maxim_productengine
b81555d552
SL-11420 FIXED [EEP] The fields next to 'Ground' and 'Sky4' are shifted to the right
2019-06-13 14:51:10 +03:00
Graham Linden
e3e6f1e7e6
SL-11370
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Take another pass at fixing up refraction map culling across render modes.
2019-06-12 15:19:57 -07:00
Graham Linden
c68c9678a3
SL-11406
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Adjust atmospheric lighting in frag shader.
2019-06-12 14:09:47 -07:00
Graham Linden
653133b9c0
SL-11370, SL-11372, SL-11337
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Fix culling on Low+ water reflection pass.
Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!).
Fix setting of cloud color for deferred sky/cloud shaders.
Put water reflections back in wrong colorspace for consistency with release.
2019-06-11 13:03:06 -07:00
Graham Linden
c15baecbfb
SL-11370
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Modify culling logic to exclude objects correctly in < Mid graphics.
2019-06-10 14:54:47 -07:00
Graham Linden
6d90dd996e
Modify panel_region_environment XUI to eliminate parser errors/warnings (10625 guess).
2019-06-10 09:45:45 -07:00
Graham Linden
b79d0d2fdd
SL-10969, SL-11051
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Make fullbright alpha mask with mask cutoff == 0 not generate shadows.
Adjust handling of ambient across forward and deferred again.
2019-06-10 09:15:35 -07:00
Graham Linden
49eae58bd0
SL-10969
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More tweaking ambient light.
2019-06-06 16:32:55 -07:00
Graham Linden
158a0104c1
SL-11367
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Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm
(where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
2019-06-06 15:55:50 -07:00
Graham Linden
a7856d4fc5
SL-11374
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Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
2019-06-06 14:34:14 -07:00
maxim_productengine
7049757342
SL-11376 FIXED [EEP] The 'Environment' tab becomes inactive after CTRL + left-clicking on the 'Sky Altitudes'
2019-06-06 17:38:36 +03:00
maxim_productengine
6504a7b598
SL-11358 FIXED [EEP] Setting type name and other strings are missing.
2019-06-06 11:53:54 +03:00
Graham Linden
e710dd2574
SL-11368
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Force update of water fog color shader uniform to fix low/low+ application of water fog.
2019-06-05 15:31:39 -07:00
Graham Linden
2408e8be5e
SL-11357
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Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
2019-06-05 09:15:19 -07:00
Graham Linden
48401b224d
SL-9989
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Clamp fog distance multiplier to >= 0.05 and adjust min range on control as well.
Make sky shaders use dist mul consistently.
2019-06-05 08:58:28 -07:00
Graham Linden
42ddf24b8e
SL-11109, SL-11342, SL-11051
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Fix handling of objects with object transparency by diffuse alpha mode none
and replace discard test to allow diffuse mode alpha blend objects to not falsely cast shadows.
2019-06-05 08:07:55 -07:00
Graham Linden
a6443ce492
SL-11353
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Make culling ignore the geo from the spotlight rendering a shadowmap.
2019-06-04 14:47:07 -07:00
Graham Linden
a12fbc84d3
Fix crashes on exit from trying to lock log mutices while doing CRT abandon ship ritual.
2019-06-04 10:58:56 -07:00
Graham Linden
ef5d4bc5af
Merge
2019-06-03 11:58:38 -07:00
Graham Linden
16d3279995
SL-10966
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Fix light atten and transmittance calcs breaking ambient color contrib to fog.
Needs to be tested on DRTSIM-415 or better to get legacy viewer settings that match EEP.
2019-06-03 11:30:41 -07:00
Graham Madarasz
096b892804
Merged in graham_linden/viewer-eep-g (pull request #413 )
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SL-11238, SL-11337
2019-06-03 17:26:46 +00:00
Graham Linden
9d73d103bc
SL-11238, SL-11337
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Tweak application of ambient in deferred soften light for class1/2
2019-06-03 10:22:43 -07:00
Graham Linden
bb214c30c3
Make disables for parts of lighting not persist (too many weird bugs if people leave these enabled and forget).
2019-05-31 16:45:53 -07:00
Graham Madarasz
c137cf0556
Merged in graham_linden/viewer-eep-g (pull request #412 )
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SL-11343
2019-05-31 22:27:29 +00:00
Graham Linden
ee9ad6520e
SL-11343
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Make materials apply vertex color to both linear and srgb versions of diffuse color.
2019-05-31 15:25:54 -07:00
Graham Madarasz
57116089d0
Merged in graham_linden/viewer-eep-g (pull request #411 )
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Fix callsites missed for func w/ changed signature.
2019-05-31 21:53:44 +00:00
Graham Madarasz
b27aa056a0
Merged in graham_linden/viewer-eep-g (pull request #410 )
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SL-11337, SL-11221, SL-11339
2019-05-31 21:25:03 +00:00
Graham Linden
b507392b78
Fix callsites missed for func w/ changed signature.
2019-05-31 14:17:03 -07:00
Graham Linden
58f7b981bd
SL-11337
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Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally).
Modify shaders to balance ambient across render modes again.
2019-05-31 13:47:44 -07:00
Rider Linden
4d5c0fe3ef
Merge
2019-05-31 09:29:03 -07:00
Rider Linden
5927515212
SL-11117: Set default sky asset ID to A-12PM
2019-05-31 09:24:30 -07:00
Graham Linden
485c5978e7
SL-11051
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Make shadow alpha mask shader ignore vert alpha (if it mattered, it'd be blended anyway).
Modify deferred fullbrightF to use same handling of alpha masking as shadows for consistency (esp when mask cutoff == 0).
2019-05-31 09:19:34 -07:00
Graham Linden
e9b2aa384a
SL-11289
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Limit banding from atmo exp falloff calc.
2019-05-30 16:16:29 -07:00
Graham Linden
f7bff299f1
SL-11330
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Put back atten for non-ALM lighting that accounts for inverted lin atten setup of yore.
2019-05-30 15:58:51 -07:00
Graham Linden
9118cafb22
SL-11327
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Soften assert on non-finite data in LLCoordFrame until we can isolate conditions to repro the assert.
2019-05-30 12:59:51 -07:00
Graham Linden
2f2cf6d855
SL-10969
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Modify ambient handling and forward projector lighting again to stamp out alpha fires.
2019-05-29 15:57:24 -07:00
Graham Linden
a00dd2837d
Merge version change
2019-05-29 08:43:05 -07:00
Graham Linden
fe5c6db9ad
Move to version 6.4.0
2019-05-29 08:38:45 -07:00
Graham Linden
2037c3ec66
Merge
2019-05-29 08:20:06 -07:00
Graham Linden
baa1c7f6d7
SL-11073
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Make tex cache not check size logic while performing validation.
2019-05-29 08:17:34 -07:00
Graham Linden
5ad28c1f15
Merge
2019-05-29 08:14:24 -07:00
Graham Linden
5d844d2646
SL-11247
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Fix underwater water fog density modifier being used when not underwater.
2019-05-29 08:12:49 -07:00
Graham Linden
1b152d5114
Clang wants parens. Clang gets parens.
2019-05-29 07:54:32 -07:00
Graham Linden
47ceaa3d09
SL-11247
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Make underwater modifier not applied when not underwater.
2019-05-28 16:11:04 -07:00
Graham Linden
3d9bd0fb82
SL-10969, SL-11073
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Modify forward projector lighting to use falloff like the deferred lights.
Make tex cache not evaluate evictions for size during validation passes.
2019-05-28 14:36:00 -07:00
Graham Madarasz
ee229e0f0b
Merged in maxim_productengine/viewer-eep (pull request #406 )
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SL-11279 and SL-11273 fixes
2019-05-28 16:23:56 +00:00
maxim_productengine
fdf0d49614
SL-11279 [EEP] Automatically toggle the beacon checkboxes
2019-05-28 18:06:08 +03:00
andreykproductengine
6aa393f7f5
SL-11287 [EEP] Importing certain legacy windlights give upload error
2019-05-24 21:17:41 +03:00
maxim_productengine
9f2fc2b433
SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only be changed while a keyframe is selected.
2019-05-24 17:54:36 +03:00
Graham Linden
63ecb7325e
SL-11260 part deux
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Tamp down more view-dependent refraction map fail.
2019-05-23 15:47:02 -07:00