Dave Parks
8d20480c5f
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-28 18:06:21 +00:00
Runitai Linden
3efd4c50a0
SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometimes has stale texture state).
2021-10-22 16:56:20 -05:00
Dave Parks
d2dce17803
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-19 02:26:41 +00:00
Runitai Linden
4dedd706ae
SL-16189 Optimize bindBumpMap
2021-10-13 11:02:00 -05:00
Runitai Linden
a1e6cbe4a8
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushBatch
2021-10-13 10:35:39 -05:00
Graham Linden
4c3050a395
SL-10664, SL-10666
...
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.
Baseline for performance work.
2019-03-03 10:42:19 -08:00
Graham Linden
c1d2416826
EEP performance WIP
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Mods to improve alpha obj render performance.
Removes hacky fix for HUD elements getting atmospherics.
Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.
Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden
7e9033821a
De-duplicate deferred gbuffer access for getPosition/getNorm.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden
1df7760d31
SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
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Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Oz Linden
c8726aba30
remove execute permission from many files that should not have it
2015-11-10 09:48:56 -05:00
vyacheslavsproductengine
3f3bac5e91
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
2015-06-03 20:00:53 +04:00
vyacheslavsproductengine
5d70ea8d4f
Backed out changeset: ebdaabeef422
2015-06-03 19:57:01 +04:00
vyacheslavsproductengine
ae65d99dd9
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)
2015-06-03 18:04:17 +04:00
callum_linden
23711c9275
Rename llround(..) to ll_round(..) because of a collision with MS llround (long long round) in VS2013
2014-12-10 08:44:08 -08:00
simon
dc4c184696
Merge downstream version 3.7.8 code
2014-05-07 13:19:05 -07:00
simon
a5a0a0b136
Merge downstream code
2014-04-21 12:48:50 -07:00
simon
33dfc0a8a1
Pull in downstream -bear, viewer-release and become version 3.7.5
2014-03-26 10:04:53 -07:00
Dave Parks
816e8578f9
Backed out changeset: d0dfe3cda5b1
2014-04-16 13:21:06 -05:00
maksymsproductengine
6f33f9090b
MAINT-3827 FIXED crash in KDU texture decoding, likely out of memory
2014-03-20 19:21:52 +02:00
Xiaohong Bao
fe73339840
fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled.
2014-02-18 17:19:24 -07:00
Richard Linden
697d2e720b
renamed TimeBlock to BlockTimerStatHandle
2013-10-15 20:24:42 -07:00
Richard Linden
80dfbbaacd
merge from viewer-release
2013-10-08 11:59:24 -07:00
Richard Linden
cbe397ad13
changed fast timer over to using macro
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another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Richard Linden
e340009fc5
second phase summer cleaning
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Dave Parks
79029149a4
Automated merge with file:///F:%5Cviewer-bear
2013-06-21 12:51:29 -05:00
Graham Linden
0a61606b79
NORSPEC-251 fix issues with binding unloaded standard bumpmaps
2013-06-14 14:39:18 -07:00
Dave Parks
c3f14b915c
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-06-03 12:50:48 -05:00
Graham Madarasz
7c72222823
NORSPEC-158 fix issues with loading of bumpmaps on clean install
2013-05-30 17:43:14 -07:00
Dave Parks
933d4c40f4
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny descrepencies.
2013-05-23 12:47:52 -05:00
simon
ee2fce8790
Merge downstream code and viewer-beta
2013-05-09 14:10:45 -07:00
Graham Madarasz
fd447189c5
Merge 3.5.1 into Materials
2013-04-25 21:00:16 -07:00
Oz Linden
ddd5659f81
merge changes for DRTVWR-294
2013-04-19 10:11:29 -04:00
simon
b42b789723
Merge in downstream code (chui fixes, materials)
2013-04-11 16:18:34 -07:00
Graham Madarasz (Graham Linden)
7c242dae73
Fix Mac startup crash on unbind cube map if RenderDebugGL is on
2013-04-01 13:27:25 -07:00
Graham Madarasz
bf6182daa8
Update Mac and Windows breakpad builds to latest
2013-03-29 07:50:08 -07:00
Graham Madarasz (Graham)
4e81a84abd
Performance improvements. Faster threadsaferefcount, faster instancetracker, use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
2013-03-04 08:57:58 -08:00
Graham Madarasz (Graham)
df08808640
Improve perf of GLSL uniform lookups by name
2013-02-28 09:33:41 -08:00
Graham Madarasz (Graham Linden)
34158130b4
Help the hg stop worrying about comment-only diffs
2013-02-21 16:54:36 -08:00
Graham Madarasz (Graham Linden)
2fd0e6e8f9
Merge viewer-cat and resolve conflict with alternate self
2013-02-21 16:50:04 -08:00
Graham Madarasz (Graham Linden)
eb41cf7f76
For MAINT-755 Fix for unbinding cubemap causing false alarm in tex type checking code (OS X RenderDebugGL crash) Code review: Dav3p
2013-02-21 16:26:16 -08:00
Graham Madarasz (Graham Linden)
e2f3ea50d5
For MAINT-1291 Re-order cubemap disable and shader tex disable to avoid false alarm when using RenderDebugGL. Code Review: DaveP
2013-02-14 10:57:28 -08:00
Nyx Linden
11fe124ae9
merging in viewer-beta.
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
2013-01-24 16:22:49 -05:00
Don Kjer
1f6e20c5bb
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
2012-09-04 17:43:08 +00:00
Richard Linden
93578f7e51
Automated merge with http://bitbucket.org/lindenlab/viewer-cat
2012-08-24 16:31:29 -07:00
Richard Linden
a98c7e150b
llfasttimer cleanup
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removed unnecessary cache miss from fast timers
renamed llfasttimer_class back to llfasttimer
2012-08-06 16:08:04 -07:00
Dave Parks
096fe03786
MAINT-646 Faster traversal of render batch lists.
2012-06-01 14:27:04 -05:00
Dave Parks
f53fa08c70
MAINT-708 Use texture compression to minimize memory bloat (experimental)
2012-03-02 13:35:10 -06:00
Dave Parks
2b2a03b3c5
SH-2511 Fix for bumpmapped objects flickering.
2011-12-12 17:12:47 -06:00
Dave Parks
428b74f14b
SH-2652 Fix for black bands in high-res normal maps (break normal map generation up into tiles to handle the case where a normal map is higher resolution than the current window)
2011-11-08 13:11:29 -06:00
Dave Parks
dfe75ba0eb
SH-2610 Fix for black terrain when bump map is visible and shaders are not supported.
2011-10-24 12:35:53 -05:00