Commit Graph

18655 Commits (dfdf6aed23272a4e960bed085bced3ec74108125)

Author SHA1 Message Date
Xiaohong Bao dfdf6aed23 fix for SH-1765: palm tree model fails to load in viewer 2011-06-07 18:22:09 -06:00
Dave Parks 81af06c954 Fix for crash on clicking cancel while a model is still loading. 2011-06-07 00:22:49 -05:00
Dave Parks b90bc83f3d merge 2011-06-07 00:10:39 -05:00
Dave Parks faf9693be3 Make basehull assert even more forgiving (only error out on 10% over bounds). 2011-06-07 00:10:24 -05:00
Xiaohong Bao edeb1fcc2d Automated merge with https://bitbucket.org/davep/mesh-asset-deprecation 2011-06-06 23:05:24 -06:00
Xiaohong Bao a3842d9637 fix for SH-588: Uploading a mesh crashes viewer 2011-06-06 23:04:48 -06:00
Dave Parks d58c560e72 merge 2011-06-06 19:28:10 -05:00
Dave Parks a58e70261e SH-101 Fix for asset when uploading some models. 2011-06-06 19:27:47 -05:00
Dave Parks 5cfc4764db merge 2011-06-06 19:13:08 -05:00
Dave Parks b3fbb12f15 SH-1589 Fix for some meshes showing up in non mesh enabled regions. 2011-06-06 19:12:52 -05:00
Dave Parks c4b7728f0e merge 2011-06-06 18:20:25 -05:00
Dave Parks aa21ad59aa Fix for crash when viewing asset with "NoGeometry" 2011-06-06 18:20:07 -05:00
Roxie Linden 86d6c3f196 automated merge 2011-06-06 15:36:24 -07:00
Roxie Linden c24a5a3fb5 automated merge 2011-06-06 15:35:52 -07:00
Dave Parks 5f2f532aaa merge 2011-06-06 17:05:31 -05:00
Dave Parks 9793f6c51d Add "NoGeometry" identifier support to viewer. 2011-06-06 16:54:15 -05:00
Don Kjer 325c2b2169 Removed the old mesh asset upload pipeline. Fixed a problem with spamming MissingString MacLocale warnings. Reviewed by Dave 2011-06-06 21:27:29 +00:00
Roxie Linden 73bbcfb07b automated merge 2011-06-06 12:55:21 -07:00
Don Kjer c32b0122ab Merge 2011-06-03 23:58:58 +00:00
Leslie Linden 7dbf6ebb74 Automated merge with file:///Users/Leslie/work/mesh-development 2011-06-03 16:52:04 -07:00
Leslie Linden ffab1eef57 Mac build fixes.
Reviewed by davep.
2011-06-03 16:24:07 -07:00
Roxie Linden bc014c2e9e automated merge 2011-06-03 14:34:00 -07:00
Don Kjer 357062a196 Added build params for mesh-asset-deprecation 2011-06-03 19:46:34 +00:00
Dave Parks f4722b3905 merge 2011-06-03 00:15:56 -05:00
Dave Parks b0a04b08f7 SH-1744 Add havok's degenerate triangle check to importer. Highlight degenerate triangles in physics mesh and block upload when degenerate triangles are present. 2011-06-03 00:13:50 -05:00
Dave Parks b77e027fcc Remove some unused variables. 2011-06-02 23:46:26 -05:00
Dave Parks 837dd6e943 merge 2011-06-02 22:59:18 -05:00
Dave Parks de5f93ca52 SH-1732 Add streaming cost calculation for mesh objects. 2011-06-02 22:58:57 -05:00
Xiaohong Bao 535842211f Automated merge with http://hg.secondlife.com/mesh-development 2011-06-02 12:07:14 -06:00
Xiaohong Bao 71658a024e fix for SH-1691: [crashhunters] crash at LLVolumeImplFlexible::doFlexibleUpdate() [secondlife-bin llflexibleobject.cpp] 2011-06-02 12:05:45 -06:00
seth_productengine d4e09e81ca Linux build fix.
Unused local varible removed.
2011-06-02 17:03:51 +03:00
Dave Parks faef58a9b9 SH-1666 Remove "Mesh" stitching type from sculpt combo box. 2011-06-02 01:36:28 -05:00
Dave Parks c8ea9476ad merge 2011-06-01 23:55:06 -05:00
Dave Parks d78ecc6c28 SH-812 Fix for rigged meshes not showing up as rigged until LoD switch. 2011-06-01 23:54:49 -05:00
Dave Parks 6992dbc1e3 SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). 2011-06-01 23:46:04 -05:00
Dave Parks e881ee54d0 Unused variable. 2011-05-31 15:34:05 -05:00
Dave Parks 9da4007f85 merge 2011-05-31 14:42:17 -05:00
Dave Parks ece32418e7 SH-1682 Dynamically adjust the number of texture channels to use for indexed texture rendering based on available hardware. 2011-05-31 14:35:59 -05:00
Seraph Linden fa76b8992c SH-1592 FIXED Advanced model uploader needs an IP checkbox like the wizard uploader has 2011-05-30 16:49:43 -04:00
Seraph Linden 69391625eb SH-1677 FIXED [REGRESSION] Bulk uploads do not adhere to default permissions
no idea how this ever worked before, as the code since 1.23 has been using the wrong keyword ("everyone_mask" instead of "new_everyone_mask").  I suspect something changed on the sim side?
2011-05-30 13:53:49 -04:00
Dave Parks 522a28d127 Fix for classic clouds being busted. 2011-05-30 02:22:01 -05:00
Dave Parks 504e0a2522 unused variable 2011-05-30 01:53:56 -05:00
Dave Parks 89473b2dc3 merge 2011-05-30 01:26:27 -05:00
Dave Parks eca17c8993 SH-1682 Full integration if indexed texture rendering to improve batch size. 2011-05-30 01:25:55 -05:00
Dave Parks 57725bd6a1 SH-1682 indexd diffuse fragment shader for deferred rendering 2011-05-29 00:41:28 -05:00
Dave Parks 1fd46831f0 SH-1682 Work in progress on using texture indexes to improve batch size (wow, super fast so far) 2011-05-29 00:40:57 -05:00
Roxie Linden 31e850d048 transplant fix for SH-1467
viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not
2011-05-27 11:50:39 -07:00
Seraph Linden 8c5fde7ae4 Automated merge up from viewer-development into mesh-development 2011-05-27 09:35:08 -04:00
Dave Parks 35c4635dca merge 2011-05-26 20:37:39 -05:00
Dave Parks 53e890f4fd SH-1359 General octree tune-up -- increase maximum capacity of an octree node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. 2011-05-26 20:37:15 -05:00