phoenix-firestorm/indra/llrender
prep e94a38f0c9 merge 2012-03-21 09:53:59 -04:00
..
CMakeLists.txt comparing with ssh://hg@bitbucket.org/prep/viewer-development-havokai 2011-12-12 09:51:04 -08:00
llcubemap.cpp
llcubemap.h
llfontbitmapcache.cpp
llfontbitmapcache.h
llfontfreetype.cpp fix for crash on startup (font system not initialized when first creating fonts) 2011-11-29 23:53:28 -08:00
llfontfreetype.h
llfontgl.cpp EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates 2012-02-07 12:31:48 -08:00
llfontgl.h EXP-1181 WIP as a designer I would like to specify default floater positions using realtive coordinates 2012-02-07 12:31:48 -08:00
llfontregistry.cpp
llfontregistry.h
llgl.cpp SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported 2011-11-16 10:00:41 -08:00
llgl.h navmeshdata is now parsed as binary 2011-11-17 17:33:49 -05:00
llgldbg.cpp
llgldbg.h
llglheaders.h
llglslshader.cpp * Fixed up shader compilation errors to get lighting and shadows working again on Mac. 2012-01-26 10:17:41 -08:00
llglslshader.h * Fixed up shader compilation errors to get lighting and shadows working again on Mac. 2012-01-26 10:17:41 -08:00
llglstates.h
llgltypes.h
llimagegl.cpp SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar) 2011-11-16 12:40:51 -06:00
llimagegl.h
llpostprocess.cpp
llpostprocess.h
llrender.cpp merge 2012-02-01 15:43:11 -05:00
llrender.h SH-1912 Add environment map back into shiny when lighting and shadows enabled. 2011-11-29 17:13:11 -06:00
llrendernavprim.cpp Path-282: Added support for viewing the walkability map for various character types 2012-03-21 09:53:32 -04:00
llrendernavprim.h Path-282: Added support for viewing the walkability map for various character types 2012-03-21 09:53:32 -04:00
llrendersphere.cpp
llrendersphere.h
llrendertarget.cpp SH-2084 Don't error out on framebuffer mismatch -- probably causing a crash when some post-snapshot or minimize/restore operation gets out of phase. 2011-12-07 16:36:26 -06:00
llrendertarget.h
llshadermgr.cpp * Fixed up shader compilation errors to get lighting and shadows working again on Mac. 2012-01-26 10:17:41 -08:00
llshadermgr.h SH-2666 Tweak depth of field optimizations based on resident feedback. 2011-11-10 16:12:50 -06:00
lltexture.cpp
lltexture.h
llvertexbuffer.cpp Cleaning up miscellaneous differences between the pathfinding repository and the latest viewer-development. 2012-03-20 17:38:58 -07:00
llvertexbuffer.h SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to. 2012-02-06 12:43:23 -08:00