Graham Linden
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141c34cff4
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NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy unsightly blemishes, boxes, and the occasional extra wing.
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2013-08-15 08:00:47 -07:00 |
Graham Linden
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8f4a481610
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NORSPEC-342 add simple pass type to things rendered for impostors to fix missing shoes/belts/handbags/cigarettecases/etc
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2013-08-14 16:31:50 -07:00 |
Graham Linden
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5fb214a37f
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NORSPEC-342 fix the invisi-feet
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2013-08-13 20:30:07 -07:00 |
Graham Linden
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e586f0325f
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NORSPEC-342 tweak shader to work on mac og glsl
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2013-08-12 17:45:11 -07:00 |
Graham Linden
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a43a762c0d
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NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering
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2013-08-12 17:22:47 -07:00 |
Graham Linden
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51dfcb9c67
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NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only
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2013-08-12 15:55:25 -07:00 |
Graham Linden
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61129c73c9
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NORSPEC-346 fix knock-on causing alpha mask edits to cause materials to get removed and revert to alpha blend
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2013-08-12 10:12:09 -07:00 |
Graham Linden
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c93354cfcf
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Merge vwr-dev-mat
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2013-08-11 08:50:44 -07:00 |
Graham Linden
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e34f088104
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NORSPEC-341 fix issues with water reflection coloring and abnormals
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2013-08-11 08:49:05 -07:00 |
Graham Linden
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9c1b45b167
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NORSPEC-343 fix oversight and actually apply override to new material when no alpha is present
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2013-08-07 17:23:23 -07:00 |
Graham Madarasz (Graham Linden)
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79686b6974
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NORSPEC-342 fix alpha objects appearing black in impostor images
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2013-08-07 16:30:27 -07:00 |
Graham Linden
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e156e3ff32
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NORSPEC-343 protect against edits that would set non-alpha faces to diffuse alpha mode blend
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2013-08-07 15:37:53 -07:00 |
Graham Linden
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f3952f9a8d
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NORSPEC-329 fix mangling of diffuse alpha mode by material edits when only one face really has alpha
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2013-08-07 13:35:08 -07:00 |
Graham Linden
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bfe2377a9a
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NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
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2013-08-07 08:42:35 -07:00 |
Graham Madarasz (Graham Linden)
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83fa549b56
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NORSPEC-322 NORSPEC-342 WIP fix black deferred impostors, lighting bugs remain
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2013-08-06 18:02:26 -07:00 |
Graham Linden
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5b400d50e1
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NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha attachments on impostors
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2013-08-06 14:16:46 -07:00 |
Oz Linden
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629bda7cf3
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merge changes for 3.6.2-release
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2013-08-05 15:27:05 -04:00 |
Oz Linden
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32b8d398ec
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increment viewer version to 3.6.3
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2013-08-05 14:42:37 -04:00 |
Oz Linden
|
c14ce46669
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Added tag 3.6.2-release for changeset f6741d5fe8d6
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2013-08-05 14:41:38 -04:00 |
Graham Madarasz (Graham Linden)
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fe69b4049b
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NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw without breaking glow (even for alpha-blended) faces
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2013-08-05 10:16:17 -07:00 |
Graham Linden
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614ee255c6
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NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that works for both
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2013-08-05 09:12:41 -07:00 |
Graham Linden
|
08e429e27d
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NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/non-ALM
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2013-08-05 06:23:13 -07:00 |
Graham Linden
|
938ad0c640
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NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials changes in CL 28424
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2013-08-04 05:21:34 -07:00 |
Graham Linden
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9557926fff
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NORSPEC-332 fix fullbright tex indexing fail
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2013-08-03 08:25:03 -07:00 |
Graham Linden
|
14c7108ca3
|
NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow
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2013-08-03 06:52:56 -07:00 |
Graham Linden
|
2d065562f1
|
NORSPEC-336 fix glow regression from 304 fix
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2013-08-01 14:01:37 -07:00 |
Graham Madarasz (Graham Linden)
|
4a3c99beb2
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NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
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2013-08-01 10:34:36 -07:00 |
Graham Linden
|
42ce98e8bf
|
NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
|
2013-07-30 13:44:12 -07:00 |
Graham Madarasz (Graham Linden)
|
c1b3f363cc
|
Merge vwr-dev-mat
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2013-07-30 12:05:53 -07:00 |
Graham Madarasz (Graham Linden)
|
f86a7c04d3
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NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
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2013-07-30 11:33:58 -07:00 |
Aura Linden
|
f48fedf84e
|
Slowest debug in the west.
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2013-07-29 21:45:51 -07:00 |
Aura Linden
|
8f5e2cd839
|
I love issues that only reproduce via teamcity
|
2013-07-29 19:16:00 -07:00 |
Graham Madarasz (Graham Linden)
|
b44e7303d8
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NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
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2013-07-29 18:59:45 -07:00 |
Graham Madarasz
|
be89f2f8fb
|
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader
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2013-07-28 18:29:51 -07:00 |
Graham Linden
|
c5fc5d9b46
|
NORSPEC-323 fix norm/tangent gen for prim caps
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2013-07-28 15:43:10 -07:00 |
Graham Linden
|
d7edd0cfd8
|
Merge vwr-dev-mat
|
2013-07-28 14:28:46 -07:00 |
Graham Madarasz
|
0f5dbc1935
|
NORSPEC-314 fix the fullbright alpha mask logic
|
2013-07-28 14:03:56 -07:00 |
Graham Linden
|
50be9d611e
|
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
|
2013-07-26 12:44:05 -07:00 |
Graham Linden
|
73703191e0
|
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
|
2013-07-26 12:44:05 -07:00 |
Aura Linden
|
7530e801f4
|
Kill all the vivox logs
|
2013-07-25 13:42:36 -07:00 |
Graham Linden
|
3045dd6c51
|
Make use of vertex_color selectable per shader with alphaF/alphaV again
|
2013-07-25 12:13:21 -07:00 |
Graham Linden
|
6d21cd2ae1
|
NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eyelashes
|
2013-07-25 11:09:45 -07:00 |
Graham Linden
|
f357269c38
|
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
|
2013-07-25 09:36:13 -07:00 |
Graham Linden
|
24cef8d36b
|
NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation fail
|
2013-07-24 17:43:56 -07:00 |
Graham Linden
|
e21ab706b9
|
NORSPEC-324 when using display_gamma, actually set display_gamma
|
2013-07-24 15:43:38 -07:00 |
Graham Linden
|
e681d19ea6
|
MATBUG-306 regression fix, vert color applied in wrong colorspace
|
2013-07-24 12:17:39 -07:00 |
Graham Linden
|
d6b4124fb9
|
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs match more closely
|
2013-07-24 11:21:40 -07:00 |
Graham Linden
|
7e2c4cd91d
|
NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot atten
|
2013-07-24 08:26:28 -07:00 |
Graham Linden
|
4854444e24
|
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
|
2013-07-24 06:11:22 -07:00 |
Graham Linden
|
e290dd3fa1
|
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
|
2013-07-24 04:03:27 -07:00 |