Commit Graph

96 Commits (bdc94eac5cda3dd6700a1cd462178b7ac3c4cfec)

Author SHA1 Message Date
Ansariel 6f8175acd7 Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2022-05-19 21:27:53 +02:00
Dave Parks c7ddba7eb4 SL-17417 Fix for incorrect reflection orientation on some moving child prims. 2022-05-16 16:02:38 -05:00
Ansariel 410704b5c6 Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2022-05-03 11:37:50 +02:00
Dave Parks 436544a51a SL-17086 Fix for bad lighting in upload preview render. 2022-04-26 14:43:55 -05:00
Ansariel a775b9fc7f Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2022-04-19 15:49:47 +02:00
Ptolemy 43069379a2 SL-16993: Add new shaders for physics hull 2022-03-18 19:58:38 -07:00
Ansariel d881fa40d3 Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer 2021-11-20 22:35:31 +01:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Beq b979ddef7d FIRE-30979 Fix Ambient Lighting in Mesh preview
and a couple of typo fixes
2021-05-28 03:58:37 +01:00
Ansariel f4f7b9d35b More stabbing at the mesh uploader and upstream sync 2020-10-27 23:10:44 +01:00
Beq ffaa950312 Various fixes and repairs to mesh uploader
* re-establish proper shading of degenerate triangles in phsyics
* restore configurable settings
* fix shader lighting and re-align default base colour to not be overexposed.
2020-10-27 21:36:40 +00:00
Ansariel 4fc76ed738 Merge branch 'master' of https://vcs.firestormviewer.org/phoenix-firestorm 2020-09-29 13:20:36 +02:00
Andrey Kleshchev 663a6dc2c3 Merged master(DRTVWR-497) into DRTVWR-482 2020-09-28 21:21:20 +03:00
Ansariel 462234bd8c Merge branch 'DRTVWR-497' of https://bitbucket.org/lindenlab/viewer 2020-06-25 00:05:35 +02:00
Ptolemy e7883022b2 SL-9632 Fix HUD objects to not use environment lighting 2020-06-19 15:52:19 -07:00
Ptolemy f854e95116 SL-9632: Fix most HUD objects incorrectly being effected by the environment lighting 2020-06-19 15:52:08 -07:00
Ansariel 73cbce5b02 Merge branch 'DRTVWR-482' of https://bitbucket.org/lindenlab/viewer 2020-04-23 18:40:28 +02:00
Andrey Kleshchev d38fd1e7c3 SL-13081 Model is unnaturally grey 2020-04-21 18:55:29 +03:00
Andrey Lihatskiy a4b1c0330a Merge branch 'master' into DRTVWR-482
# Conflicts:
#	indra/newview/app_settings/shaders/class1/objects/previewV.glsl
#	indra/newview/lldynamictexture.cpp
#	indra/newview/llfloatermodelpreview.cpp
2020-04-21 13:12:05 +03:00
Ansariel 12c68bac09 Merge branch 'DRTVWR-440' of https://bitbucket.org/lindenlab/viewer 2020-04-08 08:13:48 +02:00
Dave Houlton 9e8e623197 SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp 2020-04-07 14:23:24 -07:00
Ansariel ccea567c08 Merge viewer-eep 2019-06-19 20:20:14 +02:00
Graham Linden a7856d4fc5 SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.

Remove fudge factors on density modifier in class1 sky.
2019-06-06 14:34:14 -07:00
Graham Linden 3d9bd0fb82 SL-10969, SL-11073
Modify forward projector lighting to use falloff like the deferred lights.

Make tex cache not evaluate evictions for size during validation passes.
2019-05-28 14:36:00 -07:00
Ansariel e6970af7a1 Merge Firestorm LGPL 2019-05-09 19:52:27 +02:00
Ansariel 08f138ab66 Merge viewer-eep 2019-05-02 16:55:26 +02:00
Graham Linden f133be068a Lighting WIP
Consistency across class2/3/ALM lighting.
2019-04-26 16:02:21 -07:00
Ansariel 59a12684a0 Merge Firestorm LGPL 2019-01-26 00:05:24 +01:00
AndreyL ProductEngine 76369c2463 SL-10288 comments cleanup 2019-01-03 14:30:01 +02:00
AndreyL ProductEngine efa5f24d1b SL-10288 Mesh uploader changes from Firestorm 2019-01-03 00:35:38 +02:00
Beq ee8f310d34 Fix up 3-point lighting (so it has 3 points) messed up in a rogue merge
Also tweak the description of a setting
2018-12-28 17:37:36 +00:00
Ansariel 62455b6151 Merge Firestorm LGPL 2018-12-15 03:45:34 +01:00
AndreyL ProductEngine dd3a369372 SL-10288 comments cleanup 2019-01-03 14:30:01 +02:00
AndreyL ProductEngine 3b932c27b7 SL-10288 Mesh uploader changes from Firestorm 2019-01-03 00:35:38 +02:00
Beq 5acd1071e3 Various improvements to mesh uploader.
- Resizeable and minimizable
- higher resolution preview render
- improved 3 point lighting
- correct colorisation of degenerate triangles
- better error reporting
2018-11-23 00:45:42 +00:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
graham linden 33d2225666 Merged lindenlab/viewer-development-materials into default 2013-05-02 09:12:20 -07:00
Dave Parks 90c2be46bf NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes. 2013-05-01 20:01:37 -05:00
Graham Madarasz e78184a58c Merge vwr-dev-mat 2013-05-01 14:54:41 -07:00
Dave Parks 0938ce04f7 Fix up specular highlights and gamma correction for projectors. 2013-05-01 16:42:07 -05:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 622d4f39a5 MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. 2013-01-16 15:20:32 -06:00
Dave Parks 9b8cd0e923 MAINT-1579 Fix for diffuse color being ignored in mesh import preview render. 2012-10-23 17:31:44 -05:00
Dave Parks 161c848e3d MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are enabled. 2012-10-17 13:29:15 -05:00
Dave Parks ec125540c4 MAINT-643 Fix for incorrect lighting and colors in preview displays. 2012-10-16 16:25:01 -05:00
Dave Parks e86b1c18db MAINT-794 Fix for assert on loading some types of objects before their parents. 2012-07-11 15:17:13 -05:00
Dave Parks 4f18f9d6bd SH-2908 More complete GLSL 1.20 compatibility pass. 2012-02-14 16:11:30 -06:00
Dave Parks 60fa5c3d4e SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. 2012-02-13 19:53:39 -06:00
Dave Parks 76a27f5100 SH-2964 Fix for shader compilation error on some older NVIDIA cards. 2012-02-13 13:55:51 -06:00