Ansariel
6f8175acd7
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
2022-05-19 21:27:53 +02:00
Dave Parks
c7ddba7eb4
SL-17417 Fix for incorrect reflection orientation on some moving child prims.
2022-05-16 16:02:38 -05:00
Ansariel
410704b5c6
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
2022-05-03 11:37:50 +02:00
Dave Parks
436544a51a
SL-17086 Fix for bad lighting in upload preview render.
2022-04-26 14:43:55 -05:00
Ansariel
a775b9fc7f
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
2022-04-19 15:49:47 +02:00
Ptolemy
43069379a2
SL-16993: Add new shaders for physics hull
2022-03-18 19:58:38 -07:00
Ansariel
d881fa40d3
Merge branch 'DRTVWR-546' of https://bitbucket.org/lindenlab/viewer
2021-11-20 22:35:31 +01:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
Beq
b979ddef7d
FIRE-30979 Fix Ambient Lighting in Mesh preview
...
and a couple of typo fixes
2021-05-28 03:58:37 +01:00
Ansariel
f4f7b9d35b
More stabbing at the mesh uploader and upstream sync
2020-10-27 23:10:44 +01:00
Beq
ffaa950312
Various fixes and repairs to mesh uploader
...
* re-establish proper shading of degenerate triangles in phsyics
* restore configurable settings
* fix shader lighting and re-align default base colour to not be overexposed.
2020-10-27 21:36:40 +00:00
Ansariel
4fc76ed738
Merge branch 'master' of https://vcs.firestormviewer.org/phoenix-firestorm
2020-09-29 13:20:36 +02:00
Andrey Kleshchev
663a6dc2c3
Merged master(DRTVWR-497) into DRTVWR-482
2020-09-28 21:21:20 +03:00
Ansariel
462234bd8c
Merge branch 'DRTVWR-497' of https://bitbucket.org/lindenlab/viewer
2020-06-25 00:05:35 +02:00
Ptolemy
e7883022b2
SL-9632 Fix HUD objects to not use environment lighting
2020-06-19 15:52:19 -07:00
Ptolemy
f854e95116
SL-9632: Fix most HUD objects incorrectly being effected by the environment lighting
2020-06-19 15:52:08 -07:00
Ansariel
73cbce5b02
Merge branch 'DRTVWR-482' of https://bitbucket.org/lindenlab/viewer
2020-04-23 18:40:28 +02:00
Andrey Kleshchev
d38fd1e7c3
SL-13081 Model is unnaturally grey
2020-04-21 18:55:29 +03:00
Andrey Lihatskiy
a4b1c0330a
Merge branch 'master' into DRTVWR-482
...
# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
2020-04-21 13:12:05 +03:00
Ansariel
12c68bac09
Merge branch 'DRTVWR-440' of https://bitbucket.org/lindenlab/viewer
2020-04-08 08:13:48 +02:00
Dave Houlton
9e8e623197
SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp
2020-04-07 14:23:24 -07:00
Ansariel
ccea567c08
Merge viewer-eep
2019-06-19 20:20:14 +02:00
Graham Linden
a7856d4fc5
SL-11374
...
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
2019-06-06 14:34:14 -07:00
Graham Linden
3d9bd0fb82
SL-10969, SL-11073
...
Modify forward projector lighting to use falloff like the deferred lights.
Make tex cache not evaluate evictions for size during validation passes.
2019-05-28 14:36:00 -07:00
Ansariel
e6970af7a1
Merge Firestorm LGPL
2019-05-09 19:52:27 +02:00
Ansariel
08f138ab66
Merge viewer-eep
2019-05-02 16:55:26 +02:00
Graham Linden
f133be068a
Lighting WIP
...
Consistency across class2/3/ALM lighting.
2019-04-26 16:02:21 -07:00
Ansariel
59a12684a0
Merge Firestorm LGPL
2019-01-26 00:05:24 +01:00
AndreyL ProductEngine
76369c2463
SL-10288 comments cleanup
2019-01-03 14:30:01 +02:00
AndreyL ProductEngine
efa5f24d1b
SL-10288 Mesh uploader changes from Firestorm
2019-01-03 00:35:38 +02:00
Beq
ee8f310d34
Fix up 3-point lighting (so it has 3 points) messed up in a rogue merge
...
Also tweak the description of a setting
2018-12-28 17:37:36 +00:00
Ansariel
62455b6151
Merge Firestorm LGPL
2018-12-15 03:45:34 +01:00
AndreyL ProductEngine
dd3a369372
SL-10288 comments cleanup
2019-01-03 14:30:01 +02:00
AndreyL ProductEngine
3b932c27b7
SL-10288 Mesh uploader changes from Firestorm
2019-01-03 00:35:38 +02:00
Beq
5acd1071e3
Various improvements to mesh uploader.
...
- Resizeable and minimizable
- higher resolution preview render
- improved 3 point lighting
- correct colorisation of degenerate triangles
- better error reporting
2018-11-23 00:45:42 +00:00
Graham Linden
1df7760d31
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
...
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
graham linden
33d2225666
Merged lindenlab/viewer-development-materials into default
2013-05-02 09:12:20 -07:00
Dave Parks
90c2be46bf
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
2013-05-01 20:01:37 -05:00
Graham Madarasz
e78184a58c
Merge vwr-dev-mat
2013-05-01 14:54:41 -07:00
Dave Parks
0938ce04f7
Fix up specular highlights and gamma correction for projectors.
2013-05-01 16:42:07 -05:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Dave Parks
622d4f39a5
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
2013-01-16 15:20:32 -06:00
Dave Parks
9b8cd0e923
MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
2012-10-23 17:31:44 -05:00
Dave Parks
161c848e3d
MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are enabled.
2012-10-17 13:29:15 -05:00
Dave Parks
ec125540c4
MAINT-643 Fix for incorrect lighting and colors in preview displays.
2012-10-16 16:25:01 -05:00
Dave Parks
e86b1c18db
MAINT-794 Fix for assert on loading some types of objects before their parents.
2012-07-11 15:17:13 -05:00
Dave Parks
4f18f9d6bd
SH-2908 More complete GLSL 1.20 compatibility pass.
2012-02-14 16:11:30 -06:00
Dave Parks
60fa5c3d4e
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
2012-02-13 19:53:39 -06:00
Dave Parks
76a27f5100
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
2012-02-13 13:55:51 -06:00