Graham Madarasz
|
0f5dbc1935
|
NORSPEC-314 fix the fullbright alpha mask logic
|
2013-07-28 14:03:56 -07:00 |
Graham Linden
|
73703191e0
|
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
|
2013-07-26 12:44:05 -07:00 |
Graham Linden
|
3045dd6c51
|
Make use of vertex_color selectable per shader with alphaF/alphaV again
|
2013-07-25 12:13:21 -07:00 |
Graham Linden
|
6d21cd2ae1
|
NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eyelashes
|
2013-07-25 11:09:45 -07:00 |
Graham Linden
|
f357269c38
|
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
|
2013-07-25 09:36:13 -07:00 |
Graham Linden
|
24cef8d36b
|
NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation fail
|
2013-07-24 17:43:56 -07:00 |
Graham Linden
|
e21ab706b9
|
NORSPEC-324 when using display_gamma, actually set display_gamma
|
2013-07-24 15:43:38 -07:00 |
Graham Linden
|
e681d19ea6
|
MATBUG-306 regression fix, vert color applied in wrong colorspace
|
2013-07-24 12:17:39 -07:00 |
Graham Linden
|
d6b4124fb9
|
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs match more closely
|
2013-07-24 11:21:40 -07:00 |
Graham Linden
|
7e2c4cd91d
|
NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot atten
|
2013-07-24 08:26:28 -07:00 |
Graham Linden
|
4854444e24
|
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
|
2013-07-24 06:11:22 -07:00 |
Graham Linden
|
e290dd3fa1
|
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
|
2013-07-24 04:03:27 -07:00 |
Graham Linden
|
72a0ae58e9
|
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
|
2013-07-23 16:09:58 -07:00 |
Graham Linden
|
96869baaef
|
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
|
2013-07-23 14:28:52 -07:00 |
Graham Linden
|
b411179bd0
|
NORSPEC-314 make work-around apply to all Macs for now
|
2013-07-23 13:48:57 -07:00 |
Graham Linden
|
18c7ef3276
|
Fix regression causing fullbright alpha-masked objects to be opaque
|
2013-07-23 11:36:25 -07:00 |
Graham Linden
|
d8102b2c5c
|
NORSPEC-293 hazy glowing fullbright begone
|
2013-07-23 08:37:35 -07:00 |
Graham Linden
|
fa74313e7d
|
NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
|
2013-07-23 04:52:59 -07:00 |
Graham Linden
|
920ca152c6
|
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
|
2013-07-22 20:48:24 -07:00 |
Graham Linden
|
3c1b6d6dc0
|
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd
|
2013-07-22 16:47:58 -07:00 |
Graham Linden
|
dcee5fe14f
|
NORSPEC-320 fix fullbright alpha breakage when not underwater
|
2013-07-22 15:00:35 -07:00 |
Graham Linden
|
6f62251a3d
|
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
|
2013-07-22 10:29:49 -07:00 |
Graham Linden
|
710b529372
|
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
|
2013-07-21 16:29:05 -07:00 |
Graham Linden
|
b8e23afe81
|
NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display gamma exposed in settings
|
2013-07-21 14:33:25 -07:00 |
Graham Linden
|
caefe0e74c
|
NORSPEC-311 fix alpha / opaque lighting diffs
|
2013-07-21 14:28:54 -07:00 |
Graham Linden
|
94abe75dea
|
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater
|
2013-07-21 08:15:21 -07:00 |
Graham Linden
|
6c186b0c41
|
Merge vwr-dev-mat
|
2013-07-18 06:44:28 -07:00 |
Graham Madarasz
|
8712086a4b
|
NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295
|
2013-07-18 06:37:22 -07:00 |
Graham Linden
|
0160491f88
|
NORSPEC-291 put back conversion to srgb in deferred water shader
|
2013-07-17 10:29:02 -07:00 |
Graham Linden
|
9aeb3b48d7
|
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect/distort RTs
|
2013-07-17 08:03:09 -07:00 |
Graham Linden
|
1587999b03
|
Add info to vert buffer warnings to track down fullbright alpha mask crasher
|
2013-07-16 12:03:42 -07:00 |
Graham Linden
|
f618b7d5cc
|
NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullbright+glow+texcolor
|
2013-07-16 10:25:06 -07:00 |
Graham Linden
|
f0f30c976b
|
NORSPEC-240 revert part of change causing regression in non-ALM rendering
|
2013-07-16 06:26:02 -07:00 |
Graham Linden
|
d76e6e2337
|
NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering
|
2013-07-16 06:10:05 -07:00 |
Graham Linden
|
749eef31fa
|
NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only render
|
2013-07-15 17:38:38 -07:00 |
Graham Linden
|
a540ae81c4
|
NORSPEC-291 first attempt at gamma correction of materials in reflections
|
2013-07-15 13:46:01 -07:00 |
Graham Linden
|
a09d1ac79a
|
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime setting
|
2013-07-15 11:49:31 -07:00 |
Graham Linden
|
fccc4149c3
|
Merge vwr-dev-mat
|
2013-07-15 10:14:38 -07:00 |
Graham Linden
|
7acf6fa449
|
NORSPEC-291 WIP materials working underwater and in reflection and dis passes, not gamma correct, needs cleanup
|
2013-07-15 08:40:17 -07:00 |
Graham Linden
|
5efee00a83
|
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
|
2013-07-12 13:01:31 -07:00 |
Graham Linden
|
b588865f3f
|
NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps
|
2013-07-12 08:04:40 -07:00 |
Graham Linden
|
a8c9d81a37
|
NORSPEC-291 WIP fix materials underwater with shadows on
|
2013-07-12 06:45:49 -07:00 |
Graham Madarasz (Graham)
|
d07ba61a85
|
NORSPEC-291 really fix missing avatar
|
2013-07-11 16:42:14 -07:00 |
Graham Madarasz (Graham)
|
e9cdd0bfe8
|
NORSPEC-291 WIP fix avatar disappearing
|
2013-07-11 16:39:39 -07:00 |
Graham Madarasz (Graham)
|
fbf3d8b781
|
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
|
2013-07-11 16:21:23 -07:00 |
Graham Linden
|
d7856f0999
|
Merge
|
2013-07-10 09:56:22 -07:00 |
Graham Linden
|
326e20b0e5
|
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis
|
2013-07-10 09:47:46 -07:00 |
Graham Madarasz (Graham)
|
cb013b54c2
|
Remove failed renderDeferredLightingToRenderTarget experiment
|
2013-07-09 09:40:14 -07:00 |
Graham Linden
|
167fc26273
|
NORSPEC-291 WIP drop the no deferred underwater logic only
|
2013-07-09 06:38:12 -07:00 |
Graham Linden
|
b32f879a6d
|
NORSPEC-293 WIP fix black glowing fullbright, does not address deferred glow errors
|
2013-07-08 12:17:41 -07:00 |