Commit Graph

28623 Commits (141c34cff46a7f2be868df45aa1a8de7b95fa4a4)

Author SHA1 Message Date
Graham Linden 141c34cff4 NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy unsightly blemishes, boxes, and the occasional extra wing. 2013-08-15 08:00:47 -07:00
Graham Linden 8f4a481610 NORSPEC-342 add simple pass type to things rendered for impostors to fix missing shoes/belts/handbags/cigarettecases/etc 2013-08-14 16:31:50 -07:00
Graham Linden 5fb214a37f NORSPEC-342 fix the invisi-feet 2013-08-13 20:30:07 -07:00
Graham Linden e586f0325f NORSPEC-342 tweak shader to work on mac og glsl 2013-08-12 17:45:11 -07:00
Graham Linden a43a762c0d NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering 2013-08-12 17:22:47 -07:00
Graham Linden 51dfcb9c67 NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only 2013-08-12 15:55:25 -07:00
Graham Linden 61129c73c9 NORSPEC-346 fix knock-on causing alpha mask edits to cause materials to get removed and revert to alpha blend 2013-08-12 10:12:09 -07:00
Graham Linden c93354cfcf Merge vwr-dev-mat 2013-08-11 08:50:44 -07:00
Graham Linden e34f088104 NORSPEC-341 fix issues with water reflection coloring and abnormals 2013-08-11 08:49:05 -07:00
Graham Linden 9c1b45b167 NORSPEC-343 fix oversight and actually apply override to new material when no alpha is present 2013-08-07 17:23:23 -07:00
Graham Madarasz (Graham Linden) 79686b6974 NORSPEC-342 fix alpha objects appearing black in impostor images 2013-08-07 16:30:27 -07:00
Graham Linden e156e3ff32 NORSPEC-343 protect against edits that would set non-alpha faces to diffuse alpha mode blend 2013-08-07 15:37:53 -07:00
Graham Linden f3952f9a8d NORSPEC-329 fix mangling of diffuse alpha mode by material edits when only one face really has alpha 2013-08-07 13:35:08 -07:00
Graham Linden bfe2377a9a NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors 2013-08-07 08:42:35 -07:00
Graham Madarasz (Graham Linden) 83fa549b56 NORSPEC-322 NORSPEC-342 WIP fix black deferred impostors, lighting bugs remain 2013-08-06 18:02:26 -07:00
Graham Linden 5b400d50e1 NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha attachments on impostors 2013-08-06 14:16:46 -07:00
Oz Linden 629bda7cf3 merge changes for 3.6.2-release 2013-08-05 15:27:05 -04:00
Oz Linden 32b8d398ec increment viewer version to 3.6.3 2013-08-05 14:42:37 -04:00
Oz Linden c14ce46669 Added tag 3.6.2-release for changeset f6741d5fe8d6 2013-08-05 14:41:38 -04:00
Graham Madarasz (Graham Linden) fe69b4049b NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw without breaking glow (even for alpha-blended) faces 2013-08-05 10:16:17 -07:00
Graham Linden 614ee255c6 NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that works for both 2013-08-05 09:12:41 -07:00
Graham Linden 08e429e27d NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/non-ALM 2013-08-05 06:23:13 -07:00
Graham Linden 938ad0c640 NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials changes in CL 28424 2013-08-04 05:21:34 -07:00
Graham Linden 9557926fff NORSPEC-332 fix fullbright tex indexing fail 2013-08-03 08:25:03 -07:00
Graham Linden 14c7108ca3 NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow 2013-08-03 06:52:56 -07:00
Graham Linden 2d065562f1 NORSPEC-336 fix glow regression from 304 fix 2013-08-01 14:01:37 -07:00
Graham Madarasz (Graham Linden) 4a3c99beb2 NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle 2013-08-01 10:34:36 -07:00
Graham Linden 42ce98e8bf NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow 2013-07-30 13:44:12 -07:00
Graham Madarasz (Graham Linden) c1b3f363cc Merge vwr-dev-mat 2013-07-30 12:05:53 -07:00
Graham Madarasz (Graham Linden) f86a7c04d3 NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues 2013-07-30 11:33:58 -07:00
Aura Linden f48fedf84e Slowest debug in the west. 2013-07-29 21:45:51 -07:00
Aura Linden 8f5e2cd839 I love issues that only reproduce via teamcity 2013-07-29 19:16:00 -07:00
Graham Madarasz (Graham Linden) b44e7303d8 NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac 2013-07-29 18:59:45 -07:00
Graham Madarasz be89f2f8fb NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader 2013-07-28 18:29:51 -07:00
Graham Linden c5fc5d9b46 NORSPEC-323 fix norm/tangent gen for prim caps 2013-07-28 15:43:10 -07:00
Graham Linden d7edd0cfd8 Merge vwr-dev-mat 2013-07-28 14:28:46 -07:00
Graham Madarasz 0f5dbc1935 NORSPEC-314 fix the fullbright alpha mask logic 2013-07-28 14:03:56 -07:00
Graham Linden 50be9d611e NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler 2013-07-26 12:44:05 -07:00
Graham Linden 73703191e0 NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler 2013-07-26 12:44:05 -07:00
Aura Linden 7530e801f4 Kill all the vivox logs 2013-07-25 13:42:36 -07:00
Graham Linden 3045dd6c51 Make use of vertex_color selectable per shader with alphaF/alphaV again 2013-07-25 12:13:21 -07:00
Graham Linden 6d21cd2ae1 NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eyelashes 2013-07-25 11:09:45 -07:00
Graham Linden f357269c38 NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place 2013-07-25 09:36:13 -07:00
Graham Linden 24cef8d36b NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation fail 2013-07-24 17:43:56 -07:00
Graham Linden e21ab706b9 NORSPEC-324 when using display_gamma, actually set display_gamma 2013-07-24 15:43:38 -07:00
Graham Linden e681d19ea6 MATBUG-306 regression fix, vert color applied in wrong colorspace 2013-07-24 12:17:39 -07:00
Graham Linden d6b4124fb9 NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs match more closely 2013-07-24 11:21:40 -07:00
Graham Linden 7e2c4cd91d NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot atten 2013-07-24 08:26:28 -07:00
Graham Linden 4854444e24 MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
Graham Linden e290dd3fa1 NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects) 2013-07-24 04:03:27 -07:00