Dave Parks
de5f93ca52
SH-1732 Add streaming cost calculation for mesh objects.
2011-06-02 22:58:57 -05:00
Dave Parks
faef58a9b9
SH-1666 Remove "Mesh" stitching type from sculpt combo box.
2011-06-02 01:36:28 -05:00
Dave Parks
c8ea9476ad
merge
2011-06-01 23:55:06 -05:00
Dave Parks
d78ecc6c28
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
2011-06-01 23:54:49 -05:00
Dave Parks
6992dbc1e3
SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01 23:46:04 -05:00
Dave Parks
e881ee54d0
Unused variable.
2011-05-31 15:34:05 -05:00
Dave Parks
9da4007f85
merge
2011-05-31 14:42:17 -05:00
Dave Parks
ece32418e7
SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware.
2011-05-31 14:35:59 -05:00
Seraph Linden
fa76b8992c
SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard uploader has
2011-05-30 16:49:43 -04:00
Seraph Linden
69391625eb
SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissions
...
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask"). I suspect something changed on the sim side?
2011-05-30 13:53:49 -04:00
Dave Parks
522a28d127
Fix for classic clouds being busted.
2011-05-30 02:22:01 -05:00
Dave Parks
504e0a2522
unused variable
2011-05-30 01:53:56 -05:00
Dave Parks
89473b2dc3
merge
2011-05-30 01:26:27 -05:00
Dave Parks
eca17c8993
SH-1682 Full integration if indexed texture rendering to improve batch size.
2011-05-30 01:25:55 -05:00
Dave Parks
57725bd6a1
SH-1682 indexd diffuse fragment shader for deferred rendering
2011-05-29 00:41:28 -05:00
Dave Parks
1fd46831f0
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
2011-05-29 00:40:57 -05:00
Seraph Linden
8c5fde7ae4
Automated merge up from viewer-development into mesh-development
2011-05-27 09:35:08 -04:00
Dave Parks
35c4635dca
merge
2011-05-26 20:37:39 -05:00
Dave Parks
53e890f4fd
SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-26 20:37:15 -05:00
Debi King (Dessie)
dc9aa56f66
STORM-1283 - merge changes for VWR-25039, VWR-25044, VWR-25052, INTL-46
2011-05-26 11:40:25 -04:00
Loren Shih
99bd9bb56b
Automated merge up from viewer-development into mesh-development
2011-05-26 10:42:45 -04:00
Dave Parks
a6fa155725
Make avatars use same shadow offset magic as prims.
2011-05-25 19:23:57 -05:00
Dave Parks
3a2c3a45aa
Remove unused variable.
2011-05-25 19:23:41 -05:00
Dave Parks
9b3a9beb40
merge
2011-05-25 18:45:41 -05:00
Dave Parks
3a409e6edc
SH-1603 Replace every occurrence of "WTF" with something more appropriate.
2011-05-25 18:45:21 -05:00
Dave Parks
7cf1d0714b
merge
2011-05-25 18:19:00 -05:00
Dave Parks
9ef81de6e1
SH-1527 Fix for black alpha objects with lighting and shadows enabled and no lights around.
2011-05-25 18:18:34 -05:00
Dave Parks
e3782b5633
SH-1644 Don't default avatar hardware skinning to off on all ATI cards.
2011-05-25 17:21:48 -05:00
Dave Parks
354f0e84eb
SH-1537 Make mesh importer use physics shape for bounding hull (again).
2011-05-25 16:09:32 -05:00
Dave Parks
dbefd976ed
merge
2011-05-25 15:53:45 -05:00
Dave Parks
9eea451a82
SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets.
2011-05-25 15:51:15 -05:00
prep
8e728befa5
Sh-1647: Accounting caps update
2011-05-25 15:57:12 -04:00
Debi King (Dessie)
fda331bb80
merge STORM-1275
2011-05-25 15:56:59 -04:00
eli_linden
163c2c52aa
WIP INTL-46 partial traditional chinese translation
2011-05-25 12:39:44 -07:00
eli_linden
23470d252c
FIX VWR-25052 en_xui_change
2011-05-25 11:54:47 -07:00
eli_linden
30b9984549
FIX VWR-25044
2011-05-25 11:54:03 -07:00
eli_linden
a0af5e972a
FIX VWR-25039 en_xui_change
2011-05-25 11:53:02 -07:00
Debi King (Dessie)
9d0c4177b2
merge
2011-05-25 14:46:53 -04:00
prep
7392cf49ba
merge
2011-05-25 12:42:06 -04:00
prep
b76d15ed14
SH-1252 & SH-1253 accesor cleanup
2011-05-25 12:40:51 -04:00
Loren Shih
594f1da03b
SH-657 FIXED Preview normals inverted for mesh mirrored by negative scale transformation
...
SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked.
Both changes together in this changeset.
2011-05-25 11:36:19 -04:00
Loren Shih
e03f25d51a
automated merge mesh-development -> mesh-development
2011-05-25 09:12:36 -04:00
Loren Shih
bc0df31d1b
automated merge viewer-development -> mesh-development
2011-05-25 09:12:01 -04:00
Xiaohong Bao
cb797532c0
Automated merge with http://hg.secondlife.com/mesh-development
2011-05-24 17:37:21 -06:00
Xiaohong Bao
f5726a094d
fix for
...
SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete;
SH-889: Viewer crash when analyzing physics LOD;
SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete
2011-05-24 17:36:06 -06:00
Debi King (Dessie)
126965e486
merged .hgtags back from viewer-release
2011-05-24 18:40:50 -04:00
Debi King (Dessie)
9afa752ca1
merged .hgtags
2011-05-24 18:39:19 -04:00
Debi King (Dessie)
6c5ecf260e
Added tag DRTVWR-46_2.6.3-release, 2.6.3-release for changeset 8f2da1701c81
2011-05-24 17:35:49 -04:00
Debi King (Dessie)
1b38f61061
Added tag DRTVWR-51_2.6.6-release, 2.6.6-release for changeset dac76a711da5
2011-05-24 17:34:56 -04:00
Debi King (Dessie)
03ba07008c
Added tag DRTVWR-54_2.6.8-release, 2.6.8-release for changeset be2000b946f8
2011-05-24 17:19:42 -04:00