Andrey Lihatskiy
b06a99f7c7
Post-merge spaces fix
2024-05-15 12:47:27 +03:00
Brad Linden
9b6979f458
Fix for SL-20652 shadows on mac breaking alpha blended objects. ( #1264 )
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* Fix for SL-20652 shadows on mac breaking alpha blended objects.
fix secondlife/jira-archive-internal#71030
* clean up surrounding indentation
* Skip unnecessary casting
* Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652
2024-04-30 19:06:27 -05:00
RunitaiLinden
2880e5ceee
#1139 Fix for world going black/white in some scenes (NaNs) ( #1273 )
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* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
2024-04-19 11:59:28 -05:00
RunitaiLinden
c1bde75768
HDRI Local Preview ( #953 )
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* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
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Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-03-08 12:01:20 -06:00
Jonathan "Geenz" Goodman
97d2b21621
#671 Setup the viewer to respect the MirrorsEnabled simulator feature.
2024-02-08 11:39:35 -08:00
RunitaiLinden
78cc23f89c
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
2024-02-07 11:20:06 -06:00
RunitaiLinden
5abc68ad43
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR surfaces can be mirrors
2024-02-02 15:43:56 -06:00
RunitaiLinden
b2462355a3
#677 WIP -- add mirror clipping to more shaders
2024-02-01 13:19:20 -06:00
Cosmic Linden
00c65b6270
secondlife/viewer-issues#43 : Fix debug normals not rendering for terrain
2024-01-31 14:31:06 -08:00
Jonathan "Geenz" Goodman
373b06398c
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
2024-01-24 14:37:33 -08:00
RunitaiLinden
6dd260c369
Merge branch 'release/materials_featurette' into DRTVWR-592
2024-01-19 11:36:56 -06:00
RunitaiLinden
964f9e74d5
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
2023-11-17 10:10:58 -06:00
RunitaiLinden
bdb53fd56d
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
2023-11-16 16:46:12 -06:00
Jonathan "Geenz" Goodman
e841c73a99
Tons of masking changes and tweaks.
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We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
2023-10-16 08:45:48 -07:00
Cosmic Linden
a91f08ba84
Merge branch 'DRTVWR-559' into DRTVWR-592
2023-10-13 14:02:51 -07:00
Cosmic Linden
754fe9d4b7
DRTVWR-592: (WIP) Triplanar mapping
2023-10-13 10:39:09 -07:00
Cosmic Linden
a7cd5f6ef9
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders, uniforms
2023-10-13 09:57:48 -07:00
Cosmic Linden
7376b3e4b9
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shaders, uniforms
2023-10-13 09:57:40 -07:00
Jonathan "Geenz" Goodman
73870cb0b4
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-09-25 09:27:49 -07:00
Jonathan "Geenz" Goodman
348d427db6
Add a probe strength uniform for hero probes.
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On standard reflection probes this doesn't really do anything.
DRTVWR-583
2023-08-29 05:08:47 -07:00
RunitaiLinden
894c9e0417
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
2023-08-22 13:17:58 -05:00
Jonathan "Geenz" Goodman
040050af19
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-07-17 15:06:23 -07:00
Cosmic Linden
6628320130
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enabled by default
2023-07-12 15:44:15 -07:00
Jonathan "Geenz" Goodman
d8dd4d9c0c
Just about got hero reflection maps working.
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DRTVWR-583
2023-06-27 20:01:52 -07:00
Jonathan "Geenz" Goodman
ffac2df6ca
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
2023-06-11 20:56:02 -07:00
RunitaiLinden
50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
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Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
2023-06-01 19:49:23 -05:00
Jonathan "Geenz" Goodman
47e311d6e8
Addressing some performance related feedback with SSR getting drastically slower.
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DRTVWR-559
DRTVWR-583
2023-05-26 16:56:33 -07:00
Jonathan "Geenz" Goodman
b273edd125
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-05-22 10:42:18 -07:00
Rye Mutt
87bda55268
Add a binary cache for compiled shaders using glProgramBinary ( #216 )
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
2023-05-17 18:30:27 -05:00
RunitaiLinden
446d0cbf7f
SL-19655 Clean up some missed "texture2D" vs "texture" (thanks Rye)
2023-05-17 18:28:01 -05:00
RunitaiLinden
c827d32ebe
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
2023-05-17 18:09:36 -05:00
RunitaiLinden
cdc9852f05
SL-19709 Fix for fullbright shiny not factoring out exposure and flickering fullbright alpha. Incidental decruft.
2023-05-15 11:01:24 -05:00
Jonathan "Geenz" Goodman
339e02ef33
Finally get glossy SSR up.
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DRTVWR-583
2023-05-11 21:19:58 -07:00
RunitaiLinden
698966f8e7
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… ( #151 )
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* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
2023-04-04 10:29:12 -07:00
Dave Parks
10f66c0519
DRTVWR-559 Dynamically adjust exposure.
2023-03-28 14:30:59 -05:00
Dave Parks
922746da75
DRTVWR-559 Nudge Intel HD 3000 shader compilation failure
2023-03-07 17:22:26 -06:00
Cosmic Linden
b27c41578b
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
2023-02-27 15:57:45 -08:00
Cosmic Linden
33085b9d83
SL-19265: Fix precision issue with texture transforms by moving transform matrix calculation into the shader
2023-02-24 13:53:55 -08:00
Cosmic Linden
6494eed242
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). See textureUtilV.glsl for UV coordinate comments
2023-02-23 14:28:42 -08:00
Dave Parks
68c4ff7dce
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. Also fix stuck sun/moon and incidental decruft.
2023-02-14 10:10:12 -06:00
Dave Parks
a2647e953a
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
2023-02-07 18:25:22 -06:00
Dave Parks
b52699091d
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (optimization). Incidental decruft.
2023-02-07 11:40:56 -06:00
Dave Parks
c8fb3ad4de
SL-19148 Decruft followthrough -- fix for crash when running from installer. Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-06 10:28:26 -06:00
Dave Parks
1c2410b8af
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
2023-02-03 19:45:31 -06:00
Dave Parks
830cb6b665
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
2023-02-03 17:18:39 -06:00
Dave Parks
c136c5ece4
SL-18772 Potential fix for failed shader load on Intel HD 3000
2023-02-01 16:23:44 -06:00
Dave Parks
4522864f0b
SL-18772 Potential fix for failed shader load on Intel HD 3000
2023-01-31 17:05:58 -06:00
Dave Parks
10b8dcc497
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-30 18:56:19 -06:00
RunitaiLinden
3ef31cb9b2
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending. ( #63 )
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* SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget.
* SL-19203 WIP -- Re-integrate SSR. Incidental decruft.
* SL-19203 WIP -- SSR frame delta correction (still broken for Z)
* SL-19203 WIP -- SSR frame delta Z fix
* SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots.
* SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts.
* SL-19203 Tune probe blending.
* SL-19203 Cleanup.
2023-01-27 17:24:22 -06:00
Dave Parks
623bb4d58c
SL-18772 Potential fix for failed shader load on Intel HD 3000
2023-01-24 14:17:36 -06:00