Commit Graph

22495 Commits (d356e2be0ffbc64b5df28b49d8bc3e043957fa21)

Author SHA1 Message Date
paul_productengine d356e2be0f MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callback
- Just moved the deletion to the inspected block
2012-02-24 21:29:59 +02:00
Dave Parks a128836ded SH-2908 Fix for linux build. 2012-02-23 13:41:19 -06:00
Dave Parks bab8b9d75a SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs 2012-02-22 19:41:47 -06:00
Dave Parks 8f261582b8 SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs 2012-02-22 14:30:24 -06:00
Dave Parks e1a71a97cd SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations. 2012-02-21 14:02:09 -06:00
Dave Parks 48f5b69c43 SH-2915 Smoother transition between sun shadow splits. 2012-02-17 19:40:48 -06:00
Dave Parks 6ecae04d35 SH-2941 Fix for crash on shutdown due to race condition between LLCurl and LLMeshRepository 2012-02-17 15:33:09 -06:00
Dave Parks 8d12038ef6 SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 implementations. 2012-02-17 15:06:48 -06:00
Dave Parks 9dde773a5a SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled. 2012-02-15 18:11:43 -06:00
Dave Parks 54b1847b3c SH-2973 Rearrange shutdown operations to prevent crash on exit on OSX 2012-02-14 17:09:42 -06:00
Dave Parks 4f18f9d6bd SH-2908 More complete GLSL 1.20 compatibility pass. 2012-02-14 16:11:30 -06:00
Dave Parks 60fa5c3d4e SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. 2012-02-13 19:53:39 -06:00
Dave Parks 7206160fb5 SH-2973 Potential fix for crash in ~LLVOAvatarSelf 2012-02-13 19:13:22 -06:00
Dave Parks 3267b42ee5 SH-2908 Temporary fix for mac build 2012-02-13 18:26:48 -06:00
Dave Parks 64c89ee2c5 SH-2908 Fix for mac build 2012-02-13 15:41:21 -06:00
Dave Parks 001e32074d SH-2908 More linux build fixes. 2012-02-13 15:32:15 -06:00
Dave Parks 80505ddf68 SH-2908 Fix for linux build. 2012-02-13 15:02:07 -06:00
Dave Parks 76a27f5100 SH-2964 Fix for shader compilation error on some older NVIDIA cards. 2012-02-13 13:55:51 -06:00
Dave Parks 9a4719e0ba Merge 2012-02-10 20:14:27 -06:00
Dave Parks 3710c6110d SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
Dave Parks 8d22adbbed SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. 2012-02-10 14:28:16 -06:00
Dave Parks e0582d4bc7 Fix for Debug GL generating errors when changing graphics preferences (reloading shaders). 2012-02-08 19:01:08 -06:00
Dave Parks d10bcca167 SH-2592 Fix for some shader uniforms using the wrong vector size. 2012-02-08 15:14:03 -06:00
Dave Parks 95be057153 SH-2719 Fix for lines in off-sim water 2012-02-07 17:25:12 -06:00
Dave Parks 8c15a7e17f SH-2902 Fix for avatar bakes etc. getting garbage data sometimes. 2012-02-07 14:51:30 -06:00
Dave Parks 38e0b7de96 SH-2729 Fix for horizontal line of glitching graphics when DoF enabled 2012-02-06 18:56:19 -06:00
Leslie Linden ae7d475aeb SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to. 2012-02-06 12:43:23 -08:00
Brad Payne (Vir Linden) 344c46a20c merge, conflicts in llvertexbuffer.{h,cpp} 2012-02-06 15:08:41 -05:00
Oz Linden 289d756ea8 increment viewer version to 3.3.0 2012-02-06 10:01:09 -05:00
Oz Linden 54bc900c95 Added tag 3.2.9-start for changeset 37dd400ad721 2012-02-06 10:00:15 -05:00
Oz Linden 099ce3cbde merge changes for vmrg-222 2012-02-03 18:35:46 -05:00
Richard Linden a89fbc1d33 EXP-1868 FIX Remove Merchant Outbox from Me menu
removed merchant outbox context menu
reviewed by Leslie
2012-02-03 11:14:54 -08:00
Richard Linden 028d9b3b34 EXP-1868 FIX Remove Merchant Outbox from Me menu
reviewed by Leslie
2012-02-03 10:45:14 -08:00
Vadim ProductEngine 36aba26615 EXP-1843 WIP Added an option to output avatar rez timing.
Use the new "Avatar Rez" debugging tag to see the output.
2012-02-03 11:10:13 +02:00
Brad Payne (Vir Linden) 34408bed26 merge 2012-02-01 15:43:11 -05:00
Leslie Linden 127f6d1405 Fixed up LLVolume memory leak caused by mesh repo thread.
Reviewed by Bao.
2012-01-31 16:36:25 -08:00
Leslie Linden de26be1ba2 SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-31 09:58:37 -08:00
Leslie Linden 1ff55f2934 EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
  relying on the shader compiler to add them together properly.
2012-01-30 16:44:01 -08:00
Leslie Linden fd56967dea Merge with latest 2012-01-30 15:54:39 -08:00
Leslie Linden c4084c7138 SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
2012-01-30 15:29:53 -08:00
Oz Linden 0e609cc95b increment viewer version to 3.2.9 2012-01-30 16:45:50 -05:00
Oz Linden bd4c629e38 Added tag 3.2.8-start for changeset 89980333c99d 2012-01-30 16:44:58 -05:00
Oz Linden 1ed8faee81 merge changes for vmrg-219 2012-01-30 15:48:44 -05:00
Brad Payne (Vir Linden) 5697391219 merge 2012-01-30 10:15:08 -05:00
Dave Parks dee66ccb3a merge 2012-01-27 14:59:18 -06:00
Dave Parks c1b14fb7bf SH-2646 Fix for shiny HUD objects not being fullbright 2012-01-27 14:58:51 -06:00
Brad Payne (Vir Linden) 3bebf4af31 merge 2012-01-27 13:56:33 -05:00
Brad Payne (Vir Linden) cd46f4a7b9 SH-2684 FIX, SH-2716 FIX - bug was specific to running in non-english language 2012-01-27 13:56:03 -05:00
Dave Parks e0a62d8941 SH-2768 Put transparency checkerboard back in texture preview 2012-01-27 12:41:18 -06:00
Dave Parks 17b21fc197 Fix for windows build 2012-01-26 12:50:24 -06:00