Commit Graph

47583 Commits (d048fa142c2babe25bb79f9423cc84bb2f813f7e)

Author SHA1 Message Date
Cosmic Linden d048fa142c SL-19561: Fix missing shadows on PBR alpha mask animeshes.
TODO: Why did this work for the equivalent non-rigged prim?
2023-04-18 11:38:35 -07:00
RunitaiLinden 04b6b84798 SL-19595 Reenable automatic alpha masking for legacy materials. 2023-04-17 16:16:11 -05:00
Rye Mutt c46d392984
Fix moon texture being incorrectly multiplied by the global light color (#174) 2023-04-17 10:05:43 -05:00
RunitaiLinden 03bd681564 DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, remove exposure correction from legacy fullbright balance PBR materials against legacy. 2023-04-14 19:24:21 -05:00
RunitaiLinden d32bca67f1 DRTVWR-559 Add paranoia checks around typecasts of LLGLTFMaterial to LLFetchedGLTFMaterial 2023-04-14 07:36:13 -05:00
RunitaiLinden 5f5bac8087 Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 2023-04-13 19:41:59 -05:00
RunitaiLinden 6c5b907670 SL-19358 Fix for explody meshes. 2023-04-13 19:41:11 -05:00
Cosmic Linden 137a21fd99 SL-19592: Fix alpha blend PBR prims on HUD 2023-04-13 11:55:10 -07:00
Cosmic Linden 4f7eabee84 SL-19573: Fix alpha mask prims not rendering in HUD 2023-04-13 11:11:34 -07:00
Jonathan "Geenz" Goodman 23365ca51a Fix for nameplates, HUD text generally.
DRTVWR-559
SL-19524
SL-19513
2023-04-12 16:58:15 -07:00
Jonathan "Geenz" Goodman 88d35aaf0f
Merge pull request #166 from secondlife/DRTVWR-559-post-refactor
Drtvwr 559 post processing refactor
2023-04-12 16:40:51 -07:00
RunitaiLinden bd7a924a94 DRTVWR-559 Balance midday to not be a touch green. 2023-04-12 18:01:39 -05:00
Jonathan "Geenz" Goodman 6d5c169716 Merge branch 'DRTVWR-559' into DRTVWR-559-post-refactor 2023-04-12 15:18:27 -07:00
Jonathan "Geenz" Goodman 58df456675 Fixed DoF 2023-04-12 14:50:14 -07:00
Jonathan "Geenz" Goodman d839bfe43a Combine glow in a separate shader.
DRTVWR-559
SL-19524
SL-19513
2023-04-12 13:01:53 -07:00
RunitaiLinden d6b99cff8a SL-19390 Make "Cloud Coverage" feedback into ambient when probe ambiance is zero and feedback into probe ambiance when probe ambiance is not zero. 2023-04-12 14:51:56 -05:00
RunitaiLinden 63c5711914 SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone down glare on legacy materials. 2023-04-12 13:44:41 -05:00
Dave Parks 84fb05efeb SL-19569 Reset probes when reverting sky settings to shared environment. 2023-04-12 11:52:20 -05:00
Dave Parks c53aabe33f DRTVWR-559 Update default midday to closely resemble a public domain HDRI (https://polyhaven.com/a/cloud_layers) 2023-04-12 11:33:29 -05:00
Dave Parks 086da3d6f8 DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero. 2023-04-12 09:55:00 -05:00
Dave Parks 17615dd6b6 DRTVWR-559 Fix for burn-in on legacy gloss materials. 2023-04-12 08:58:20 -05:00
Dave Parks 99bcc719a7 SL-19560 Temporary hack fix to get BoM textures to load. 2023-04-11 20:10:59 -05:00
Dave Parks ab28599ce5 DRTVWR-559 Make sunlight specular consistent with pointlight specular. 2023-04-11 17:17:29 -05:00
Dave Parks 6efe63f8c5 SL-19564 Add missing legacy_adjust 2023-04-11 16:13:18 -05:00
Dave Parks b09e5324c7 SL-19564 Document magic number. 2023-04-11 15:31:26 -05:00
RunitaiLinden 2b2154f021
SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and brightness to allow ACES Hill all the time. 2023-04-11 15:09:58 -05:00
Jonathan "Geenz" Goodman 56b21054eb Get DoF working
Need to fix up bloom.

DRTVWR-559
SL-19524
SL-19513
2023-04-10 11:29:50 -07:00
Jonathan "Geenz" Goodman 1d316c8a25 Get DoF moved into its own method
Still broken, figuring out what's up with depth.

DRTVWR-559
SL-19524
SL-19513
2023-04-10 10:56:31 -07:00
Jonathan "Geenz" Goodman 635037ea30 Fix SSR.
DRTVWR-559
SL-19524
SL-19513
2023-04-08 23:18:34 -07:00
Jonathan "Geenz" Goodman 5bfae438fd Start scrapping screenTarget().
Makes our binding flow _far more_ predictable and makes way more sense.

DRTVWR-559
SL-19524
SL-19513
2023-04-08 20:18:15 -07:00
Jonathan "Geenz" Goodman 82ba39d2ff Start moving our post process into methods.
Lets make post processing make sense again.

DRTVWR-559
SL-19524
SL-19513
2023-04-08 19:30:58 -07:00
Dave Parks 4747392264 SL-19538 Nudge probe scheduler to unstick probes that are "complete". 2023-04-08 11:22:50 -05:00
Dave Parks 413ce656c8 SL-19538 Clear probes on sky setting slam. Better probe update prioritization. Incidental decruft. 2023-04-07 14:10:53 -05:00
Dave Parks de73cf7599 SL-19538 Remove clouds from irradiance maps and don't conflate max probe samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza). 2023-04-07 11:06:09 -05:00
Dave Parks 72a0408401 SL-19538 Back off on sun brightening a bit, remove errant brightening of clouds, and update midday to not be red shifted. 2023-04-06 22:55:51 -05:00
Dave Parks a6d03d1e98 Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 2023-04-06 18:59:01 -05:00
Dave Parks b127e1bd12 SL-19538 Nudge sun brightness and replace "gamma" with an exposure scaler approximation 2023-04-06 18:58:24 -05:00
Signal Linden 15a9a0e8db
Merge pull request #144 from secondlife/signal/act
SL-18839: Add basic windows build
2023-04-06 11:36:32 -07:00
Dave Parks bb79718c8f SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposure controls not persist, limit exposure range, and do a debug gl pass. 2023-04-06 13:21:25 -05:00
cosmic-linden 31f8fb7951
SL-19543: Fix blinn phong prims with alpha blending not blending (#158) 2023-04-06 10:17:54 -05:00
Bennett Goble 6926368ff8 SL-18839: Add basic Github build 2023-04-05 15:44:24 -07:00
RunitaiLinden 5bf60f5d9e
SL-19538 Followup -- fix for dynamic exposure having large gaps in it… (#157)
* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.

* SL-19538 Followup -- review feedback changes.
2023-04-05 16:48:34 -05:00
RunitaiLinden 1f79379bf2
SL-19538 Followup -- tune exposure parameters and clamp local light ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154) 2023-04-05 11:55:51 -05:00
cosmic-linden d6d634d29f
SL-19331: Move media updates off-thread on select hardware (#153)
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config.

Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls.

* SL-19331: Bump featuretable

* SL-19331: Cleanup, annotate comment
2023-04-05 11:55:33 -05:00
Bennett Goble b09f61f6bf SL-18679: Find newer NSIS installation path 2023-04-04 12:21:07 -07:00
cosmic-linden b28971e4bf
Merge pull request #145 from secondlife/SL-19331
SL-19331: Partially revert code trim in LLViewerMediaImpl
2023-04-04 10:46:29 -07:00
RunitaiLinden 698966f8e7
SL-19538 Remove hacky ambiance scale and take the mittens off probe a… (#151)
* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values.  Fix for sky brightening being done in sRGB space.
2023-04-04 10:29:12 -07:00
Dave Parks 7be7c66b0e SL-18458 Followup -- disable vocache unit test to unstick build, sanitize "object_id" to "local_id" 2023-04-03 19:13:23 -05:00
RunitaiLinden 7c831d115b
SL-18458 Make LLVOCache the one source of truth on most recently received overrides. (#147) 2023-04-03 15:22:40 -07:00
Cosmic Linden dda6402893 SL-19331: Add comment on reason for revert 2023-04-03 11:24:26 -07:00