Commit Graph

102 Commits (4c2d4e32addd95dedf01acf254db9b41b0813fdb)

Author SHA1 Message Date
Dave Parks 25ede86382 SL-19172 Texture streaming tune up. Incidental decruft. 2023-03-10 10:52:35 -06:00
RunitaiLinden 7bd9d21e19
Optimizations, decruft, and intel compatibility pass (#53)
SL-18869, SL-18772  Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks 68da705f3b SL-18869 Optimizations -- Quiet command buffer -- VBO cache for UI et al and remove many unneeded VBO binds. 2023-01-10 18:42:09 -06:00
Dave Parks fdc0ea64f0 SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map rendering to a place where the main camera has taken a stab at object updates for this frame before shadow map rendering has at them. 2023-01-10 17:36:05 -06:00
Dave Parks b3fc82ff1d SL-18869 Optimizations -- decruftify LLVertexBuffer and make an optimal "renderShadowSimple" utility function for pushing vertex buffers only. 2023-01-09 13:05:32 -06:00
Brad Kittenbrink a887c486b4 Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 2022-11-28 16:24:53 -08:00
Brad Kittenbrink 0b188ac04e Merge remote-tracking branch 'origin/main' into DRTVWR-528 2022-11-28 14:33:27 -08:00
Dave Parks 8d2ac419b2 SL-18154 Profile guided optimizations vs release viewer. Trim some unused abilities and remove some more fast timers. 2022-11-16 14:49:17 -06:00
Dave Parks 843a5c287e SL-18485 Cleanup -- remove unused GLTF specific vertex attributes from LLVertexBuffer (blows past 16-attribute limit) 2022-11-14 11:40:18 -06:00
Cosmic Linden 9e7b725c15 SL-18485: Render GLTF materials with extension KHR_texture_transform with approprate texture transforms 2022-11-02 12:55:18 -07:00
Andrey Kleshchev 24fb2f8336 Merge branch 'master' (DRTVWR-548) into DRTVWR-559
# Conflicts:
#	indra/llrender/llgl.cpp
#	indra/llrender/llrendertarget.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
#	indra/newview/llfloaterpreference.cpp
#	indra/newview/llviewercontrol.cpp
#	indra/newview/llviewermenu.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
2022-10-21 18:19:27 +03:00
Geenz Linden db92f95649 Switch away from std::string
API expects const char* anyways.
2022-10-06 15:18:17 -04:00
Geenz be1cdc1aaa Initial pass at adding KHR_debug support
This still needs some work - I'm not super satisfied with the overall structure of the code.  Will continue to iterate as I add in proper RenderDoc support.
2022-10-05 09:48:18 -07:00
Howard Stearns 01d03edd85 SL-17967 - _ARB constant removal 2022-09-01 13:38:22 -07:00
Andrey Kleshchev 4cfa59d3f1 SL-17473 Viewer not clearing all Vertex Buffers in some cases
Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-05-26 22:43:12 +03:00
Dave Houlton 02c71b0ac2 Merge branch 'master' v 6.6.1 into DRTVWR-528 2022-05-26 11:18:44 -06:00
Dave Parks 724193e5b0 SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volatile members from LLVertexBuffer) 2021-11-23 20:46:27 +00:00
Dave Parks 8d20480c5f SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
Dave Parks 4e8cd9437b SL-16193 Fix for mesh selection outline not rendering correctly (and broken physics shapes display). 2021-10-26 14:07:00 +00:00
Runitai Linden 52e1a45659 SL-16166 Optimization pass on LLRenderPass::pushBatch 2021-10-12 14:46:19 -05:00
Dave Parks 78007d2592 SL-16088 Fix for stall from many calls to glGenBuffers. 2021-09-27 22:35:50 +00:00
Dave Houlton 5da88f5a80 SL-15221 add VBO dirty bit to avoid many per-frame checks 2021-05-06 14:52:47 -06:00
Dave Houlton ed7bff58c4 DRTVWR-525, improve dev's quality-of-life 2021-03-17 12:01:11 -06:00
Dave Houlton dab0948544 DRTVWR-525, improve dev's quality-of-life 2021-02-04 10:54:00 -07:00
Dave Houlton 126b91f8ee DRTVWR-440, make enabling GLdebug flag slightly less infinite-loopy 2020-03-26 10:24:25 -06:00
ruslantproductengine 0f690ab4da Add const 2018-01-30 17:07:27 +02:00
andreykproductengine 149b2d88dd MAINT-7228 Vertex buffer allocation failure handling 2017-11-01 19:36:13 +02:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Xiaohong Bao 0c60e32808 Merge 2013-10-21 16:57:38 -06:00
Dave Parks 0e116741a0 MAINT-2968 Fix for crash on AMD hardware running current drivers. 2013-10-10 18:00:11 -05:00
Richard Linden 80dfbbaacd merge from viewer-release 2013-10-08 11:59:24 -07:00
Richard Linden 12f0f8cb72 changed over to manual naming of MemTrackable stats
changed claimMem and disclaimMem behavior to not pass through argument
added more mem tracking stats to floater_stats
2013-10-01 13:46:43 -07:00
Graham Linden 95e34d86b9 The unbearable lightness of being norspec 2013-09-18 18:24:16 -07:00
Richard Linden e340009fc5 second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Dave Parks 79029149a4 Automated merge with file:///F:%5Cviewer-bear 2013-06-21 12:51:29 -05:00
Dave Parks c3f14b915c NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculator instead of binormal calculator, convert binormal centric code to tangent centric) 2013-06-03 12:50:48 -05:00
simon ee2fce8790 Merge downstream code and viewer-beta 2013-05-09 14:10:45 -07:00
Graham Madarasz fd447189c5 Merge 3.5.1 into Materials 2013-04-25 21:00:16 -07:00
Dave Parks fc4869fb78 NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps. 2013-03-29 16:13:36 -05:00
Graham Madarasz bf6182daa8 Update Mac and Windows breakpad builds to latest 2013-03-29 07:50:08 -07:00
Dave Parks 609ed855e1 MAINT-2371 More optimizations.
Reviewed by Graham
2013-03-04 18:01:42 -06:00
Dave Parks f5e5396c3a MAINT-2371 First set of profile guided optimizations.
Reviewed by Graham
2013-02-26 15:15:08 -06:00
Dave Parks b7cfd8c7f0 MAINT-616 Factor out calls to glGenFoo where possible, add setting to control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update 2012-05-21 23:33:25 -05:00
Dave Parks 89b0b6ac71 MAINT-616 Different VBO Pooling scheme -- populate VBO pool with buffers that are likely to be requested, but never reuse a previously used buffer. 2012-05-15 16:42:04 -05:00
Nat Goodspeed 0249a0d1e7 Automated merge with http://hg.secondlife.com/viewer-release 2012-04-26 14:07:09 -04:00
Dave Parks 3953477ee5 MAINT-708 Reduce amount of video memory consumed by vertex buffer objects. 2012-03-13 17:34:11 -05:00
Leslie Linden ae7d475aeb SH-2794, resolved merge conflict and corrected logic in LLVertexBuffer::determineUsage() to work the way it used to. 2012-02-06 12:43:23 -08:00
Brad Payne (Vir Linden) 344c46a20c merge, conflicts in llvertexbuffer.{h,cpp} 2012-02-06 15:08:41 -05:00
Dave Parks 17b21fc197 Fix for windows build 2012-01-26 12:50:24 -06:00
Leslie Linden 71a660e006 * Fixed up shader compilation errors to get lighting and shadows working again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.

Reviewed by davep.
2012-01-26 10:17:41 -08:00