Todd Stinson
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fa562d19cf
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Removing unreferenced methods from the LLRenderNavPrim class.
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2012-06-27 18:12:57 -07:00 |
Todd Stinson
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78910cf301
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Updating the header licensing comments.
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2012-06-26 18:04:19 -07:00 |
prep
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31543e637b
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Fixed default character width bug. Updated rendertri api for new path rendering bookends.
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2012-04-10 14:34:28 -04:00 |
prep
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fef78653cd
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consolidate navmesh rendering calls
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2012-04-05 14:27:05 -04:00 |
prep
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b752a3a689
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Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!
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2012-04-05 11:08:31 -04:00 |
Dave Parks
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68a4e0ee99
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Fix build. Axe deprecated glNormal call. Don't show the world just because navmesh isn't checked.
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2012-04-03 16:12:33 -05:00 |
prep
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2388de3f95
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Added normal support to navmesh tri renderer.
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2012-04-03 13:06:21 -04:00 |
prep
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b73f0f103d
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Navmesh rendering api update to ll color structs
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2012-03-27 15:33:04 -04:00 |
prep
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89d20b750c
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Removed dead code
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2012-03-22 15:56:00 -04:00 |
prep
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154e569923
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Path-282: Added support for viewing the walkability map for various character types
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2012-03-21 09:53:32 -04:00 |
prep
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41e095deb8
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Path-287: VB bug fixes. Cleaned up rendering prims. Navmesh shape rendering fixes. Code cleanup
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2012-03-07 17:48:17 -05:00 |
prep
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790554b218
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Fix for overlaying navmesh on renderable geometry.
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2012-03-07 11:19:13 -05:00 |
prep
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34a0a98f9d
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Partial fix for Path-387. Path-287 Viewer perfomance tweaks.
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2012-03-07 10:34:49 -05:00 |
prep
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b64773bf2d
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Fix for nacmesh viewing on low gfx setting and llpathinglib update.
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2012-02-24 14:34:53 -05:00 |
prep
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b7d93d8adf
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Path-267: Add support for rendering of walkable objects, obstacles and material phantoms.
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2012-02-24 13:16:35 -05:00 |
prep
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c618c0d621
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Path-266: Navmesh is backfaced culled
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2012-02-15 16:31:11 -05:00 |
prep
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6d6c38f216
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Path-197. Navmeshes are converted into vbos.
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2012-02-13 10:10:57 -05:00 |
prep
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e2ef5a5edc
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Path-196 : vbo cleanup, visual fixes (path-222)
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2012-01-19 14:38:16 -05:00 |
prep
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b2c024cd79
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Some gl state cleanup for physic shapes vbos.'
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2012-01-05 18:00:41 -05:00 |
prep
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1e45d1ae4c
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vbos for physics shapes are rendering correctly
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2012-01-05 17:43:36 -05:00 |
prep
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e31a0a7f08
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Remove already enabled depth test
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2012-01-05 17:10:13 -05:00 |
prep
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22b877e70a
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WIP: Navmesh vbos rendering fixes (added normal and color maps).
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2012-01-05 17:02:22 -05:00 |
prep
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e2fd0266ca
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path-149 overlay of navmesh on onto renderables
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2012-01-05 10:20:18 -05:00 |
prep
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e9058099d0
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Allow for the overlaying of an unblended navmesh ontop of the scenes normal renderables
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2011-12-20 12:57:32 -05:00 |
prep
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35b6450d10
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Enabled fix function when in navmesh rendering mode
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2011-12-14 15:38:15 -05:00 |
prep
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6c9b332867
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Make shapes a little bit transparent
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2011-12-14 11:59:36 -05:00 |
prep
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10599b5e8c
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merge
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2011-12-14 11:25:30 -05:00 |
prep
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9fd7475e5c
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merge
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2011-12-14 11:19:20 -05:00 |
prep
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b022048f87
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Cleanup
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2011-12-14 11:13:55 -05:00 |
prep
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6fd6815dac
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WIP: VBO fixes - still an issue where the physics shape inherit the navmehs color.
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2011-12-13 18:13:23 -05:00 |
prep
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4c60c59610
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added vbo support for physics shapes & fixed navmesh/shape menu toggle
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2011-12-09 15:56:12 -05:00 |
prep
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a5e2dad53d
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Turning on navmesh rendering toggles normal renderables
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2011-12-07 18:09:16 -05:00 |
prep
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8974278746
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Turning on navmesh rendering toggles normal renderables
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2011-12-07 17:56:02 -05:00 |
prep
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0b99da8ba5
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WIP: Implementing VB manager for complex physics shapes
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2011-12-05 17:20:54 -05:00 |
prep
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0539b08370
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Renamed segment rendering class into RenderNavPrim
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2011-12-01 11:38:16 -05:00 |