Dave Parks
08ae21f52d
MAINT-2410 Extra Particle Parameters -- viewer implementation
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Reviewed by Kelly and Graham
2013-03-13 17:07:22 -05:00
Dave Parks
1ba00693c7
reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists.
2012-09-20 09:48:51 -04:00
William Todd Stinson
a766e26db4
Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the repository.
2012-09-10 10:37:02 -07:00
simon@Simon-PC.lindenlab.com
173d0fa213
Pull in viewer-development because it's painful. Merge with runitai's help.
2012-07-11 16:15:23 -07:00
Dave Parks
096fe03786
MAINT-646 Faster traversal of render batch lists.
2012-06-01 14:27:04 -05:00
Dave Parks
cea270c50a
MAINT-616 Fix for particles not rendering.
2012-05-23 11:11:14 -05:00
Dave Parks
b7cfd8c7f0
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-21 23:33:25 -05:00
Dave Parks
077130eaee
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
2012-02-10 14:28:16 -06:00
Dave Parks
c8f558f677
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a parameter.
2011-11-10 11:39:08 -06:00
Dave Parks
2179e1c1f2
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-11-02 13:13:38 -05:00
Dave Parks
ccf751e78e
SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled.
2011-09-29 23:28:51 -05:00
Dave Parks
7c95af74f1
SH-2243 work in progress -- application side matrix stack management
2011-09-14 16:30:45 -05:00
Dave Parks
7821ff23ba
SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-27 00:38:53 -05:00
Dave Parks
2ee8154780
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-10 13:01:14 -05:00
Dave Parks
14f6bbadef
SH-2242 Work in progress migrating to glVertexAttrib everywhere
2011-08-08 15:29:23 -05:00
Dave Parks
8ec39da346
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
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Reviewed by Leslie
2011-07-29 17:46:16 -05:00
Dave Parks
6469f1c2f2
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-07-17 00:24:08 -05:00
Oz Linden
ccb3ad9000
merge changes for storm-1485
2011-07-08 09:25:41 -04:00
Dave Parks
de37474429
SH-1918 Fix for highlight transparent not working when basic shaders enabled.
2011-07-05 13:59:32 -05:00
Oz Linden
13de92740e
merge latest viewer-development
2011-06-22 11:45:43 -04:00
Dave Parks
66fdaf5135
Unused variable
2011-06-08 20:44:24 -05:00
Dave Parks
0c6d1f7cf2
SH-1692 Factor out all (but one) of the bindDeferredShader calls in lldrawpoolalpha.
2011-06-08 19:14:49 -05:00
Dave Parks
eca17c8993
SH-1682 Full integration if indexed texture rendering to improve batch size.
2011-05-30 01:25:55 -05:00
Dave Parks
1fd46831f0
SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far)
2011-05-29 00:40:57 -05:00
Oz Linden
0eb13bb682
storm-1189: remove more of the code for classic clouds
2011-05-26 11:30:39 -04:00
Dave Parks
5d33a55c08
SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu is open and when effect is opted out of.
2011-05-04 16:44:10 -05:00
Dave Parks
b98a17c825
SH-1443 Fix for fullbright alpha objects not appearing for some combinations of deferred rendering and non deferred automatic alpha mask toggling.
2011-04-28 16:40:06 -05:00
Dave Parks
30763ec707
Fix for DoF effect being busted on transparent surfaces.
2011-03-03 18:31:59 -06:00
Dave Parks
b862e3adfa
SH-547 Fix for rigged attachments being invisible in impostors and fix for impostors not working with lighting and shadows enabled.
2011-02-14 18:26:12 -06:00
Dave Parks
894dd833f7
Depth of Field whenever "Lighting and Shadows" is enabled and global-illumination is not (experimental).
2010-11-24 03:36:41 -06:00
Oz Linden
a5619d16f7
correct licenses (fix problem with license change merge)
2010-10-13 07:24:37 -04:00
Tofu Linden
0655104fa2
EXT-7060 default auto alpha masking to ON for deferred rendering (only deferred rendering)
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(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-26 14:42:06 +01:00
Tofu Linden
6de84031ee
VWR-4214 followup
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Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
2010-03-08 14:51:27 +00:00
Tofu Linden
5461959d33
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actually "solid"
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and its many many dupes.
In summary this does the following:
* When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments
* Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow.
Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-08 12:28:33 +00:00
Dave Parks
4ffac61994
Optimiziation pass.
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Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers.
Faster traversal of LLCullResult members.
Removal of llpushcallstacks from inner loops.
Sprinkling in fast timers.
2010-03-04 15:30:15 -06:00
Tofu Linden
98cc236503
Backed out changeset a62bf7c0af21
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Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24 18:44:39 +01:00
Tofu Linden
6ba23344c9
merge heads. whew.
2010-08-24 18:37:53 +01:00
Oz Linden
06b0d72efa
Change license from GPL to LGPL (version 2.1)
2010-08-13 07:24:57 -04:00
Tofu Linden
9e51aa3fd6
EXT-7060 default auto alpha masking to ON for deferred rendering (only deferred rendering)
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(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-26 14:42:06 +01:00
Tofu Linden
e2fb574d78
VWR-4214 followup
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Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
2010-03-08 14:51:27 +00:00
Tofu Linden
6286dad2e9
fixes VWR-4214 Glow effect passes through alpha textures where alpha is actually "solid"
...
and its many many dupes.
In summary this does the following:
* When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments
* Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow.
Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-08 12:28:33 +00:00
Dave Parks
eb5b0f2542
Optimiziation pass.
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Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers.
Faster traversal of LLCullResult members.
Removal of llpushcallstacks from inner loops.
Sprinkling in fast timers.
2010-03-04 15:30:15 -06:00
Dave Parks
adf601ef1f
Draw prims using triangle strips instead of triangle lists.
2010-02-06 17:33:12 -06:00
Tofu Linden
da3ad612df
merge.
2010-02-10 21:00:51 +00:00
Tofu Linden
efe1f7c6f6
Fix 'fast alpha' option for non-deferred rendering. This is a developer toggle which we don't support as such, but people with old viewers may have it turned on and will experience new artifacts without this fix.
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Fix is isolated to this fast-alpha case.
2010-02-10 21:00:00 +00:00
Xiaohong Bao
35e200881c
merge QAR-1829: texture pipeline branch in viewer-2.0.0.3
2009-11-06 06:52:24 +00:00
David Parks
536e38ad51
Merging render-pipeline-6-qa-2 into viewer-2
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Self reviewed.
2009-09-22 11:11:45 +00:00
Steven Bennetts
af98aad98d
svn merge https://svn.aws.productengine.com/secondlife/export-from-ll/viewer-2-0@1471 https://svn.aws.productengine.com/secondlife/pe/stable-1@1476 -> viewer-2.0.0-3
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EXT-65 EXT-270 EXT-359 EXT-361 EXT-367 EXT-367 EXT-368 EXT-455 EXT-468 EXT-530 EXT-539 EXT-540 EXT-542 EXT-545 EXT-555 EXT-557 EXT-558 EXT-559 EXT-559 EXT-560 EXT-561 EXT-562 EXT-563 EXT-564 EXT-566 EXT-568 EXT-569 EXT-570 EXT-571 EXT-581 EXT-590 EXT-594 EXT-596 EXT-597 EXT-601 EXT-602 EXT-603 EXT-613 EXT-620 EXT-624 EXT-628 EXT-630 EXT-631 EXT-632 EXT-639 EXT-640 EXT-641 EXT-642 EXT-662 EXT-671 EXT-672 EXT-676 EXT-682 EXT-692 EXT-703 EXT-717
2009-08-26 20:47:27 +00:00
Richard Nelson
138bf11322
merge -r 130399-131510 skinning-21 -> viewer-2.0.0-3
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DEV-11254 DEV-11254 DEV-2003: DEV-21567 DEV-37301 EXT-104 EXT-138 EXT-217 EXT-256 EXT-259 EXT-259 EXT-328 EXT-348 EXT-386 EXT-399 EXT-403 EXT-460 EXT-492 EXT-492 EXT-531 EXT-537 EXT-684
improved text editor (handles multiple fonts simultaneously as well as inline widgets)
2009-08-24 20:04:52 +00:00
Xiaohong Bao
77f56a3f3d
merge QAR-1579: texture-cleanup-1.
2009-07-10 22:02:26 +00:00