Commit Graph

76 Commits (c5e3ace94de01ed61ed43284ea72dacec197cdc9)

Author SHA1 Message Date
Dave Parks c7ddba7eb4 SL-17417 Fix for incorrect reflection orientation on some moving child prims. 2022-05-16 16:02:38 -05:00
Dave Parks 436544a51a SL-17086 Fix for bad lighting in upload preview render. 2022-04-26 14:43:55 -05:00
Ptolemy 43069379a2 SL-16993: Add new shaders for physics hull 2022-03-18 19:58:38 -07:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Andrey Kleshchev 663a6dc2c3 Merged master(DRTVWR-497) into DRTVWR-482 2020-09-28 21:21:20 +03:00
Ptolemy e7883022b2 SL-9632 Fix HUD objects to not use environment lighting 2020-06-19 15:52:19 -07:00
Ptolemy f854e95116 SL-9632: Fix most HUD objects incorrectly being effected by the environment lighting 2020-06-19 15:52:08 -07:00
Andrey Kleshchev d38fd1e7c3 SL-13081 Model is unnaturally grey 2020-04-21 18:55:29 +03:00
Andrey Lihatskiy a4b1c0330a Merge branch 'master' into DRTVWR-482
# Conflicts:
#	indra/newview/app_settings/shaders/class1/objects/previewV.glsl
#	indra/newview/lldynamictexture.cpp
#	indra/newview/llfloatermodelpreview.cpp
2020-04-21 13:12:05 +03:00
Dave Houlton 9e8e623197 SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp 2020-04-07 14:23:24 -07:00
Graham Linden a7856d4fc5 SL-11374
Use color channel for trees instead of shenanigans to get proper diffuse colors to shaders.

Remove fudge factors on density modifier in class1 sky.
2019-06-06 14:34:14 -07:00
Graham Linden 3d9bd0fb82 SL-10969, SL-11073
Modify forward projector lighting to use falloff like the deferred lights.

Make tex cache not evaluate evictions for size during validation passes.
2019-05-28 14:36:00 -07:00
Graham Linden f133be068a Lighting WIP
Consistency across class2/3/ALM lighting.
2019-04-26 16:02:21 -07:00
AndreyL ProductEngine dd3a369372 SL-10288 comments cleanup 2019-01-03 14:30:01 +02:00
AndreyL ProductEngine 3b932c27b7 SL-10288 Mesh uploader changes from Firestorm 2019-01-03 00:35:38 +02:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
graham linden 33d2225666 Merged lindenlab/viewer-development-materials into default 2013-05-02 09:12:20 -07:00
Dave Parks 90c2be46bf NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes. 2013-05-01 20:01:37 -05:00
Graham Madarasz e78184a58c Merge vwr-dev-mat 2013-05-01 14:54:41 -07:00
Dave Parks 0938ce04f7 Fix up specular highlights and gamma correction for projectors. 2013-05-01 16:42:07 -05:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 622d4f39a5 MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. 2013-01-16 15:20:32 -06:00
Dave Parks 9b8cd0e923 MAINT-1579 Fix for diffuse color being ignored in mesh import preview render. 2012-10-23 17:31:44 -05:00
Dave Parks 161c848e3d MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are enabled. 2012-10-17 13:29:15 -05:00
Dave Parks ec125540c4 MAINT-643 Fix for incorrect lighting and colors in preview displays. 2012-10-16 16:25:01 -05:00
Dave Parks e86b1c18db MAINT-794 Fix for assert on loading some types of objects before their parents. 2012-07-11 15:17:13 -05:00
Dave Parks 4f18f9d6bd SH-2908 More complete GLSL 1.20 compatibility pass. 2012-02-14 16:11:30 -06:00
Dave Parks 60fa5c3d4e SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. 2012-02-13 19:53:39 -06:00
Dave Parks 76a27f5100 SH-2964 Fix for shader compilation error on some older NVIDIA cards. 2012-02-13 13:55:51 -06:00
Dave Parks 3710c6110d SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. 2012-02-10 20:04:19 -06:00
Dave Parks 2179e1c1f2 SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. 2011-11-02 13:13:38 -05:00
Dave Parks 969aa248a4 SH-2633 Fix for avatar hair turning white when editing appearance 2011-10-28 16:26:20 -05:00
Dave Parks 1b987d2bf0 F ? 2011-10-24 10:53:17 -05:00
Dave Parks 004cc9107b SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData 2011-10-21 15:51:49 -05:00
Dave Parks 4e894bfa31 SH-2600 Fix for busted texture animation on bump mapped objects. 2011-10-20 14:33:36 -05:00
Dave Parks 2322c57b4d SH-2545 Fix for transparent water option doing nothing when shaders are enabled. 2011-10-11 14:55:33 -05:00
Dave Parks 8882d93de4 SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:34:27 -05:00
Dave Parks 7238714634 SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) 2011-09-29 19:32:56 -05:00
Dave Parks 6dfcb11000 SH-2453 Fix for horizontal line when max altitude set to 0 2011-09-28 01:37:54 -05:00
Dave Parks 348a701812 SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower 2011-09-28 00:41:10 -05:00
Dave Parks d0b5a521f2 SH-2244 Make emissive attribute match actual number of components coming in 2011-09-27 14:26:53 -05:00
Dave Parks 183fe0d14c SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers 2011-09-24 03:09:32 -05:00
Dave Parks b9926e8f57 SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason 2011-09-23 02:29:53 -05:00
Dave Parks 8a1baaea6c SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia 2011-09-16 17:08:39 -05:00
Dave Parks da84f55527 SH-2243 work in progress -- don't use deprecated shader state 2011-09-16 12:40:53 -05:00
Dave Parks 530981a214 SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders. 2011-09-15 00:54:25 -05:00
Dave Parks 7821ff23ba SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers. 2011-08-27 00:38:53 -05:00
Dave Parks 90ebaeef9b merge 2011-08-21 16:23:50 -05:00
Dave Parks 233e42b331 merge 2011-08-19 16:34:34 -05:00