Dave Parks
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c7ddba7eb4
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SL-17417 Fix for incorrect reflection orientation on some moving child prims.
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2022-05-16 16:02:38 -05:00 |
Dave Parks
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436544a51a
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SL-17086 Fix for bad lighting in upload preview render.
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2022-04-26 14:43:55 -05:00 |
Ptolemy
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43069379a2
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SL-16993: Add new shaders for physics hull
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2022-03-18 19:58:38 -07:00 |
Dave Parks
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28f9fb06a9
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SL-16289 Rigged mesh rendering overhaul
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2021-11-20 18:49:19 +00:00 |
Andrey Kleshchev
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663a6dc2c3
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Merged master(DRTVWR-497) into DRTVWR-482
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2020-09-28 21:21:20 +03:00 |
Ptolemy
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e7883022b2
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SL-9632 Fix HUD objects to not use environment lighting
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2020-06-19 15:52:19 -07:00 |
Ptolemy
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f854e95116
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SL-9632: Fix most HUD objects incorrectly being effected by the environment lighting
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2020-06-19 15:52:08 -07:00 |
Andrey Kleshchev
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d38fd1e7c3
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SL-13081 Model is unnaturally grey
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2020-04-21 18:55:29 +03:00 |
Andrey Lihatskiy
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a4b1c0330a
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Merge branch 'master' into DRTVWR-482
# Conflicts:
# indra/newview/app_settings/shaders/class1/objects/previewV.glsl
# indra/newview/lldynamictexture.cpp
# indra/newview/llfloatermodelpreview.cpp
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2020-04-21 13:12:05 +03:00 |
Dave Houlton
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9e8e623197
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SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp
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2020-04-07 14:23:24 -07:00 |
Graham Linden
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a7856d4fc5
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SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.
Remove fudge factors on density modifier in class1 sky.
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2019-06-06 14:34:14 -07:00 |
Graham Linden
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3d9bd0fb82
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SL-10969, SL-11073
Modify forward projector lighting to use falloff like the deferred lights.
Make tex cache not evaluate evictions for size during validation passes.
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2019-05-28 14:36:00 -07:00 |
Graham Linden
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f133be068a
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Lighting WIP
Consistency across class2/3/ALM lighting.
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2019-04-26 16:02:21 -07:00 |
AndreyL ProductEngine
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dd3a369372
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SL-10288 comments cleanup
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2019-01-03 14:30:01 +02:00 |
AndreyL ProductEngine
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3b932c27b7
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SL-10288 Mesh uploader changes from Firestorm
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2019-01-03 00:35:38 +02:00 |
Graham Linden
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1df7760d31
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SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
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2018-09-14 21:52:52 +01:00 |
Oz Linden
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c8726aba30
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remove execute permission from many files that should not have it
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2015-11-10 09:48:56 -05:00 |
graham linden
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33d2225666
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Merged lindenlab/viewer-development-materials into default
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2013-05-02 09:12:20 -07:00 |
Dave Parks
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90c2be46bf
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NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
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2013-05-01 20:01:37 -05:00 |
Graham Madarasz
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e78184a58c
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Merge vwr-dev-mat
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2013-05-01 14:54:41 -07:00 |
Dave Parks
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0938ce04f7
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Fix up specular highlights and gamma correction for projectors.
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2013-05-01 16:42:07 -05:00 |
Graham Madarasz
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bf6182daa8
|
Update Mac and Windows breakpad builds to latest
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2013-03-29 07:50:08 -07:00 |
Dave Parks
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622d4f39a5
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MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
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2013-01-16 15:20:32 -06:00 |
Dave Parks
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9b8cd0e923
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MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
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2012-10-23 17:31:44 -05:00 |
Dave Parks
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161c848e3d
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MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are enabled.
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2012-10-17 13:29:15 -05:00 |
Dave Parks
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ec125540c4
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MAINT-643 Fix for incorrect lighting and colors in preview displays.
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2012-10-16 16:25:01 -05:00 |
Dave Parks
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e86b1c18db
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MAINT-794 Fix for assert on loading some types of objects before their parents.
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2012-07-11 15:17:13 -05:00 |
Dave Parks
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4f18f9d6bd
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SH-2908 More complete GLSL 1.20 compatibility pass.
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2012-02-14 16:11:30 -06:00 |
Dave Parks
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60fa5c3d4e
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SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.
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2012-02-13 19:53:39 -06:00 |
Dave Parks
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76a27f5100
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SH-2964 Fix for shader compilation error on some older NVIDIA cards.
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2012-02-13 13:55:51 -06:00 |
Dave Parks
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3710c6110d
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SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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2012-02-10 20:04:19 -06:00 |
Dave Parks
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2179e1c1f2
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SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
2011-11-02 13:13:38 -05:00 |
Dave Parks
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969aa248a4
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SH-2633 Fix for avatar hair turning white when editing appearance
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2011-10-28 16:26:20 -05:00 |
Dave Parks
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1b987d2bf0
|
F ?
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2011-10-24 10:53:17 -05:00 |
Dave Parks
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004cc9107b
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SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData
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2011-10-21 15:51:49 -05:00 |
Dave Parks
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4e894bfa31
|
SH-2600 Fix for busted texture animation on bump mapped objects.
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2011-10-20 14:33:36 -05:00 |
Dave Parks
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2322c57b4d
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SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
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2011-10-11 14:55:33 -05:00 |
Dave Parks
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8882d93de4
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SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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2011-09-29 19:34:27 -05:00 |
Dave Parks
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7238714634
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SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it)
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2011-09-29 19:32:56 -05:00 |
Dave Parks
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6dfcb11000
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SH-2453 Fix for horizontal line when max altitude set to 0
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2011-09-28 01:37:54 -05:00 |
Dave Parks
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348a701812
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SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower
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2011-09-28 00:41:10 -05:00 |
Dave Parks
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d0b5a521f2
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SH-2244 Make emissive attribute match actual number of components coming in
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2011-09-27 14:26:53 -05:00 |
Dave Parks
|
183fe0d14c
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SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers
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2011-09-24 03:09:32 -05:00 |
Dave Parks
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b9926e8f57
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SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason
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2011-09-23 02:29:53 -05:00 |
Dave Parks
|
8a1baaea6c
|
SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia
|
2011-09-16 17:08:39 -05:00 |
Dave Parks
|
da84f55527
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SH-2243 work in progress -- don't use deprecated shader state
|
2011-09-16 12:40:53 -05:00 |
Dave Parks
|
530981a214
|
SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders.
|
2011-09-15 00:54:25 -05:00 |
Dave Parks
|
7821ff23ba
|
SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers.
|
2011-08-27 00:38:53 -05:00 |
Dave Parks
|
90ebaeef9b
|
merge
|
2011-08-21 16:23:50 -05:00 |
Dave Parks
|
233e42b331
|
merge
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2011-08-19 16:34:34 -05:00 |