avatar hover was being temporarily set to -2.0 for the preview render, which
was triggering the minimum enforcement, even when the user's requested value
is no where near the minimum. Added a flag to disable the minimum enforcement
if we are temporarily changing the value.
Changing viewer limit for avatar height to match server limit, camera does not go underground.
Also clarified where we do not need avatar offset in the code, through comments
Added a constraint to ensure that the avatar's height (with offset)
does not go below 0.1 meters. Camera was getting confused since the avatar's
effective height was negative.
Note the avatar is mostly underground/contorted even at 0.1 meters, but
most users setting values this low will be making ultra-tinies and would
be hiding the avatar mesh. Camera stays above ground when height is at 0.1.
Adding a new visual param that allows users to manually adjust an offset for
how far off the ground (+ or -) their avatar's root bone is.
Supports the +-2m range people are used to adjusting in their viewers, but
new implementation should support server-generated appearances.
moved over:
isWearingWearableType
wearable::writeToAvatar
wearable::mTEMap (stores LocalTextureObject*)
more from wearable::import/export
wearable::createVisualParams, etc