phoenix-firestorm/indra/newview/app_settings/shaders/class1/deferred
Graham Linden bc787063aa SL-1505
Prepend dir names to comments in water shaders to differentiate them in nSight captures.

Fix calc of reflection camera modelview mats to properly reflect the environment.
2018-09-19 20:41:14 +01:00
..
alphaF.glsl MAINT-8951 2018-08-09 22:46:47 +01:00
alphaV.glsl
attachmentShadowF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
attachmentShadowV.glsl
avatarAlphaNoColorV.glsl
avatarEyesV.glsl
avatarF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
avatarShadowF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
avatarShadowV.glsl
avatarV.glsl
blurLightF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
blurLightV.glsl
bumpF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
bumpSkinnedV.glsl
bumpV.glsl
cloudsF.glsl SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs 2018-09-14 21:52:52 +01:00
cloudsV.glsl
cofF.glsl
diffuseAlphaMaskF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
diffuseAlphaMaskIndexedF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
diffuseAlphaMaskNoColorF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
diffuseF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
diffuseIndexedF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
diffuseNoColorV.glsl
diffuseSkinnedV.glsl
diffuseV.glsl
dofCombineF.glsl
emissiveF.glsl
emissiveV.glsl
fullbrightF.glsl SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs 2018-09-14 21:52:52 +01:00
fullbrightShinyF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
fullbrightShinyV.glsl
fullbrightV.glsl
fxaaF.glsl
impostorF.glsl De-duplicate sRGB conversion funcs from many shaders 2018-03-12 16:24:16 +01:00
impostorV.glsl
luminanceF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
luminanceV.glsl
materialF.glsl MAINT-8951 2018-08-09 22:46:47 +01:00
materialV.glsl
moonF.glsl MAINT-9064 2018-08-30 17:54:59 +01:00
moonV.glsl Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL to link the shaders without complaining about unwritten varying vars. 2018-07-11 18:03:07 +01:00
multiPointLightF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
multiPointLightV.glsl
multiSpotLightF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
normgenF.glsl
normgenV.glsl
pointLightF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
pointLightV.glsl
postDeferredF.glsl
postDeferredGammaCorrect.glsl De-duplicate sRGB conversion funcs from many shaders 2018-03-12 16:24:16 +01:00
postDeferredNoDoFF.glsl
postDeferredNoTCV.glsl
postDeferredV.glsl
postgiF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
shadowAlphaBlendF.glsl De-duplicate sRGB conversion funcs from many shaders 2018-03-12 16:24:16 +01:00
shadowAlphaBlendV.glsl De-duplicate sRGB conversion funcs from many shaders 2018-03-12 16:24:16 +01:00
shadowAlphaMaskF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
shadowAlphaMaskV.glsl
shadowCubeV.glsl
shadowF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
shadowV.glsl
skyF.glsl SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs 2018-09-14 21:52:52 +01:00
skyV.glsl
softenLightF.glsl SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts 2018-09-17 19:40:21 +01:00
softenLightV.glsl
spotLightF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
srgb.glsl
starsF.glsl Make legacy star brightness setting convert to 0-512 range of new settings. 2018-09-04 23:39:21 +01:00
starsV.glsl Merge and fix MAINT-9087 and MAINT-9084 2018-09-04 23:08:20 +01:00
sunDiscF.glsl MAINT-9064 2018-08-30 17:54:59 +01:00
sunDiscV.glsl SL-1176 2018-09-18 19:47:50 +01:00
sunLightF.glsl
sunLightNoFragCoordV.glsl
sunLightSSAOF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
sunLightV.glsl
terrainF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
terrainV.glsl
treeF.glsl De-duplicate shader code for encoding and decoding normals to/from gbuffer format. 2018-03-12 17:52:04 +01:00
treeShadowF.glsl Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places using DEFINE_GL_FRAGCOLOR for consistency. 2018-03-09 20:59:18 +00:00
treeShadowV.glsl
treeV.glsl
underWaterF.glsl SL-9618 2018-09-17 20:09:58 +01:00
waterF.glsl SL-1505 2018-09-19 20:41:14 +01:00
waterV.glsl