Based upon feedback, reverted back to using "Only Coalesced" throughout the UI.
Changed the left/right order of the icon and checkbox on the Filter Panel to be better aligned with the other options.
Changed the Only Coalesced check button on the main UI into a universal Show Filters button that shows that any filter is enabled.
Created new Icon image for the filter and added it to the list.
Removed the OnlyCoalesced previous image as it was not needed now.
Cleaned up the code to use the same sync mFilter object to talk between the Finger(Filter) window and the main inventory window.
Added new Show Links filter to the Finder window as a combo box, with three values.
0 - Show Links, 2 - Show Links Only, 1 - Hide Links. This is to match the order on the Gear menu.
Added new feature, where if any filter is turned on, now the bottom inventory show filter button will be highlighted. If you reset or manually turn off the filter it will turn off. This includes setting the Always Show folders check box and the Show Links which did not cause the isNotDefault flag to be true when set.
Works with the second inventory window as well and they don't have conflicts.
Added new button to panel_main_inventory.xml called only_coalesced_inv_btn and panel that can toggle on the Only Coalesced filter and added a tool_tip as well to explain the feature.
"Only Combined (Clumps) - Enables filter that displays only Combined Objects (Clumps) which are made up of 2 or more prims"
Added new combo box item filter_type_coalesced to Filter to allow setting the Only Coalesced flag and switching the filter to Objects as only objects can be coalesced.
Added new checkbox with icon to the float_inventory_view_finder.xml that is linked to the Only Coalesced flag and can modify it.
Changed label from "Only Coalesced" to "Only Combined (Clumps)" to make it more descriptive and match the UI verbiage that creates the Coalesced objects.
Updated UI xml for all English skin variants.
Added new texture coalesced_18.png for the new button. Gray Scaled version of the Inv_Object_Multi object - inv_item_object_multi_.tga with a size of 18x18 pixels.
Rigged mesh did not have support for the latest optimisation in skinning info caching.
Thsi fixes the primay route there may be other edge cases where they fail to trigger that I've not yet found.
New metadata file method.
Like the previous method that only aplied to windows this is so far only available on PC and XBox BugSplat APIS. Unmlike the deprecated version, it is expected to be added to MacOS and crashpad "soon".