Commit Graph

63 Commits (b80fefa0ab1bfdaabeb4b8a39ca046295db66907)

Author SHA1 Message Date
Ptolemy cfd39c3663 SL-16606: Add profiler category DRAWPOOL 2022-01-14 11:50:19 -08:00
Dave Parks 511de439a3 SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpools. 2021-12-02 20:11:43 +00:00
Dave Houlton 8b92652806 SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() 2021-11-30 17:04:35 -07:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Dave Parks 8d20480c5f SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
Runitai Linden aa2169aa37 SL-16166 Remove LLDrawPoolGlow::pushBatch non-specialization 2021-10-13 13:57:56 -05:00
Runitai Linden 52e1a45659 SL-16166 Optimization pass on LLRenderPass::pushBatch 2021-10-12 14:46:19 -05:00
Dave Houlton 3e99853b29 SL-16138 remove checks for now-mandatory capabilities 2021-10-06 10:59:00 -06:00
Graham Linden 58f7b981bd SL-11337
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally).

Modify shaders to balance ambient across render modes again.
2019-05-31 13:47:44 -07:00
Graham Linden 4c3050a395 SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.

Baseline for performance work.
2019-03-03 10:42:19 -08:00
Graham Linden c1d2416826 EEP performance WIP
Mods to improve alpha obj render performance.

Removes hacky fix for HUD elements getting atmospherics.

Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.

Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden 7e9033821a De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl

Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Richard Linden 5b846ed2a6 merge with release 2014-03-12 12:48:43 -07:00
Graham Madarasz (Graham Linden) 4be5d07acb MAINT-3429 remove GeForce hack which is causing issues with auto-alpha masks in deferred 2013-11-11 14:06:33 -08:00
Richard Linden 697d2e720b renamed TimeBlock to BlockTimerStatHandle 2013-10-15 20:24:42 -07:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Linden a43a762c0d NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering 2013-08-12 17:22:47 -07:00
Graham Linden b411179bd0 NORSPEC-314 make work-around apply to all Macs for now 2013-07-23 13:48:57 -07:00
Graham Linden fa74313e7d NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac 2013-07-23 04:52:59 -07:00
Graham Linden caefe0e74c NORSPEC-311 fix alpha / opaque lighting diffs 2013-07-21 14:28:54 -07:00
Graham Madarasz 8712086a4b NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295 2013-07-18 06:37:22 -07:00
Graham Linden ed3b518499 NORSPEC-295 make a deferred path version of fullbright alpha mask shader so we can included gamma ops 2013-07-03 10:42:03 -07:00
Dave Parks 9c7c1efe00 NORSPEC-232 Fix for broken alpha masking with basic shaders disabled. 2013-06-05 15:54:49 -05:00
Dave Parks ab88aa5b34 MATBUG-151 Fix for black textures on Intel HD when glow is present. 2013-06-03 15:17:29 -05:00
Dave Parks 743d1a777e NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
Reviewed by Graham
2013-05-29 18:48:09 -05:00
Graham Madarasz fd447189c5 Merge 3.5.1 into Materials 2013-04-25 21:00:16 -07:00
Dave Parks 41097e74ec NORSPEC-75 Fix bug introduced by previous change where objects with an emissive mask appear fullbright. 2013-04-10 01:24:26 -05:00
Dave Parks 78d23e6642 NORSPEC-75 Add appropriate draw calls to underwater render passes so objects with material data don't disappear in water. 2013-04-10 00:27:32 -05:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 2179e1c1f2 SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
Dave Parks 2ee8154780 SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). 2011-08-10 13:01:14 -05:00
Dave Parks 14f6bbadef SH-2242 Work in progress migrating to glVertexAttrib everywhere 2011-08-08 15:29:23 -05:00
Dave Parks 8ec39da346 SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
2011-07-29 17:46:16 -05:00
Dave Parks 6469f1c2f2 SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available. 2011-07-17 00:24:08 -05:00
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
Dave Parks ece32418e7 SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
Dave Parks eca17c8993 SH-1682 Full integration if indexed texture rendering to improve batch size. 2011-05-30 01:25:55 -05:00
Dave Parks 1fd46831f0 SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) 2011-05-29 00:40:57 -05:00
Tofu Linden e416840f85 Backed out changeset c3d41f18ce2b
back-out the back-out for this branch.  yay.
2010-08-24 19:22:00 +01:00
Tofu Linden 98cc236503 Backed out changeset a62bf7c0af21
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24 18:44:39 +01:00
Tofu Linden 6ba23344c9 merge heads. whew. 2010-08-24 18:37:53 +01:00
Oz Linden 06b0d72efa Change license from GPL to LGPL (version 2.1) 2010-08-13 07:24:57 -04:00
Tofu Linden d1dd61f61a trivial comment fix 2010-06-03 15:04:42 +01:00
Dave Parks 4a3222d9c1 Fix for fullbright bump not working in deferred render.
Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
(transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
2010-05-12 03:59:01 -05:00
Dave Parks d0cc016d62 Stop z-fighting in glow pass.
(transplanted from a1ec712ffcf5a8b21d2d441b348022fa8e4a44c2)
2010-04-27 00:13:51 -05:00
David Parks 536e38ad51 Merging render-pipeline-6-qa-2 into viewer-2
Self reviewed.
2009-09-22 11:11:45 +00:00
Steven Bennetts af98aad98d svn merge https://svn.aws.productengine.com/secondlife/export-from-ll/viewer-2-0@1471 https://svn.aws.productengine.com/secondlife/pe/stable-1@1476 -> viewer-2.0.0-3
EXT-65 EXT-270 EXT-359 EXT-361 EXT-367 EXT-367 EXT-368 EXT-455 EXT-468 EXT-530 EXT-539 EXT-540 EXT-542 EXT-545 EXT-555 EXT-557 EXT-558 EXT-559 EXT-559 EXT-560 EXT-561 EXT-562 EXT-563 EXT-564 EXT-566 EXT-568 EXT-569 EXT-570 EXT-571 EXT-581 EXT-590 EXT-594 EXT-596 EXT-597 EXT-601 EXT-602 EXT-603 EXT-613 EXT-620 EXT-624 EXT-628 EXT-630 EXT-631 EXT-632 EXT-639 EXT-640 EXT-641 EXT-642 EXT-662 EXT-671 EXT-672 EXT-676 EXT-682 EXT-692 EXT-703 EXT-717
2009-08-26 20:47:27 +00:00