Graham Linden
d7ad30a2d4
SL-10566 part the fourth
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Fix water rendering causing distortion map update very frame.
Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).
Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.
Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.
Re-enable occlusion in distortion map rendering.
2019-02-27 17:07:31 -08:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden
1df7760d31
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
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Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
maxim_productengine
984ea33f7b
MAINT-8750 Add transparency indicator for invisiprims.
2018-06-14 18:51:18 +03:00
andreykproductengine
9437d1511e
merge from viewer-release
2018-06-01 01:18:47 +03:00
maxim_productengine
c9fed71e60
MAINT-8649 FIXED CTRL+ALT+T does not make alpha masking textures visible
2018-05-17 18:12:04 +03:00
ruslantproductengine
325c076d09
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
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New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
andreykproductengine
791b0de262
MAINT-6790 Fixing log spam
2016-10-11 18:16:11 +03:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
Richard Linden
17e9c872ad
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-11-11 19:17:49 -08:00
Richard Linden
697d2e720b
renamed TimeBlock to BlockTimerStatHandle
2013-10-15 20:24:42 -07:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
59628d6f85
Automated merge with http://bitbucket.org/lindenlab/viewer-release
2013-10-01 14:28:39 -07:00
Graham Linden
c56b410bdb
BUG-3984 fix broken rendering of particles using blend funcs
2013-09-25 14:08:58 -07:00
Graham Linden
571920c7b4
BUG-3982 add code to subtract the lack of not removing the removal of backfaces for particles (make particles render double-sided again)
2013-09-25 12:29:02 -07:00
Graham Linden
2a03e8f9fb
MAINT-3172 fix rendering regressions from release mergedown
2013-09-20 16:44:39 -07:00
Graham Linden
95e34d86b9
The unbearable lightness of being norspec
2013-09-18 18:24:16 -07:00
Richard Linden
cbe397ad13
changed fast timer over to using macro
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another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Linden
8675ed0491
Fix merge regressions from missed changes to LoD updates
2013-08-19 16:04:28 -07:00
Arun Bapu
be6007e1ac
Merge
2013-08-19 11:58:16 -07:00
Arun Bapu
55c36ab7db
Fix for NORSPEC 271 - Transparent prims in Materials Viewer are incorrectly affecting depth of field by modifying the depth buffer
2013-08-14 11:35:06 -07:00
Graham Linden
93b3f1297e
MAINT-3338 fix disable of particle glow on false suspicion of lying network data
2013-10-21 13:20:34 -07:00
Graham Linden
a43a762c0d
NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering
2013-08-12 17:22:47 -07:00
Graham Linden
51dfcb9c67
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only
2013-08-12 15:55:25 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Graham Madarasz (Graham Linden)
79686b6974
NORSPEC-342 fix alpha objects appearing black in impostor images
2013-08-07 16:30:27 -07:00
Graham Linden
bfe2377a9a
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
2013-08-07 08:42:35 -07:00
Graham Linden
5b400d50e1
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha attachments on impostors
2013-08-06 14:16:46 -07:00
Graham Madarasz (Graham Linden)
fe69b4049b
NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw without breaking glow (even for alpha-blended) faces
2013-08-05 10:16:17 -07:00
Graham Linden
9557926fff
NORSPEC-332 fix fullbright tex indexing fail
2013-08-03 08:25:03 -07:00
Graham Linden
14c7108ca3
NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow
2013-08-03 06:52:56 -07:00
Graham Linden
2d065562f1
NORSPEC-336 fix glow regression from 304 fix
2013-08-01 14:01:37 -07:00
Graham Madarasz (Graham Linden)
4a3c99beb2
NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
2013-08-01 10:34:36 -07:00
Graham Madarasz (Graham Linden)
b44e7303d8
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
2013-07-29 18:59:45 -07:00
Graham Linden
e290dd3fa1
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
2013-07-24 04:03:27 -07:00
Graham Linden
caefe0e74c
NORSPEC-311 fix alpha / opaque lighting diffs
2013-07-21 14:28:54 -07:00
Graham Madarasz (Graham)
fbf3d8b781
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
2013-07-11 16:21:23 -07:00
Graham Linden
167fc26273
NORSPEC-291 WIP drop the no deferred underwater logic only
2013-07-09 06:38:12 -07:00
Dave Parks
79029149a4
Automated merge with file:///F:%5Cviewer-bear
2013-06-21 12:51:29 -05:00
Richard Linden
a2a6bf20d7
merge with release
2013-06-20 16:46:23 -07:00
Richard Linden
0a96b47663
merge with viewer-release
2013-06-05 19:05:43 -07:00
Dave Parks
c3f14b915c
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-06-03 12:50:48 -05:00
Dave Parks
a16d32e82e
Fix for uninitialized texture gamma on fullbright alpha objects.
2013-05-31 13:01:57 -05:00
Dave Parks
2cfd002a3b
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled.
2013-05-30 19:07:44 -05:00
Dave Parks
38f62f5cee
Fix for some objects not rendering underwater with advanced lighting enabled
2013-05-30 17:44:05 -05:00
Dave Parks
743d1a777e
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
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Reviewed by Graham
2013-05-29 18:48:09 -05:00
Xiaohong Bao
16616ae48d
for SH-4145: Interesting: Implement occlusion culling for object cache
2013-05-23 18:25:21 -06:00
Dave Parks
3702cb138f
NORSPEC-171 Fix for full bright checkbox breaking transparent objects with materials set.
2013-05-13 12:15:05 -05:00
simon
5687b0c4df
Merge
2013-05-09 15:30:49 -07:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00