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alphaF.glsl
MAINT-8951
2018-08-09 22:46:47 +01:00
alphaV.glsl
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attachmentShadowF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
attachmentShadowV.glsl
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avatarAlphaNoColorV.glsl
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avatarEyesV.glsl
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avatarF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
avatarShadowF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
avatarShadowV.glsl
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avatarV.glsl
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blurLightF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
blurLightV.glsl
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bumpF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
bumpSkinnedV.glsl
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bumpV.glsl
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cloudsF.glsl
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
2018-09-14 21:52:52 +01:00
cloudsV.glsl
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cofF.glsl
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diffuseAlphaMaskF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
diffuseAlphaMaskIndexedF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
diffuseAlphaMaskNoColorF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
diffuseF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
diffuseIndexedF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
diffuseNoColorV.glsl
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diffuseSkinnedV.glsl
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diffuseV.glsl
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dofCombineF.glsl
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emissiveF.glsl
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emissiveV.glsl
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fullbrightF.glsl
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
2018-09-14 21:52:52 +01:00
fullbrightShinyF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
fullbrightShinyV.glsl
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fullbrightV.glsl
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fxaaF.glsl
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impostorF.glsl
De-duplicate sRGB conversion funcs from many shaders
2018-03-12 16:24:16 +01:00
impostorV.glsl
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luminanceF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
luminanceV.glsl
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materialF.glsl
MAINT-8951
2018-08-09 22:46:47 +01:00
materialV.glsl
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moonF.glsl
MAINT-9064
2018-08-30 17:54:59 +01:00
moonV.glsl
Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL to link the shaders without complaining about unwritten varying vars.
2018-07-11 18:03:07 +01:00
multiPointLightF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
multiPointLightV.glsl
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multiSpotLightF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
normgenF.glsl
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normgenV.glsl
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pointLightF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
pointLightV.glsl
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postDeferredF.glsl
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postDeferredGammaCorrect.glsl
De-duplicate sRGB conversion funcs from many shaders
2018-03-12 16:24:16 +01:00
postDeferredNoDoFF.glsl
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postDeferredNoTCV.glsl
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postDeferredV.glsl
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postgiF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
shadowAlphaBlendF.glsl
De-duplicate sRGB conversion funcs from many shaders
2018-03-12 16:24:16 +01:00
shadowAlphaBlendV.glsl
De-duplicate sRGB conversion funcs from many shaders
2018-03-12 16:24:16 +01:00
shadowAlphaMaskF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
shadowAlphaMaskV.glsl
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shadowCubeV.glsl
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shadowF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
shadowV.glsl
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skyF.glsl
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
2018-09-14 21:52:52 +01:00
skyV.glsl
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softenLightF.glsl
SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts
2018-09-17 19:40:21 +01:00
softenLightV.glsl
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spotLightF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
srgb.glsl
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starsF.glsl
Make legacy star brightness setting convert to 0-512 range of new settings.
2018-09-04 23:39:21 +01:00
starsV.glsl
Merge and fix MAINT-9087 and MAINT-9084
2018-09-04 23:08:20 +01:00
sunDiscF.glsl
MAINT-9064
2018-08-30 17:54:59 +01:00
sunDiscV.glsl
SL-1176
2018-09-18 19:47:50 +01:00
sunLightF.glsl
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sunLightNoFragCoordV.glsl
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sunLightSSAOF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
sunLightV.glsl
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terrainF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
terrainV.glsl
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treeF.glsl
De-duplicate shader code for encoding and decoding normals to/from gbuffer format.
2018-03-12 17:52:04 +01:00
treeShadowF.glsl
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency.
2018-03-09 20:59:18 +00:00
treeShadowV.glsl
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treeV.glsl
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underWaterF.glsl
SL-9618
2018-09-17 20:09:58 +01:00
waterF.glsl
SL-1505
2018-09-19 20:41:14 +01:00
waterV.glsl
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