Jonathan "Geenz" Goodman
d65fb7cec8
Drop emissive on old Intel GPUs ( #3110 )
...
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth.
* #3135 Add a "vintage" mode for slower GPUs
* #2719 Fix for skies being overbrightened
* #2632 Do not apply tonemapping on legacy skies
2024-11-25 20:56:03 -05:00
Brad Linden
7be9c43f28
brad/2744 handle shader errors ( #3105 )
...
* Partial solution to secondlife/viewer#2744 crash with better error handling.
Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure.
Strengthed more assertions and improved shader error line numbers
* Even more error handling to get a handle on crash secondlife/viewer#2744
* Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744
* Removed non-working fallback code for gDeferredPostProgram
* Fixed incorrect llmax call
2024-11-19 10:49:09 -08:00
Rye Mutt
958afaa7a7
Integrate SMAA and rework post process chain for better visual quality
...
Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-29 17:24:50 -04:00
Rye Cogtail
2ca193ce46
Improve FXAA quality and performance when GL version is greater then 4
...
Adds gather4 support under GLSL 4.0+
2024-08-24 00:55:34 -04:00
Cosmic Linden
6aa9110b2a
secondlife/viewer#1883 : Local-only PBR terrain paintmap with developer tools
2024-08-06 16:28:47 -07:00
Rye Mutt
e101d1aa28
Fix excessive clearing of shader cache when toggling mirrors ( #1950 )
2024-07-09 19:51:02 -05:00
Ansariel
9fdca96f8b
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now
2024-07-08 20:27:14 +02:00
Dave Parks
80ea30af1a
#1769 gltf optimization pass ( #1816 )
...
#1814 and #1517 Fix mirror update rate and occlusion culling
2024-06-21 13:13:08 -05:00
Dave Parks
375555012f
1736 audit texture image unit usage on os x ( #1739 )
...
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
2024-06-14 17:06:07 -05:00
Brad Linden
d12c897bfc
Merge remote-tracking branch 'origin/project/gltf_development' into brad/maint-a-merge-to-gltf-dev
...
# Conflicts:
# indra/newview/gltf/primitive.cpp
2024-06-12 10:31:27 -07:00
Dave Parks
f40fbdf4ad
#1718 Add GLTF support for multiple texcoords ( #1720 )
...
* Fix for GLTF MeshPrimitiveModes test
2024-06-11 17:10:13 -05:00
Dave Parks
429c92ad75
#1687 Add support for KHR_texture_transform ( #1717 )
2024-06-11 13:27:54 -05:00
Brad Linden
7c42711ca3
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into project/gltf_development
2024-06-10 16:22:12 -07:00
Dave Parks
227e9be068
#1654 generate normals and tangents according to gltf specification ( #1662 )
...
* Disable unloading of objects in background.
* Add unlit GLTF shader variant
2024-06-10 10:43:38 -05:00
Ansariel
c0fad3028f
Re-enable compiler warnings C4018, C4100, C4231 and C4506
2024-06-10 16:42:43 +02:00
Ansariel
b42f9d836b
Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible loss of precision" warnings
2024-06-01 15:49:26 +02:00
Dave Parks
15fd13f830
#1530 Increase joint limit for GLTF Assets ( #1582 )
...
* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
2024-05-29 16:56:39 -05:00
Brad Linden
a1f49564d6
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-maint-a-to-dev
2024-05-23 11:31:19 -07:00
Ansariel
e2e37cced8
Fix line endlings
2024-05-22 22:40:26 +03:00
Ansariel
1b67dd855c
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
...
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
2024-05-22 19:04:52 +02:00
Dave Parks
d21f29b643
Merge branch 'project/gltf_development' into project/gltf_development
2024-05-14 14:22:46 -05:00
Cosmic Linden
9441608623
secondlife/viewer#907 : Local PBR terrain texture transforms
2024-05-10 17:42:54 -07:00
Ansariel
799ebf2162
Fix broken merge and BOOL/bool issues
2024-05-10 15:16:06 +02:00
RunitaiLinden
c6d752b880
Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-a-merge
2024-05-06 16:48:58 -05:00
Brad Linden
9b6979f458
Fix for SL-20652 shadows on mac breaking alpha blended objects. ( #1264 )
...
* Fix for SL-20652 shadows on mac breaking alpha blended objects.
fix secondlife/jira-archive-internal#71030
* clean up surrounding indentation
* Skip unnecessary casting
* Clean up LLGLSLShader::sIndexedTextureChannels usage and improve fix for SL-20652
2024-04-30 19:06:27 -05:00
Andrey Lihatskiy
1b68f71348
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
2024-04-29 07:56:09 +03:00
RunitaiLinden
2880e5ceee
#1139 Fix for world going black/white in some scenes (NaNs) ( #1273 )
...
* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
2024-04-19 11:59:28 -05:00
RunitaiLinden
c1bde75768
HDRI Local Preview ( #953 )
...
* #926 WIP - HDRI import prototype v0
* #926 WIP -- add OpenEXR to autobuild.xml
* #926 WIP -- Add OpenEXR cmake
* #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load
* #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!)
* implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926
* Fix Xcode/clang compile error regarding new[]/delete[] mismatch
* #926 HDRI Preview finishing touches.
- Full ACES when HDRI is enabled
- Fix for probes getting stuck paused
- Add exposure and rotation controls
---------
Co-authored-by: Brad Linden <brad@lindenlab.com>
2024-03-08 12:01:20 -06:00
Ansariel
b2c2713672
Convert BOOL to bool in llrender
2024-02-20 02:14:01 +02:00
Jonathan "Geenz" Goodman
97d2b21621
#671 Setup the viewer to respect the MirrorsEnabled simulator feature.
2024-02-08 11:39:35 -08:00
RunitaiLinden
78cc23f89c
Merge branch 'release/materials_featurette' into materials_featurette/mirrors
2024-02-07 11:20:06 -06:00
RunitaiLinden
5abc68ad43
#677 Move PBR mirror radiance mixing to reflectionProbeF so transparent PBR surfaces can be mirrors
2024-02-02 15:43:56 -06:00
RunitaiLinden
b2462355a3
#677 WIP -- add mirror clipping to more shaders
2024-02-01 13:19:20 -06:00
Cosmic Linden
00c65b6270
secondlife/viewer-issues#43 : Fix debug normals not rendering for terrain
2024-01-31 14:31:06 -08:00
Jonathan "Geenz" Goodman
373b06398c
Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVWR-583
2024-01-24 14:37:33 -08:00
RunitaiLinden
6dd260c369
Merge branch 'release/materials_featurette' into DRTVWR-592
2024-01-19 11:36:56 -06:00
RunitaiLinden
964f9e74d5
SL-20611 followup -- remove now unused glsl files. Fix transparent water.
2023-11-17 10:10:58 -06:00
RunitaiLinden
bdb53fd56d
SL-20611 Make haze effect local lights -- move sky and water haze to their own passes and unify sky and water haze in forward rendering shaders.
2023-11-16 16:46:12 -06:00
Jonathan "Geenz" Goodman
e841c73a99
Tons of masking changes and tweaks.
...
We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
2023-10-16 08:45:48 -07:00
Cosmic Linden
a91f08ba84
Merge branch 'DRTVWR-559' into DRTVWR-592
2023-10-13 14:02:51 -07:00
Cosmic Linden
754fe9d4b7
DRTVWR-592: (WIP) Triplanar mapping
2023-10-13 10:39:09 -07:00
Cosmic Linden
a7cd5f6ef9
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - more work on shaders, uniforms
2023-10-13 09:57:48 -07:00
Cosmic Linden
7376b3e4b9
DRTVWR-592: (WIP) (does not run) PBR terrain rendering - begin work on shaders, uniforms
2023-10-13 09:57:40 -07:00
Jonathan "Geenz" Goodman
73870cb0b4
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-09-25 09:27:49 -07:00
Jonathan "Geenz" Goodman
348d427db6
Add a probe strength uniform for hero probes.
...
On standard reflection probes this doesn't really do anything.
DRTVWR-583
2023-08-29 05:08:47 -07:00
RunitaiLinden
894c9e0417
SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.
2023-08-22 13:17:58 -05:00
Jonathan "Geenz" Goodman
040050af19
Merge branch 'DRTVWR-559' into DRTVWR-583
2023-07-17 15:06:23 -07:00
Cosmic Linden
6628320130
SL-19567: Add option RenderGlowNoise for low precision glow dithering, enabled by default
2023-07-12 15:44:15 -07:00
Jonathan "Geenz" Goodman
d8dd4d9c0c
Just about got hero reflection maps working.
...
DRTVWR-583
2023-06-27 20:01:52 -07:00
Jonathan "Geenz" Goodman
ffac2df6ca
Merge branch 'DRTVWR-559' into DRTVWR-583-glossy-ssr
2023-06-11 20:56:02 -07:00