paul_productengine
d356e2be0f
MAINT-387 FIXED [PUBLIC]Possible crash in llviewermenufile/upload_done_callback
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- Just moved the deletion to the inspected block
2012-02-24 21:29:59 +02:00
Dave Parks
a128836ded
SH-2908 Fix for linux build.
2012-02-23 13:41:19 -06:00
Dave Parks
bab8b9d75a
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
2012-02-22 19:41:47 -06:00
Dave Parks
8f261582b8
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
2012-02-22 14:30:24 -06:00
Dave Parks
e1a71a97cd
SH-2908 Potential fix for pink textures on some OpenGL 3.1 implementations.
2012-02-21 14:02:09 -06:00
Dave Parks
48f5b69c43
SH-2915 Smoother transition between sun shadow splits.
2012-02-17 19:40:48 -06:00
Dave Parks
6ecae04d35
SH-2941 Fix for crash on shutdown due to race condition between LLCurl and LLMeshRepository
2012-02-17 15:33:09 -06:00
Dave Parks
8d12038ef6
SH-2908 Potential fix for precision complaints from some AMD OpenGL 3.1 implementations.
2012-02-17 15:06:48 -06:00
Dave Parks
9dde773a5a
SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.
2012-02-15 18:11:43 -06:00
Dave Parks
54b1847b3c
SH-2973 Rearrange shutdown operations to prevent crash on exit on OSX
2012-02-14 17:09:42 -06:00
Dave Parks
4f18f9d6bd
SH-2908 More complete GLSL 1.20 compatibility pass.
2012-02-14 16:11:30 -06:00
Dave Parks
60fa5c3d4e
SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
2012-02-13 19:53:39 -06:00
Dave Parks
7206160fb5
SH-2973 Potential fix for crash in ~LLVOAvatarSelf
2012-02-13 19:13:22 -06:00
Dave Parks
3267b42ee5
SH-2908 Temporary fix for mac build
2012-02-13 18:26:48 -06:00
Dave Parks
64c89ee2c5
SH-2908 Fix for mac build
2012-02-13 15:41:21 -06:00
Dave Parks
001e32074d
SH-2908 More linux build fixes.
2012-02-13 15:32:15 -06:00
Dave Parks
80505ddf68
SH-2908 Fix for linux build.
2012-02-13 15:02:07 -06:00
Dave Parks
76a27f5100
SH-2964 Fix for shader compilation error on some older NVIDIA cards.
2012-02-13 13:55:51 -06:00
Dave Parks
9a4719e0ba
Merge
2012-02-10 20:14:27 -06:00
Dave Parks
3710c6110d
SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10 20:04:19 -06:00
Dave Parks
8d22adbbed
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
2012-02-10 14:28:16 -06:00
Dave Parks
e0582d4bc7
Fix for Debug GL generating errors when changing graphics preferences (reloading shaders).
2012-02-08 19:01:08 -06:00
Dave Parks
d10bcca167
SH-2592 Fix for some shader uniforms using the wrong vector size.
2012-02-08 15:14:03 -06:00
Dave Parks
95be057153
SH-2719 Fix for lines in off-sim water
2012-02-07 17:25:12 -06:00
Dave Parks
8c15a7e17f
SH-2902 Fix for avatar bakes etc. getting garbage data sometimes.
2012-02-07 14:51:30 -06:00
Dave Parks
38e0b7de96
SH-2729 Fix for horizontal line of glitching graphics when DoF enabled
2012-02-06 18:56:19 -06:00
Leslie Linden
ae7d475aeb
SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to.
2012-02-06 12:43:23 -08:00
Brad Payne (Vir Linden)
344c46a20c
merge, conflicts in llvertexbuffer.{h,cpp}
2012-02-06 15:08:41 -05:00
Oz Linden
289d756ea8
increment viewer version to 3.3.0
2012-02-06 10:01:09 -05:00
Oz Linden
54bc900c95
Added tag 3.2.9-start for changeset 37dd400ad721
2012-02-06 10:00:15 -05:00
Oz Linden
099ce3cbde
merge changes for vmrg-222
2012-02-03 18:35:46 -05:00
Richard Linden
a89fbc1d33
EXP-1868 FIX Remove Merchant Outbox from Me menu
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removed merchant outbox context menu
reviewed by Leslie
2012-02-03 11:14:54 -08:00
Richard Linden
028d9b3b34
EXP-1868 FIX Remove Merchant Outbox from Me menu
...
reviewed by Leslie
2012-02-03 10:45:14 -08:00
Vadim ProductEngine
36aba26615
EXP-1843 WIP Added an option to output avatar rez timing.
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Use the new "Avatar Rez" debugging tag to see the output.
2012-02-03 11:10:13 +02:00
Brad Payne (Vir Linden)
34408bed26
merge
2012-02-01 15:43:11 -05:00
Leslie Linden
127f6d1405
Fixed up LLVolume memory leak caused by mesh repo thread.
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Reviewed by Bao.
2012-01-31 16:36:25 -08:00
Leslie Linden
de26be1ba2
SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
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This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-31 09:58:37 -08:00
Leslie Linden
1ff55f2934
EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
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* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
2012-01-30 16:44:01 -08:00
Leslie Linden
fd56967dea
Merge with latest
2012-01-30 15:54:39 -08:00
Leslie Linden
c4084c7138
SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled on Intel HD 3000, 10.7.2
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Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
2012-01-30 15:29:53 -08:00
Oz Linden
0e609cc95b
increment viewer version to 3.2.9
2012-01-30 16:45:50 -05:00
Oz Linden
bd4c629e38
Added tag 3.2.8-start for changeset 89980333c99d
2012-01-30 16:44:58 -05:00
Oz Linden
1ed8faee81
merge changes for vmrg-219
2012-01-30 15:48:44 -05:00
Brad Payne (Vir Linden)
5697391219
merge
2012-01-30 10:15:08 -05:00
Dave Parks
dee66ccb3a
merge
2012-01-27 14:59:18 -06:00
Dave Parks
c1b14fb7bf
SH-2646 Fix for shiny HUD objects not being fullbright
2012-01-27 14:58:51 -06:00
Brad Payne (Vir Linden)
3bebf4af31
merge
2012-01-27 13:56:33 -05:00
Brad Payne (Vir Linden)
cd46f4a7b9
SH-2684 FIX, SH-2716 FIX - bug was specific to running in non-english language
2012-01-27 13:56:03 -05:00
Dave Parks
e0a62d8941
SH-2768 Put transparency checkerboard back in texture preview
2012-01-27 12:41:18 -06:00
Dave Parks
17b21fc197
Fix for windows build
2012-01-26 12:50:24 -06:00