b42b789723 Merge in downstream code (chui fixes, materials) 2013-04-11 16:18:34 -07:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 586025bde5 Automated merge with https://bitbucket.org/lindenlab/viewer-cat 2013-03-04 18:06:29 -06:00
Dave Parks 609ed855e1 MAINT-2371 More optimizations.
Reviewed by Graham
2013-03-04 18:01:42 -06:00
Graham Madarasz (Graham) 4e81a84abd Performance improvements. Faster threadsaferefcount, faster instancetracker, use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively. 2013-03-04 08:57:58 -08:00
Dave Parks f5e5396c3a MAINT-2371 First set of profile guided optimizations.
Reviewed by Graham
2013-02-26 15:15:08 -06:00
Graham Madarasz (Graham Linden) 2fd0e6e8f9 Merge viewer-cat and resolve conflict with alternate self 2013-02-21 16:50:04 -08:00
Dave Parks f67087b872 MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider) 2013-02-20 19:30:46 -06:00
Nyx Linden 49caededb4 BUILDFIX: enabling the building of the viewer/appearance backend with headless mesa 2012-09-19 17:05:56 +00:00
Dave Parks d1c056beba MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly. 2012-07-03 14:35:08 -05:00
Dave Parks bedbbf7c02 Merge 2012-06-28 16:32:54 -05:00
Dave Parks e3a5125b41 MAINT-616 Potential fix for corrupted mip maps. 2012-05-25 17:58:12 -05:00
Brad Payne (Vir Linden) 7b3f721e7a SH-3018 WIP - removed audit texture, other unused diagnostic code 2012-02-29 16:15:02 -05:00
Dave Parks 1de63bec50 MAINT-861 Fix for crash on exit due to bad matrix mode 2012-04-13 15:47:44 -05:00
Brad Payne (Vir Linden) 34408bed26 merge 2012-02-01 15:43:11 -05:00
Dave Parks e02f007d20 SH-1427 Fix for spot lights not working properly on alpha objects, and fix for alpha lighting of point lights not matching deferred lights. 2012-01-24 12:59:18 -06:00
Xiaohong Bao 05cff1ad7f fix for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-18 15:26:30 -07:00
Xiaohong Bao 837e38d819 trivial: debug code for SH-2827: [crashhunters] Crash in LLPipeline::generateWaterReflection() 2012-01-05 21:26:35 -07:00
Dave Parks 45d3e147ac SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
Dave Parks b2824aa21d SH-2690 Add comments per Vir's review feedback 2011-11-16 15:25:09 -06:00
Dave Parks 986dccbeaf SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments. 2011-11-16 15:08:17 -06:00
Dave Parks 969aa248a4 SH-2633 Fix for avatar hair turning white when editing appearance 2011-10-28 16:26:20 -05:00
Dave Parks 3211c6e308 SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state 2011-10-11 00:26:03 -05:00
Dave Parks 055a881084 SH-2031 fix for mac/linux build 2011-10-07 12:48:26 -05:00
Dave Parks 79912f9d3f SH-2031 Profile guided optimization of matrix ops
- don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices
2011-10-07 03:12:11 -05:00
Dave Parks 40fe25632c SH-2553 Fix for glitches when rendering HUD attachments. 2011-10-06 15:00:14 -05:00
Dave Parks 7238714634 SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
Dave Parks 56191701bc SH-2244 Fix for crash when enabling core profile on AMD GPUs 2011-09-25 02:43:43 -05:00
Dave Parks f674418251 SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) 2011-09-25 00:20:12 -05:00
Dave Parks 102f600d3a SH-2244 Fix for bump surfaces appearing black when L&S disabled 2011-09-24 22:56:33 -05:00
Dave Parks b9926e8f57 SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason 2011-09-23 02:29:53 -05:00
Dave Parks a2d08a6d80 SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors. 2011-09-22 00:10:57 -05:00
Dave Parks 66acb932ba SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to start with a non-compatibility-profile OpenGL context. 2011-09-20 03:34:09 -05:00