Geenz Linden
db92f95649
Switch away from std::string
...
API expects const char* anyways.
2022-10-06 15:18:17 -04:00
Geenz
be1cdc1aaa
Initial pass at adding KHR_debug support
...
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
2022-10-05 09:48:18 -07:00
Howard (Aech Linden) Stearns
718073717c
SL-18128, SL-18128 - No glerror on Mac!
2022-09-19 12:16:49 -07:00
Dave Parks
e61b6570b1
SL-17701 Fix for crash on AMD WHQL drivers.
2022-09-14 18:53:16 -05:00
Dave Parks
60cc58fbfc
SL-17967 Fix for confounding program and shader objects when fetching logs and fix for gl errors on AMD windows
2022-09-02 21:05:53 -05:00
Dave Parks
00b1fec960
SL-17967 Purge OpenGL extensions (use core API only)
2022-09-02 19:53:56 -05:00
Howard Stearns
88e1740d20
SL-17967 - block layout binding acceptable to apple
2022-09-01 16:18:14 -07:00
Howard Stearns
2082443220
SL-17967 - Git rid of ARB that is in core
2022-09-01 10:58:27 -07:00
Brad Kittenbrink
6b85705951
fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed glext.h
2022-06-23 22:53:36 -07:00
Dave Parks
3400e5fd30
SL-17284 Reflection probe tuning and optimization take 1
2022-05-16 17:21:08 +00:00
Dave Parks
93260cfeff
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
2022-05-04 16:07:50 +00:00
Dave Parks
93a0259666
SL-17282 prototype mixing of reflection map into legacy materials
2022-04-29 13:51:11 +00:00
Ptolemy
97552d2e75
SL-16606: Add profiler category SHADER
2022-01-14 11:50:20 -08:00
Dave Houlton
68e09edad0
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
2021-11-30 17:04:35 -07:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
Andrey Kleshchev
c1c2830f9b
SL-15391 Crash at getUniformLocation
2021-11-12 17:31:36 +02:00
Dave Parks
d2dce17803
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-19 02:26:41 +00:00
Runitai Linden
e7227afe02
SL-16166 Apply optimizations from pushBatch to other render call sites. Optimize out a map lookup in rigged face rendering.
2021-10-14 13:02:40 -05:00
Dave Parks
d00272e0cc
SL-16099 Multi-threaded OpenGL usage on Windows, enable Core Profile and VAOs by default.
2021-10-11 16:03:40 +00:00
Dave Houlton
4c07eaa560
SL-16138 Add timing mark-up to shader fxns
2021-10-06 10:59:00 -06:00
Dave Houlton
f0e31b6c82
SL-16138 Avoid re-binding a shader which is already bound
2021-10-05 13:29:46 -06:00
Dave Parks
675514bdb3
SL-16093 Don't force the console window to be open on developer builds because it causes frame stalls while logging.
2021-09-27 23:56:06 +00:00
Dave Parks
f79890669d
SL-16006 and SL-16009 Rigged mesh rendering optimization pass
2021-09-20 18:58:09 +00:00
Andrey Kleshchev
d357bf7ae5
SL-14990 Turn on shader init logging after crash
2021-04-01 19:44:56 +03:00
Ptolemy
d43b8d8551
SL-13019: Add debug logging of shaders used to track down macOSX / OSX GLSL linker errors
2020-04-15 15:54:38 -07:00
Ptolemy
a387b38d20
Cleanup to coding standard
2020-04-15 15:54:38 -07:00
Graham Linden
230c9b68d8
Remove binding and use of glIsShader for now (only useful for avoiding warnings about deleting shader objects re-used across programs).
2019-07-22 16:24:49 -07:00
Graham Linden
b346624307
SL-10761
...
Make vograss objects set their face vert/index counts to 0 when setting
the number of blades to 0 to disable rendering so we don't allocate space
and then skip setting it up with actual index data in getGeometry.
2019-07-22 15:44:35 -07:00
Graham Linden
c4032528af
Roll back sRGB decode changes from contrib for now.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
2019-05-02 13:49:35 -07:00
Geenz
08812cbe06
Separate out vertex program objects from fragment program objects and use it.
...
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate.
This change makes sure the two are separated. Using this over a multimap largely for readibility.
Also, actually, you know, use this functionality.
--HG--
branch : OPEN-340
2019-04-10 02:11:07 -07:00
Geenz
2513aa0ed1
Additional gamma correction work: start moving over to EXT_texture_sRGB_decode.
2019-03-30 03:18:02 -07:00
Graham Linden
898c9f4421
Mods to make merge with viewer-release have less whitespace-only change and fix diffs between EEP and VR.
2019-03-13 13:21:48 -07:00
Graham Linden
868cd32e5e
More tab restoration.
...
Also fix ref to removed extra GLSL link module.
'warn-on-failure:no-tabs'
2019-03-12 11:07:23 -07:00
Graham Linden
15270f697a
Tab restoration project.
...
'warn-on-failure:no-tabs'
2019-03-12 10:52:00 -07:00
Graham Linden
53f3755a46
Fix tabs.
2019-03-07 15:09:34 -08:00
Graham Linden
423fa1ac29
SL-10618, SL-10698
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Fix reflection/distortion map culling planes again.
Fix broken handling of shadow disables in ALM forward shaders.
2019-03-07 10:56:26 -08:00
Graham Linden
acbc7f4cdd
SL-10415, SL-10434
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Further tweaking of directional shadow sampling to balance between peter-panning and shadow acne.
Move stars to just this side of the sky some to reduce parallax.
Remove decodeNormF and uses of decode_normal in favor of unified use of getNorm
(try to help the Intel HD x000 compiler learn to link correctly).
2019-01-30 08:37:07 -08:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
...
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden
a49e2b604e
SL-10044 SL-10045
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Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders.
Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-12 15:54:53 -08:00
Graham Linden
2929998982
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
...
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.
Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06 19:33:04 +00:00
Graham Linden
fb335cc243
SL-10000 fix storing of ambient value when converting legacy settings
2018-11-01 18:26:24 +01:00
Graham Linden
536799d07e
SL-9977
...
SL-9973
2018-10-29 23:02:20 +01:00
Graham Linden
2e55eae9cc
Merge and fix MAINT-9087 and MAINT-9084
2018-09-04 23:08:20 +01:00
Graham Linden
6dd9dd3ab6
MAINT-9064
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Fix binding of current/next sun/moon textures.
Remove redundant code in GLSLShader determination of tex uniform bindings.
Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings).
2018-08-30 17:54:59 +01:00
Graham Linden
a0598b1265
Fix water fog consolidation in underwater shaders.
...
Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-11 17:46:16 +01:00
Graham Linden
8cfdc07e79
Code cleanup and move to using typedefs of S64Seconds/F64Seconds for ease in sync w/ sim side which has not llunits types.
2018-06-01 23:32:30 +01:00
Graham Linden
37e8fd20c3
Merge to 5.1.6
2018-06-01 15:34:21 +01:00
Rider Linden
bd84cbfa11
Merge
2018-05-31 11:49:27 -07:00
Graham Linden graham@lindenlab.com
190fa8614c
Remove MSVC debug pragmas and comment out code to dump example grids.xml file w/ hard-coded grids.
2018-05-18 23:16:56 +01:00
Graham Linden graham@lindenlab.com
3116416fcb
Le Merge
2018-05-01 00:10:11 +01:00