Graham Madarasz
f9b6293e85
Merged in graham_linden/viewer-eep-g (pull request #388 )
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SL-11149
2019-05-09 23:44:40 +00:00
Graham Linden
17655e576f
SL-11149
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Fix fullbright colorspace handling and atmo transport.
2019-05-09 16:43:02 -07:00
Rider Linden
50779d12f3
Merge
2019-05-09 16:14:51 -07:00
Rider Linden
61c2f820b4
SL-11008: Do not adjust imported windlight density and distance multipliers.
2019-05-09 14:16:01 -07:00
Graham Linden
fe734ddf07
SL-11056
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Make OpenGL 3.3 cards not false alarm on version 140 shader reqs.
Makes deferred rendering work on low-end GPUs more often.
2019-05-09 13:14:24 -07:00
Graham Linden
4fe71c1da4
SL-11109
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Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings.
Make shadow/shadowAlphaMask use consistent varying and output.
Also fixes bug with 0% and 1% transparency providing varying different visual results.
2019-05-09 08:49:02 -07:00
Graham Linden
cd6044ed7a
Merge viewer-release 6.2.2
2019-05-08 17:38:13 -07:00
Rider Linden
22fc3409f4
SL-10878: Update default day cycle asset ID
2019-05-08 14:30:09 -07:00
Graham Linden
42fa05bd4c
Remove unref'd vars for Clang.
2019-05-08 12:49:02 -07:00
Graham Linden
605c9c1966
Fix merge fail.
2019-05-08 11:42:31 -07:00
Graham Linden
b5055e8907
Fix version to be bumped as we're an RC.
2019-05-08 09:32:34 -07:00
Graham Linden
470d1595cc
Merge viewer-release
2019-05-08 09:30:39 -07:00
Graham Linden
06097302f4
SL-11108
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Remove tweaks to combine cascade results.
2019-05-07 16:42:38 -07:00
Graham Linden
989de25f18
SL-11086
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Re-fix sun/moon glow factor and make it depend on moon brightness.
Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07 16:32:34 -07:00
Graham Linden
d3cf82969a
SL-11105
2019-05-07 15:39:01 -07:00
Graham Linden
a1e8042c1f
SL-11055, SL-10966, SL-11087
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Make haze look more like WL.
Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07 15:36:43 -07:00
Graham Linden
570bbdb779
Fix diffuse boost which we don't want underwater, but do want in other cases.
2019-05-07 15:09:30 -07:00
Nat Goodspeed
34322f8f37
increment viewer version to 6.2.2
2019-05-07 15:24:01 -04:00
Nat Goodspeed
031ebc8d6d
Added tag 6.2.1-release for changeset 706bdc7e25c6
2019-05-07 15:24:00 -04:00
Graham Linden
c61f73321d
SL-11102, SL-11103
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Fix diffuse boost in deferred lighting to match non-deferred.
Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
2019-05-06 16:29:06 -07:00
Graham Linden
ac080210a8
Make underwater shader output linear (refracted image was in wrong colorspace).
2019-05-06 11:18:31 -07:00
Graham Linden
161d9993a5
SL-10946
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Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map.
2019-05-06 11:11:03 -07:00
Graham Linden
21c1941a4f
Fix missin atten and atten only applied when da > 0 in material and alpha shaders resp.
2019-05-06 10:16:31 -07:00
Graham Linden
a4b279444e
SL-11080
2019-05-04 10:56:16 -07:00
Graham Linden
4239705608
Fix broken water reflection/refraction mix.
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Restore 1.0 alpha to prevent atmo being applied directly to water.
Fix broken shadow frust generation.
2019-05-04 09:11:59 -07:00
Graham Linden
24acb7d5c3
Fix some line-endings to be newline only.
2019-05-03 14:58:51 -07:00
Rider Linden
217c6a86ec
Merged in graham_linden/viewer-eep-rc-fixes (pull request #378 )
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SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085
2019-05-03 20:52:10 +00:00
Graham Linden
89c24095c6
SL-11085
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Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
2019-05-03 12:02:59 -07:00
Graham Linden
8d32aade01
SL-11090
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Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-03 11:45:17 -07:00
Graham Linden
6d13430d78
Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41).
2019-05-03 10:33:30 -07:00
Graham Linden
944d36a62f
Disable nSight (so we don't break the snapshots).
2019-05-03 10:13:40 -07:00
Graham Linden
1522a99024
SL-11070
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Gave clouds the Bob Ross treatment.
2019-05-03 10:12:56 -07:00
Graham Linden
9c23ede979
SL-11075
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Make alpha shader apply vert color everywhere.
2019-05-03 09:12:53 -07:00
Graham Linden
906b0be675
SL-11087, SL-11086, SL-11092
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Fix sun/moon glow factor bustage.
Make darkness an option.
Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-03 08:47:13 -07:00
Graham Linden
c4032528af
Roll back sRGB decode changes from contrib for now.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
2019-05-02 13:49:35 -07:00
maxim_productengine
f67fe8fce7
SL-10833 Restore missing code after a merge
2019-05-02 13:45:40 +03:00
maxim_productengine
be0c609eaf
SL-11072 FIXED Crash in LLInventoryAction::doToSelected(2406)
2019-05-02 13:11:18 +03:00
maxim_productengine
89884ed146
SL-11057 Revert SL-10893 change to restore "Show All Folders"
2019-05-02 12:58:48 +03:00
Rider Linden
7393c6f328
Merged in graham_linden/viewer-eep-rc-fixes (pull request #374 )
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SL-10856, SL-11071
2019-04-30 21:47:00 +00:00
Graham Linden
81c39d28fe
Fix spurious assert from using highlights without binding highlight shader.
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Only affects devs, but could have downstream consequences for rendering.
2019-04-30 14:25:48 -07:00
Graham Linden
1ff876a961
SL-11071
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Make sun disc and moon shaders use sRGB hardware tex sampling.
Remove sun disc shader use of fullbright transport (fogging).
2019-04-30 12:19:35 -07:00
Graham Linden
bfce96d684
SL-10856
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Remove ambient clamp to keep shadows dark.
Partial fix for class 3 ambient term being wrong.
2019-04-30 10:04:20 -07:00
Rider Linden
2f5dc54b29
Merged in graham_linden/viewer-eep-rc-fixes (pull request #373 )
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SL-11020
2019-04-30 16:25:45 +00:00
Graham Linden
6b92571194
SL-11020
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Make terrain rendering re-assert wrapped tex sampling modes so shared
texture doesn't get that state stomped by other tex users.
2019-04-30 08:39:28 -07:00
andreykproductengine
bfc3d61d59
SL-11066 [EEP] Editor shows the 98% keyframe settings while the 0% keyframe is selected
2019-04-30 18:39:11 +03:00
Graham Linden
29f8e04ddb
SL-11065
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Modify is sun up logic to exclude condition of moon.
2019-04-29 13:07:57 -07:00
Graham Linden
0f83696585
SL-10956, SL-10969
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Don't ignore far z in culling.
Fix Mid lighting being very dark.
Partial fix for broken projectors with forward rendering.
2019-04-29 11:11:05 -07:00
Graham Linden
eff7acfb1c
Remove hack mul of sunlight in alpha shader and add some taps for debugging the lighting pipe.
2019-04-29 08:53:09 -07:00
Graham Linden
f133be068a
Lighting WIP
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Consistency across class2/3/ALM lighting.
2019-04-26 16:02:21 -07:00
AndreyL ProductEngine
5e5c5ca09c
Merged SL-10400 and SL-10401
2019-04-26 21:02:00 +03:00