Rye
6fcd349f37
Fix Tracy memory profiling overloads for aligned allocations
...
Fix disabling renderdoc support
Improve ll_aligned_alloc functions on darwin for 32 and 64byte aligned by utilizing posix_memalign
2025-02-11 05:04:05 -05:00
Rye
c883c7f2d9
Drop reflection probes and mirrors to RGBA8 when hdr is disabled to minimize vram usage and chance of probe nans ( #2558 )
2025-01-09 20:43:45 -05:00
Andrey Kleshchev
97b1ab3455
#3360 Crash in LLReflectionMapManager::update()
2025-01-07 19:14:26 +02:00
Dave Parks
eff46262c8
#2590 Radeon mac optimization pass ( #3277 )
...
- Skip updating of reflection probes that are not the default probe when probe coverage is set to "None"
- enable RenderAppleUseMultGL and disable occlusion culling on Macs with AMD GPUs
- Reduce the number of texture decode threads on Macs with intel cpus.
- Move texture deletion to LLImageGL::updateClass and prevent textures from staying resident in vram longer than 3 frames
- Disable SSAO by default on Macs with intel CPUs
2024-12-12 15:46:01 -06:00
Andrey Kleshchev
97826b555b
viewer#3169 Legacy settings should no longer be automatically converted
2024-12-10 21:05:41 +02:00
Jonathan "Geenz" Goodman
d65fb7cec8
Drop emissive on old Intel GPUs ( #3110 )
...
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies
2024-11-25 20:56:03 -05:00
Dave Parks
2b255535ef
2590 mac intel and radeon pro 5300m horrible fps 2 ( #3030 )
...
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs
2024-11-12 15:26:38 -08:00
Rye Mutt
db84bf9567
Improve accuracy of texture memory tracking ( #2371 )
...
* Fix alloc_tex_image to account for more missing texture memory
Change alloc_tex_image calls to pass internal format to properly account for used image type
* Fix scaleDown passing primary format in place of internal format to glTexImage2D
* Make texture debug view and texture bias calculation consistent and remove double accounting for render target textures
2024-08-21 09:47:31 -05:00
Rye Mutt
4e19b2ae34
Fix RenderReflectionProbeResolution debug setting not updating during runtime
2024-08-18 01:23:11 -04:00
Ansariel
9fdca96f8b
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now
2024-07-08 20:27:14 +02:00
Brad Linden
7c42711ca3
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development
2024-06-10 16:22:12 -07:00
Andrey Lihatskiy
c95b4bf3ea
Post-merge - trim trailing whitespace
2024-06-10 20:45:59 +03:00
Ansariel
c0fad3028f
Re-enable compiler warnings C4018, C4100, C4231 and C4506
2024-06-10 16:42:43 +02:00
Ansariel
9e45c1e506
Fix issues resulting from b42f9d836b
2024-06-09 16:17:03 +02:00
Ansariel
b42f9d836b
Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible loss of precision" warnings
2024-06-01 15:49:26 +02:00
Dave Parks
15fd13f830
#1530 Increase joint limit for GLTF Assets ( #1582 )
...
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
2024-05-29 16:56:39 -05:00
Ansariel
799ebf2162
Fix broken merge and BOOL/bool issues
2024-05-10 15:16:06 +02:00
RunitaiLinden
c6d752b880
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-a-merge
2024-05-06 16:48:58 -05:00
Rye Mutt
e361671018
Port from OpenEXR to TinyEXR for reduced installer and library size ( #1287 )
2024-04-19 14:39:28 -05:00
RunitaiLinden
92efb16039
#854 Fix for skies that shouldn't be auto-adjusted getting auto-adjusted. ( #1115 )
2024-04-02 15:27:22 -05:00
RunitaiLinden
c1bde75768
HDRI Local Preview ( #953 )
...
* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
---------
Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-03-08 12:01:20 -06:00
Jonathan "Geenz" Goodman
1fc45a50ff
#681 Add probe blending for mirrors.
2024-03-06 17:56:16 -08:00
Jonathan "Geenz" Goodman
b3283036af
#681 Start adding blending boilerplate.
2024-02-26 04:02:09 -08:00
Ansariel
60d3dd98a4
Convert remaining BOOL to bool
2024-02-21 23:14:31 +02:00
Henri Beauchamp
2d9e00eff5
Fix for a potential crash in LLReflectionMapManager::registerSpatialGroup()
...
The spatial partion could potentially be NULL and shall therefore been tested for this case.
Similar fix to 08cf926d3b
2024-02-08 22:47:50 +02:00
Jonathan "Geenz" Goodman
373b06398c
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
2024-01-24 14:37:33 -08:00
Cosmic Linden
529d56ed9c
SL-20606: Fix cached probe flags for material preview potentially exceeding storage bounds
2024-01-19 17:09:11 -08:00
Cosmic Linden
2f18d74f9a
SL-20606: Full GLTF material preview. Works for most materials.
2024-01-19 15:43:13 -08:00
RunitaiLinden
c28eb36a2c
SL-20654 Fix for box probes sometimes glitching out at the corners. Incidental fix for crash when mWaterPool is null.
2023-12-05 19:50:25 -06:00
RunitaiLinden
a29f7c3b4a
SL-20498 Preserve default probe when resetting reflection probes.
2023-10-23 13:54:00 -05:00
RunitaiLinden
09aedbb7a9
SL-20258 Fix for LSL spamming new probes into the scene deadlocking probe updater. Add probe update debug display.
2023-10-16 13:54:38 -05:00
Jonathan "Geenz" Goodman
bd9c0a2e65
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-10-16 08:48:50 -07:00
RunitaiLinden
bc4e90ea5e
SL-20124 Wipe reflection probes when applying parcel EEP settings and pause updates on probes until transition completes.
2023-10-02 14:19:04 -05:00
Jonathan "Geenz" Goodman
348d427db6
Add a probe strength uniform for hero probes.
...
On standard reflection probes this doesn't really do anything.
DRTVWR-583
2023-08-29 05:08:47 -07:00
Jonathan "Geenz" Goodman
423820475c
Revert LLReflectionMapManager
...
DRTVWR-583
2023-08-07 00:17:04 -07:00
Jonathan "Geenz" Goodman
b861832102
Making more progress, need to add the heroprobe manager.
...
DRTVWR-583
2023-08-06 23:33:29 -07:00
Jonathan "Geenz" Goodman
3d73326516
Fix for irradiance breaking.
...
Still need to fix the problem with individual faces getting tossed around though. Will work on that tomorrow.
DRTVWR-583
2023-07-18 00:14:34 -07:00
Jonathan "Geenz" Goodman
040050af19
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-07-17 15:06:23 -07:00
Jonathan "Geenz" Goodman
f7f9601567
Got hero probes rendering from the camera.
...
DRTVWR-583
2023-07-17 15:05:47 -07:00
Jonathan "Geenz" Goodman
53b2efd131
Remove doHeroProbeUpdate
...
DRTVWR-583
2023-06-29 17:35:24 -04:00
Jonathan "Geenz" Goodman
5ade456ee7
Make sure we're passing the cube array as a parameter to updateProbeFace.
...
DRTVWR-583
2023-06-28 13:27:15 -04:00
Jonathan "Geenz" Goodman
d8dd4d9c0c
Just about got hero reflection maps working.
...
DRTVWR-583
2023-06-27 20:01:52 -07:00
RunitaiLinden
ca47c7ff44
DRTVWR-559 Fix for manual probes not updating as often as they should when nearby (bad distance calculation)
2023-06-27 20:11:01 -05:00
RunitaiLinden
85967398ff
SL-19792 Fix for visible gaps in water between region water and void water.
2023-06-21 20:50:50 -05:00
RunitaiLinden
ad956699c0
SL-19811 Update fallback probe every 2 seconds to smooth out water cloud updates.
2023-06-13 14:45:12 -05:00
RunitaiLinden
50ec54831d
DRTVWR-559 Revert skies to be very close to release and disable tone mapping when probe ambiance is zero.
...
Hack for desaturating legacy materials has been removed for performance and quality reasons.
Adds a new setting for auto adjusting legacy skies. This is the PBR "opt out" button. If disabled, legacy skies will disable tonemapping, automatic probe ambiance, and HDR/exposure. If enabled, legacy skies will behave as if probe ambiance and HDR scale are 1.0, and ambient will be cut in half.
HDR scale will act as a sky brightener, but will automatically adjust dynamic exposure so the sky will be properly exposed. If you want relatively even exposure all the time, set HDR Scale to 1.0. If you want a high range of exposures between indoor/dark areas and outdoor/bright areas, increase HDR Scale.
Also tuned up SSAO (thanks Rye!).
Reviewed with Brad.
2023-06-01 19:49:23 -05:00
RunitaiLinden
46e04fe273
DRTVWR-559 Remove RenderReflectionProbeCount (which is bugged) and lean on RenderReflectionProbeLevel for preferences (which works).
2023-05-23 16:11:43 -05:00
RunitaiLinden
5d862c994c
DRTVWR-559 Optimization pass on probe allocation and search. Incidental decruft.
2023-04-25 14:48:16 -05:00
RunitaiLinden
37eee397b7
DRTVWR-559 Add control for automatic reflection probes to advanced preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
2023-04-18 19:11:38 -05:00
Dave Parks
4747392264
SL-19538 Nudge probe scheduler to unstick probes that are "complete".
2023-04-08 11:22:50 -05:00