MAINT-6910 - [MAINT-RC] Some mesh turns invisible when camera is moved on the Maint-RC viewer only - caused by fix for MAINT-6125.
Commulative fix.
Fixed for booth ticket's in indra/newview/llvovolume.cpp
Remained fixed, it's a small code improvements which is not related to
MAINT-6125, MAINT-6910
FIXED
- Decrase the minimal dev. pix. width to 3. That should be enought.
- Remove the mouse down offset from the snapping algorithm. IMHO it shouldn't be here. Snapping should be right on the mosue pointer.
I chose the camera’s up vector to place the help text as it provided a consistent location on the screen for the user to see the text pop up.
While doing this I realized that the calls to hud_render_utf8text utilized a condition that was guaranteed to be false based on a surrounding if-statement, and so could trivially be replaced with a constant.
Also cleaned out a compiler warning about unused private member variables in llmaniptranslate. I don’t like warnings and useless code. :P
consolidated most indra-specific constants in llcommon under indra_constants.h
fixed issues with operations on mixed unit types (implicit and explicit)
made LL_INFOS() style macros variadic in order to subsume other logging methods
such as ll_infos
added optional tag output to error recorders
changed LLCriticalDamp to LLSmoothInterpolation and sped up interpolator lookup
improvements to stats display of llstatbar
added scene load stats floater accessed with ctrl|shift|2
* InterpolationTime and InterpolationPhaseOut values in settings.xml to control new object interpolation code. Use zero to revert to old logic
* Viewer motion interpolation lasts InterpolationTime and will start to phase out after InterpolationPhaseOut seconds
* Changed LLWorld::getMinAllowedZ() to take a world-position as a parameter
* Added LLVOAvatarSelf::resetRegionCrossingTimer()
* Actually reset LLVOAvatarSelf::mRegionCrossingTimer so we get sensible timing data for region crossings
* LLVOAvatarSelf::updateRegion() will update position value due to region changes
Code reviewed by Ambroff
*
HUD attachment edit arrows have projected Z position of 0.0, so we
were eliminating half the arrows from the set of available ones.
Changed to std::vector and just sort by Z position.
Reviewed with Richard.