Graham Linden
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e290dd3fa1
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NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
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2013-07-24 04:03:27 -07:00 |
Graham Linden
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72a0ae58e9
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NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
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2013-07-23 16:09:58 -07:00 |
Graham Linden
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96869baaef
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NORSPEC-285 NORSPEC-298 alpha vs diff color differences
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2013-07-23 14:28:52 -07:00 |
Graham Linden
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b411179bd0
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NORSPEC-314 make work-around apply to all Macs for now
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2013-07-23 13:48:57 -07:00 |
Graham Linden
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18c7ef3276
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Fix regression causing fullbright alpha-masked objects to be opaque
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2013-07-23 11:36:25 -07:00 |
Graham Linden
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d8102b2c5c
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NORSPEC-293 hazy glowing fullbright begone
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2013-07-23 08:37:35 -07:00 |
Graham Linden
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fa74313e7d
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NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
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2013-07-23 04:52:59 -07:00 |
Graham Linden
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920ca152c6
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NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
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2013-07-22 20:48:24 -07:00 |
Graham Linden
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3c1b6d6dc0
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NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd
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2013-07-22 16:47:58 -07:00 |
Graham Linden
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dcee5fe14f
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NORSPEC-320 fix fullbright alpha breakage when not underwater
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2013-07-22 15:00:35 -07:00 |
Graham Linden
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6f62251a3d
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MATBUG-306 fix alpha knock-on from underwater lightcurve matching
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2013-07-22 10:29:49 -07:00 |
Graham Linden
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710b529372
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NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
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2013-07-21 16:29:05 -07:00 |
Graham Linden
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b8e23afe81
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NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display gamma exposed in settings
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2013-07-21 14:33:25 -07:00 |
Graham Linden
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caefe0e74c
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NORSPEC-311 fix alpha / opaque lighting diffs
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2013-07-21 14:28:54 -07:00 |
Graham Linden
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94abe75dea
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NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater
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2013-07-21 08:15:21 -07:00 |
Graham Linden
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6c186b0c41
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Merge vwr-dev-mat
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2013-07-18 06:44:28 -07:00 |
Graham Madarasz
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8712086a4b
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NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295
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2013-07-18 06:37:22 -07:00 |
Graham Linden
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0160491f88
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NORSPEC-291 put back conversion to srgb in deferred water shader
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2013-07-17 10:29:02 -07:00 |
Graham Linden
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9aeb3b48d7
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NORSPEC-291 fix materials underwater, disable attempt at materials in reflect/distort RTs
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2013-07-17 08:03:09 -07:00 |
Graham Linden
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1587999b03
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Add info to vert buffer warnings to track down fullbright alpha mask crasher
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2013-07-16 12:03:42 -07:00 |
Graham Linden
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f618b7d5cc
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NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullbright+glow+texcolor
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2013-07-16 10:25:06 -07:00 |
Graham Linden
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f0f30c976b
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NORSPEC-240 revert part of change causing regression in non-ALM rendering
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2013-07-16 06:26:02 -07:00 |
Graham Linden
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d76e6e2337
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NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering
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2013-07-16 06:10:05 -07:00 |
Graham Linden
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749eef31fa
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NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only render
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2013-07-15 17:38:38 -07:00 |
Graham Linden
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a540ae81c4
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NORSPEC-291 first attempt at gamma correction of materials in reflections
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2013-07-15 13:46:01 -07:00 |
Graham Linden
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a09d1ac79a
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NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime setting
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2013-07-15 11:49:31 -07:00 |
Graham Linden
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fccc4149c3
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Merge vwr-dev-mat
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2013-07-15 10:14:38 -07:00 |
Graham Linden
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7acf6fa449
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NORSPEC-291 WIP materials working underwater and in reflection and dis passes, not gamma correct, needs cleanup
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2013-07-15 08:40:17 -07:00 |
Graham Linden
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5efee00a83
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NORSPEC-291 WIP added underwater deferred program and more reflection pass work
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2013-07-12 13:01:31 -07:00 |
Graham Linden
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b588865f3f
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NORSPEC-291 WIP first attempt at materials in reflection/waterdis maps
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2013-07-12 08:04:40 -07:00 |
Graham Linden
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a8c9d81a37
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NORSPEC-291 WIP fix materials underwater with shadows on
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2013-07-12 06:45:49 -07:00 |
Graham Madarasz (Graham)
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d07ba61a85
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NORSPEC-291 really fix missing avatar
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2013-07-11 16:42:14 -07:00 |
Graham Madarasz (Graham)
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e9cdd0bfe8
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NORSPEC-291 WIP fix avatar disappearing
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2013-07-11 16:39:39 -07:00 |
Graham Madarasz (Graham)
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fbf3d8b781
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NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist broken
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2013-07-11 16:21:23 -07:00 |
Graham Linden
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d7856f0999
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Merge
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2013-07-10 09:56:22 -07:00 |
Graham Linden
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326e20b0e5
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NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, no refl, no water dis
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2013-07-10 09:47:46 -07:00 |
Graham Madarasz (Graham)
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cb013b54c2
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Remove failed renderDeferredLightingToRenderTarget experiment
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2013-07-09 09:40:14 -07:00 |
Graham Linden
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167fc26273
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NORSPEC-291 WIP drop the no deferred underwater logic only
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2013-07-09 06:38:12 -07:00 |
Graham Linden
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b32f879a6d
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NORSPEC-293 WIP fix black glowing fullbright, does not address deferred glow errors
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2013-07-08 12:17:41 -07:00 |
Graham Linden
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cbf7280906
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Merge
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2013-07-08 10:57:06 -07:00 |
Graham Linden
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366932b81d
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Merge
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2013-07-08 10:47:02 -07:00 |
Graham Linden
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5d7be3a498
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NORSPEC-300 stop-gap measure of clamping offsets > 0 until server-side fix to store negative values can be released
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2013-07-08 10:46:21 -07:00 |
Oz Linden
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c2817b0d53
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merge up to integration repo
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2013-07-08 12:06:28 -04:00 |
Dave Parks
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b8e6789965
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Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
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2013-07-03 17:18:27 -05:00 |
Dave Parks
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4ad86739c1
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NORSPEC-286 Make raycast code pay attention to diffuse alpha mode.
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2013-07-03 15:10:54 -05:00 |
Graham Linden
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e6f980cfac
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Merge vwr-dev-mat
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2013-07-03 11:51:45 -07:00 |
Graham Linden
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6963c69c85
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NORSPEC-297 fix deferred fog using wrong ref point
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2013-07-03 11:42:52 -07:00 |
Dave Parks
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8dedaadacd
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Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
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2013-07-03 13:00:55 -05:00 |
Dave Parks
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cf3b7bbe4b
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NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
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2013-07-03 12:59:29 -05:00 |
Graham Linden
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d2855f9eec
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NORSPEC-293 better fix incorporating srgb_to_linear curve and applying texture gamma corrections to spot inputs
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2013-07-03 10:56:10 -07:00 |