Commit Graph

18609 Commits (de5f93ca52f207380baca6895b499cb7fcffead8)

Author SHA1 Message Date
Dave Parks de5f93ca52 SH-1732 Add streaming cost calculation for mesh objects. 2011-06-02 22:58:57 -05:00
Dave Parks faef58a9b9 SH-1666 Remove "Mesh" stitching type from sculpt combo box. 2011-06-02 01:36:28 -05:00
Dave Parks c8ea9476ad merge 2011-06-01 23:55:06 -05:00
Dave Parks d78ecc6c28 SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. 2011-06-01 23:54:49 -05:00
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
Dave Parks e881ee54d0 Unused variable. 2011-05-31 15:34:05 -05:00
Dave Parks 9da4007f85 merge 2011-05-31 14:42:17 -05:00
Dave Parks ece32418e7 SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
Seraph Linden fa76b8992c SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard uploader has 2011-05-30 16:49:43 -04:00
Seraph Linden 69391625eb SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissions
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask").  I suspect something changed on the sim side?
2011-05-30 13:53:49 -04:00
Dave Parks 522a28d127 Fix for classic clouds being busted. 2011-05-30 02:22:01 -05:00
Dave Parks 504e0a2522 unused variable 2011-05-30 01:53:56 -05:00
Dave Parks 89473b2dc3 merge 2011-05-30 01:26:27 -05:00
Dave Parks eca17c8993 SH-1682 Full integration if indexed texture rendering to improve batch size. 2011-05-30 01:25:55 -05:00
Dave Parks 57725bd6a1 SH-1682 indexd diffuse fragment shader for deferred rendering 2011-05-29 00:41:28 -05:00
Dave Parks 1fd46831f0 SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) 2011-05-29 00:40:57 -05:00
Seraph Linden 8c5fde7ae4 Automated merge up from viewer-development into mesh-development 2011-05-27 09:35:08 -04:00
Dave Parks 35c4635dca merge 2011-05-26 20:37:39 -05:00
Dave Parks 53e890f4fd SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. 2011-05-26 20:37:15 -05:00
Debi King (Dessie) dc9aa56f66 STORM-1283 - merge changes for VWR-25039, VWR-25044, VWR-25052, INTL-46 2011-05-26 11:40:25 -04:00
Loren Shih 99bd9bb56b Automated merge up from viewer-development into mesh-development 2011-05-26 10:42:45 -04:00
Dave Parks a6fa155725 Make avatars use same shadow offset magic as prims. 2011-05-25 19:23:57 -05:00
Dave Parks 3a2c3a45aa Remove unused variable. 2011-05-25 19:23:41 -05:00
Dave Parks 9b3a9beb40 merge 2011-05-25 18:45:41 -05:00
Dave Parks 3a409e6edc SH-1603 Replace every occurrence of "WTF" with something more appropriate. 2011-05-25 18:45:21 -05:00
Dave Parks 7cf1d0714b merge 2011-05-25 18:19:00 -05:00
Dave Parks 9ef81de6e1 SH-1527 Fix for black alpha objects with lighting and shadows enabled and no lights around. 2011-05-25 18:18:34 -05:00
Dave Parks e3782b5633 SH-1644 Don't default avatar hardware skinning to off on all ATI cards. 2011-05-25 17:21:48 -05:00
Dave Parks 354f0e84eb SH-1537 Make mesh importer use physics shape for bounding hull (again). 2011-05-25 16:09:32 -05:00
Dave Parks dbefd976ed merge 2011-05-25 15:53:45 -05:00
Dave Parks 9eea451a82 SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. 2011-05-25 15:51:15 -05:00
prep 8e728befa5 Sh-1647: Accounting caps update 2011-05-25 15:57:12 -04:00
Debi King (Dessie) fda331bb80 merge STORM-1275 2011-05-25 15:56:59 -04:00
eli_linden 163c2c52aa WIP INTL-46 partial traditional chinese translation 2011-05-25 12:39:44 -07:00
eli_linden 23470d252c FIX VWR-25052 en_xui_change 2011-05-25 11:54:47 -07:00
eli_linden 30b9984549 FIX VWR-25044 2011-05-25 11:54:03 -07:00
eli_linden a0af5e972a FIX VWR-25039 en_xui_change 2011-05-25 11:53:02 -07:00
Debi King (Dessie) 9d0c4177b2 merge 2011-05-25 14:46:53 -04:00
prep 7392cf49ba merge 2011-05-25 12:42:06 -04:00
prep b76d15ed14 SH-1252 & SH-1253 accesor cleanup 2011-05-25 12:40:51 -04:00
Loren Shih 594f1da03b SH-657 FIXED Preview normals inverted for mesh mirrored by negative scale transformation
SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked.

Both changes together in this changeset.
2011-05-25 11:36:19 -04:00
Loren Shih e03f25d51a automated merge mesh-development -> mesh-development 2011-05-25 09:12:36 -04:00
Loren Shih bc0df31d1b automated merge viewer-development -> mesh-development 2011-05-25 09:12:01 -04:00
Xiaohong Bao cb797532c0 Automated merge with http://hg.secondlife.com/mesh-development 2011-05-24 17:37:21 -06:00
Xiaohong Bao f5726a094d fix for
SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete;
SH-889: Viewer crash when analyzing physics LOD;
SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete
2011-05-24 17:36:06 -06:00
Debi King (Dessie) 126965e486 merged .hgtags back from viewer-release 2011-05-24 18:40:50 -04:00
Debi King (Dessie) 9afa752ca1 merged .hgtags 2011-05-24 18:39:19 -04:00
Debi King (Dessie) 6c5ecf260e Added tag DRTVWR-46_2.6.3-release, 2.6.3-release for changeset 8f2da1701c81 2011-05-24 17:35:49 -04:00
Debi King (Dessie) 1b38f61061 Added tag DRTVWR-51_2.6.6-release, 2.6.6-release for changeset dac76a711da5 2011-05-24 17:34:56 -04:00
Debi King (Dessie) 03ba07008c Added tag DRTVWR-54_2.6.8-release, 2.6.8-release for changeset be2000b946f8 2011-05-24 17:19:42 -04:00