Commit Graph

136 Commits (d7ad30a2d4dfd83f93b0150464214f2df776eb9c)

Author SHA1 Message Date
Graham Linden d7ad30a2d4 SL-10566 part the fourth
Fix water rendering causing distortion map update very frame.

Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness).

Add ability to retrieve current user clip plane so it can be saved/restored around water map gen.

Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again.

Re-enable occlusion in distortion map rendering.
2019-02-27 17:07:31 -08:00
Graham Linden 7e9033821a De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl

Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
maxim_productengine 984ea33f7b MAINT-8750 Add transparency indicator for invisiprims. 2018-06-14 18:51:18 +03:00
andreykproductengine 9437d1511e merge from viewer-release 2018-06-01 01:18:47 +03:00
maxim_productengine c9fed71e60 MAINT-8649 FIXED CTRL+ALT+T does not make alpha masking textures visible 2018-05-17 18:12:04 +03:00
ruslantproductengine 325c076d09 MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
New outline selection around mesh objects.
2017-10-26 18:33:08 +03:00
andreykproductengine 791b0de262 MAINT-6790 Fixing log spam 2016-10-11 18:16:11 +03:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Richard Linden 17e9c872ad Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-11-11 19:17:49 -08:00
Richard Linden 697d2e720b renamed TimeBlock to BlockTimerStatHandle 2013-10-15 20:24:42 -07:00
Richard Linden 80dfbbaacd merge from viewer-release 2013-10-08 11:59:24 -07:00
Richard Linden 59628d6f85 Automated merge with http://bitbucket.org/lindenlab/viewer-release 2013-10-01 14:28:39 -07:00
Graham Linden c56b410bdb BUG-3984 fix broken rendering of particles using blend funcs 2013-09-25 14:08:58 -07:00
Graham Linden 571920c7b4 BUG-3982 add code to subtract the lack of not removing the removal of backfaces for particles (make particles render double-sided again) 2013-09-25 12:29:02 -07:00
Graham Linden 2a03e8f9fb MAINT-3172 fix rendering regressions from release mergedown 2013-09-20 16:44:39 -07:00
Graham Linden 95e34d86b9 The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Graham Linden 8675ed0491 Fix merge regressions from missed changes to LoD updates 2013-08-19 16:04:28 -07:00
Arun Bapu be6007e1ac Merge 2013-08-19 11:58:16 -07:00
Arun Bapu 55c36ab7db Fix for NORSPEC 271 - Transparent prims in Materials Viewer are incorrectly affecting depth of field by modifying the depth buffer 2013-08-14 11:35:06 -07:00
Graham Linden 93b3f1297e MAINT-3338 fix disable of particle glow on false suspicion of lying network data 2013-10-21 13:20:34 -07:00
Graham Linden a43a762c0d NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering 2013-08-12 17:22:47 -07:00
Graham Linden 51dfcb9c67 NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only 2013-08-12 15:55:25 -07:00
Richard Linden e340009fc5 second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Graham Madarasz (Graham Linden) 79686b6974 NORSPEC-342 fix alpha objects appearing black in impostor images 2013-08-07 16:30:27 -07:00
Graham Linden bfe2377a9a NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors 2013-08-07 08:42:35 -07:00
Graham Linden 5b400d50e1 NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha attachments on impostors 2013-08-06 14:16:46 -07:00
Graham Madarasz (Graham Linden) fe69b4049b NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw without breaking glow (even for alpha-blended) faces 2013-08-05 10:16:17 -07:00
Graham Linden 9557926fff NORSPEC-332 fix fullbright tex indexing fail 2013-08-03 08:25:03 -07:00
Graham Linden 14c7108ca3 NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow 2013-08-03 06:52:56 -07:00
Graham Linden 2d065562f1 NORSPEC-336 fix glow regression from 304 fix 2013-08-01 14:01:37 -07:00
Graham Madarasz (Graham Linden) 4a3c99beb2 NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle 2013-08-01 10:34:36 -07:00
Graham Madarasz (Graham Linden) b44e7303d8 NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac 2013-07-29 18:59:45 -07:00
Graham Linden e290dd3fa1 NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects) 2013-07-24 04:03:27 -07:00
Graham Linden caefe0e74c NORSPEC-311 fix alpha / opaque lighting diffs 2013-07-21 14:28:54 -07:00
Graham Madarasz (Graham) fbf3d8b781 NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken 2013-07-11 16:21:23 -07:00
Graham Linden 167fc26273 NORSPEC-291 WIP drop the no deferred underwater logic only 2013-07-09 06:38:12 -07:00
Dave Parks 79029149a4 Automated merge with file:///F:%5Cviewer-bear 2013-06-21 12:51:29 -05:00
Richard Linden a2a6bf20d7 merge with release 2013-06-20 16:46:23 -07:00
Richard Linden 0a96b47663 merge with viewer-release 2013-06-05 19:05:43 -07:00
Dave Parks c3f14b915c NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric) 2013-06-03 12:50:48 -05:00
Dave Parks a16d32e82e Fix for uninitialized texture gamma on fullbright alpha objects. 2013-05-31 13:01:57 -05:00
Dave Parks 2cfd002a3b NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/materials enabled. 2013-05-30 19:07:44 -05:00
Dave Parks 38f62f5cee Fix for some objects not rendering underwater with advanced lighting enabled 2013-05-30 17:44:05 -05:00
Dave Parks 743d1a777e NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
Reviewed by Graham
2013-05-29 18:48:09 -05:00
Xiaohong Bao 16616ae48d for SH-4145: Interesting: Implement occlusion culling for object cache 2013-05-23 18:25:21 -06:00
Dave Parks 3702cb138f NORSPEC-171 Fix for full bright checkbox breaking transparent objects with materials set. 2013-05-13 12:15:05 -05:00
simon 5687b0c4df Merge 2013-05-09 15:30:49 -07:00
simon ee2fce8790 Merge downstream code and viewer-beta 2013-05-09 14:10:45 -07:00