Rye
6fcd349f37
Fix Tracy memory profiling overloads for aligned allocations
...
Fix disabling renderdoc support
Improve ll_aligned_alloc functions on darwin for 32 and 64byte aligned by utilizing posix_memalign
2025-02-11 05:04:05 -05:00
Jonathan "Geenz" Goodman
93a88e6025
Water Exclusion Surfaces ( #3517 )
...
* #3455 Add support for water exclusion surfaces
2025-02-07 05:55:47 -05:00
cosmic-linden
2c4fe4ff45
secondlife/viewer#2349: Avatar/animesh rendering correctness pass ( #2364 )
...
* secondlife/viewer#2349 : Blinn-Phong avatar/animesh rendering optimization/correctness pass
* secondlife/viewer#2349 : General avatar/animesh rendering optimization/correctness pass
2024-08-22 13:45:14 -05:00
Brad Linden
a1f49564d6
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
2024-05-23 11:31:19 -07:00
Ansariel
e2e37cced8
Fix line endlings
2024-05-22 22:40:26 +03:00
Ansariel
1b67dd855c
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
...
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
2024-05-22 19:04:52 +02:00
RunitaiLinden
c6d752b880
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-a-merge
2024-05-06 16:48:58 -05:00
Andrey Lihatskiy
1b68f71348
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
2024-04-29 07:56:09 +03:00
Ansariel
60d3dd98a4
Convert remaining BOOL to bool
2024-02-21 23:14:31 +02:00
Cosmic Linden
38b3f663fc
Merge branch 'release/materials_featurette' of github.com:secondlife/viewer into DRTVWR-592
2024-01-22 15:07:10 -08:00
Cosmic Linden
42dafa5f09
SL-20606: Refactor model matrix code
2024-01-19 15:43:11 -08:00
Cosmic Linden
7c2c49dd26
SL-20606: Make push GLTF single batch static
2024-01-19 15:43:11 -08:00
Cosmic Linden
ae3990e24f
SL-20606: Remove unused LLRenderPass func
2024-01-19 15:43:11 -08:00
RunitaiLinden
6dd260c369
Merge branch 'release/materials_featurette' into DRTVWR-592
2024-01-19 11:36:56 -06:00
RunitaiLinden
8b86e2ad1b
SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics effect sun/moon/clouds
2023-12-14 14:11:46 -06:00
RunitaiLinden
68875523e0
SL-20611 Incorporate water haze into new post effect atmospherics goodness
2023-11-30 12:01:45 -06:00
Cosmic Linden
a91f08ba84
Merge branch 'DRTVWR-559' into DRTVWR-592
2023-10-13 14:02:51 -07:00
Cosmic Linden
3b3ba3623a
DRTVWR-592: Overdraw is not free. Render terrain after Opaque Blinn-Phong/PBR have populated the foreground
2023-10-13 09:58:43 -07:00
RunitaiLinden
c85bb7846d
DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces
2023-07-19 12:52:36 -05:00
RunitaiLinden
cae8aa6ecf
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Incidental decruft.
2023-05-18 18:03:17 -05:00
Cosmic Linden
307d31116d
SL-19644: De-virtualize pushBatch
...
Bump still uses its own pushBumpBatch function - OK, works the same as
before.
2023-05-05 11:32:56 -07:00
Cosmic Linden
51318d1808
SL-19644: Bind the shader on every shadow alpha blend call
2023-04-28 10:36:29 -07:00
Cosmic Linden
6b83fabf72
SL-19644: Move GLTF transform reset out of pushBatch
2023-04-28 10:36:26 -07:00
Cosmic Linden
005a5fa207
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend shadows
2023-04-21 15:10:05 -07:00
Cosmic Linden
95d07ccd87
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
2023-04-20 11:23:44 -07:00
Dave Parks
19f7497d9a
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-21 20:42:25 -06:00
Dave Parks
577f6a46f0
SL-19181 Modulate "glow" by PBR emissive.
2023-02-09 17:00:36 -06:00
Dave Parks
830cb6b665
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong color space.
2023-02-03 17:18:39 -06:00
RunitaiLinden
7bd9d21e19
Optimizations, decruft, and intel compatibility pass ( #53 )
...
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks
d27d23ab26
SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16 11:12:06 -06:00
Dave Parks
8d2ac419b2
SL-18154 Profile guided optimizations vs release viewer. Trim some unused abilities and remove some more fast timers.
2022-11-16 14:49:17 -06:00
Dave Parks
8155361355
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
2022-10-28 11:19:43 -05:00
Dave Parks
07bca31e06
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
2022-10-10 18:53:43 -05:00
Jonathan Goodman
a73b226f9e
Merged DRTVWR-559 into SL-18290
2022-10-06 19:53:18 +00:00
Geenz Linden
db92f95649
Switch away from std::string
...
API expects const char* anyways.
2022-10-06 15:18:17 -04:00
Geenz
be1cdc1aaa
Initial pass at adding KHR_debug support
...
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
2022-10-05 09:48:18 -07:00
Dave Parks
30bcc7d6d5
SL-18190 WIP - Add refraction to water without splitting scene between above and below water
2022-10-05 08:11:33 -05:00
Ptolemy
8fa6bcb5a5
SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE
2022-06-23 14:36:03 -07:00
Ptolemy
54919fa749
SL-17274: Stub for PBR DrawPool and shader
2022-05-02 10:16:54 -07:00
Dave Parks
0b850360f5
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release like behavior) and fix rigged alpha emissive not rendering.
2022-02-01 22:28:02 +00:00
Runitai Linden
dd03246735
SL-16478 Fix for octree and render batch debug display not working with rigged meshes.
2021-12-17 09:26:44 -06:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00
Dave Houlton
86e7cc3d35
Merge branch 'master' v6.4.9 into DRTVWR-497
2020-09-22 15:28:13 -06:00
Andrey Lihatskiy
ec9b989863
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
...
# Conflicts:
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
# indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-05-05 00:37:16 +03:00
Andrey Lihatskiy
7a311fe30e
Merge branch 'master' into DRTVWR-497
2020-04-20 21:21:12 +03:00
Andrey Kleshchev
3a990bd2b9
SL-1706 Material alpha mask highlight color should be blue
2020-02-18 14:07:35 +02:00
Andrey Kleshchev
604dd5b227
SL-1395 Alpha-masked faces not highlighted when materials present
2020-02-17 18:56:51 +02:00
andreykproductengine
4f5d785226
SL-12014 Animesh is now a separate rendering type
2019-10-25 17:32:19 +03:00
Graham Linden
1d86dcd846
SL-10625 another shot across the bow
...
Move dynamic texture update (which does local back readback work) to just before swap
which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
2019-07-08 10:10:22 -07:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
...
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00