Dave Parks
375555012f
1736 audit texture image unit usage on os x ( #1739 )
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* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
2024-06-14 17:06:07 -05:00
Brad Linden
d12c897bfc
Merge remote-tracking branch 'origin/project/gltf_development' into brad/maint-a-merge-to-gltf-dev
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# Conflicts:
# indra/newview/gltf/primitive.cpp
2024-06-12 10:31:27 -07:00
Dave Parks
f40fbdf4ad
#1718 Add GLTF support for multiple texcoords ( #1720 )
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* Fix for GLTF MeshPrimitiveModes test
2024-06-11 17:10:13 -05:00
Brad Linden
7c42711ca3
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development
2024-06-10 16:22:12 -07:00
Dave Parks
227e9be068
#1654 generate normals and tangents according to gltf specification ( #1662 )
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* Disable unloading of objects in background.
* Add unlit GLTF shader variant
2024-06-10 10:43:38 -05:00
Ansariel
cb3bd8865a
Fix a bunch of uninitialized variable warnings that showed up in Visual Studio
2024-05-30 15:41:36 +02:00
Dave Parks
15fd13f830
#1530 Increase joint limit for GLTF Assets ( #1582 )
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* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
2024-05-29 16:56:39 -05:00
Dave Parks
2f41200384
Remove tinygltf dependency from LL::GLTF ( #1541 )
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* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
2024-05-28 09:45:40 -05:00
Brad Linden
a1f49564d6
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
2024-05-23 11:31:19 -07:00
Ansariel
e2e37cced8
Fix line endlings
2024-05-22 22:40:26 +03:00
Ansariel
1b67dd855c
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
2024-05-22 19:04:52 +02:00
RunitaiLinden
c6d752b880
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-a-merge
2024-05-06 16:48:58 -05:00
Andrey Lihatskiy
1b68f71348
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
2024-04-29 07:56:09 +03:00
RunitaiLinden
2880e5ceee
#1139 Fix for world going black/white in some scenes (NaNs) ( #1273 )
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* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
2024-04-19 11:59:28 -05:00
Ansariel
b2c2713672
Convert BOOL to bool in llrender
2024-02-20 02:14:01 +02:00
Lars Næsbye Christensen
7316441f22
llrender: BOOL (int) to real bool
2024-02-12 23:17:22 +02:00
Jonathan "Geenz" Goodman
373b06398c
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
2024-01-24 14:37:33 -08:00
RunitaiLinden
6dd260c369
Merge branch 'release/materials_featurette' into DRTVWR-592
2024-01-19 11:36:56 -06:00
RunitaiLinden
964f9e74d5
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
2023-11-17 10:10:58 -06:00
Cosmic Linden
754fe9d4b7
DRTVWR-592: (WIP) Triplanar mapping
2023-10-13 10:39:09 -07:00
Jonathan "Geenz" Goodman
d8dd4d9c0c
Just about got hero reflection maps working.
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DRTVWR-583
2023-06-27 20:01:52 -07:00
Rye Mutt
87bda55268
Add a binary cache for compiled shaders using glProgramBinary ( #216 )
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
---------
Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17 18:30:27 -05:00
RunitaiLinden
e09475713b
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall.
2023-05-02 18:47:21 -05:00
Jonathan "Geenz" Goodman
f4274ba64e
Move mipmap generation into LLRenderTarget.
...
DRTVWR-583
2023-04-14 03:08:28 -07:00
Jonathan "Geenz" Goodman
b44ad50f75
Move glow extract to be after tonemapping.
...
SL-19513
2023-03-31 10:54:19 -07:00
Dave Parks
a2647e953a
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
2023-02-07 18:25:22 -06:00
Dave Parks
c8fb3ad4de
SL-19148 Decruft followthrough -- fix for crash when running from installer. Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-06 10:28:26 -06:00
Dave Parks
1c2410b8af
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
2023-02-03 19:45:31 -06:00
Dave Parks
830cb6b665
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
2023-02-03 17:18:39 -06:00
Dave Parks
c9d56e212a
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irradiance maps from being brighter than the environment.
2023-01-31 15:01:05 -06:00
Dave Parks
a851aa83e7
SL-18958 Fix for broken water distortion map and depth buffer. Incidental decruft.
2023-01-24 12:50:17 -06:00
Dave Parks
493d501cde
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove usage of gl_FragDepth from shadow shaders.
2023-01-10 19:49:18 -06:00
Brad Kittenbrink
a887c486b4
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
2022-11-28 16:24:53 -08:00
Dave Parks
e2d1af5c4f
SL-18154 Profile guided optimizations -- remove some unneeded operations and make LLDrawPoolMaterials less branchy.
2022-11-17 13:35:39 -06:00
Dave Parks
8d2ac419b2
SL-18154 Profile guided optimizations vs release viewer. Trim some unused abilities and remove some more fast timers.
2022-11-16 14:49:17 -06:00
Jonathan Goodman
97277e74a9
Merged in SL-18332 (pull request #1194 )
...
First pass of Screen Space Reflections
Approved-by: Dave Parks
2022-11-14 18:12:22 +00:00
Dave Parks
b6e576c7c2
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.
2022-10-11 20:20:39 -05:00
Geenz Linden
db92f95649
Switch away from std::string
...
API expects const char* anyways.
2022-10-06 15:18:17 -04:00
Geenz
be1cdc1aaa
Initial pass at adding KHR_debug support
...
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
2022-10-05 09:48:18 -07:00
Howard Stearns
2082443220
SL-17967 - Git rid of ARB that is in core
2022-09-01 10:58:27 -07:00
Ptolemy
7ac0923e33
SL-17274: Document which shader encodesNormal includes
2022-06-27 14:09:44 -07:00
Dave Houlton
02c71b0ac2
Merge branch 'master' v 6.6.1 into DRTVWR-528
2022-05-26 11:18:44 -06:00
Dave Parks
3564b24e2a
SL-17286 Reflection probe alpha/fullbright support.
2022-05-19 22:24:41 -05:00
Dave Parks
3400e5fd30
SL-17284 Reflection probe tuning and optimization take 1
2022-05-16 17:21:08 +00:00
Dave Parks
93260cfeff
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
2022-05-04 16:07:50 +00:00
Dave Houlton
68e09edad0
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
2021-11-30 17:04:35 -07:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
Dave Parks
d2dce17803
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-19 02:26:41 +00:00
Ptolemy
3f4b8423a4
SL-14113: Merge duplicate shader constant for clarity.
2021-04-29 14:17:01 -07:00
Ptolemy
e371fdbf31
SL-14113: Remove magic numbers. Take advantage of existing shader #defines injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file.
2021-04-29 14:07:57 -07:00