Jonathan "Geenz" Goodman
892628c7f3
Quick fix for null pointer in LLDrawPoolWater
2025-02-23 12:54:50 -05:00
Jonathan "Geenz" Goodman
d450295cf5
Additional water fixes and tweaks. ( #3524 )
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* Incorporation of feedback for #3456
2025-02-11 13:49:24 -05:00
Jonathan "Geenz" Goodman
93a88e6025
Water Exclusion Surfaces ( #3517 )
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* #3455 Add support for water exclusion surfaces
2025-02-07 05:55:47 -05:00
Rye Mutt
212b1edd2d
Fix trying to bind to non-existent texunit sampler during water draw ( #2128 )
2024-08-01 22:50:23 +03:00
Ansariel
9fdca96f8b
Re-enable compiler warnings C4244 and C4396 except for lltracerecording.h and llunittype.h for now
2024-07-08 20:27:14 +02:00
Ansariel
4b52dd754b
Fix incorrect use of VX/VY/VZ/VW indices when color components are accessed
2024-06-10 19:30:17 +03:00
Ansariel
e2e37cced8
Fix line endlings
2024-05-22 22:40:26 +03:00
Ansariel
1b67dd855c
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
2024-05-22 19:04:52 +02:00
Andrey Lihatskiy
1b68f71348
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to LF, and trim trailing whitespaces as needed
2024-04-29 07:56:09 +03:00
Ansariel
60d3dd98a4
Convert remaining BOOL to bool
2024-02-21 23:14:31 +02:00
Dave Parks
f3b8714577
SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't like to read from a depth buffer that is bound for writing
2023-12-11 15:28:25 -06:00
Dave Parks
1c2410b8af
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code.
2023-02-03 19:45:31 -06:00
Dave Parks
715252e3fd
SL-19124 Fix for broken distortion map in water in reflection probes.
2023-02-01 10:32:08 -06:00
Dave Parks
a851aa83e7
SL-18958 Fix for broken water distortion map and depth buffer. Incidental decruft.
2023-01-24 12:50:17 -06:00
RunitaiLinden
7bd9d21e19
Optimizations, decruft, and intel compatibility pass ( #53 )
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-19 09:13:45 -06:00
Dave Parks
a2d17d3c1e
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-09 18:12:54 -06:00
Dave Parks
20c578b7ae
SL-18808 Fix for highlight transparent texture missing.
2022-12-13 11:40:14 -06:00
Dave Parks
03da83f235
SL-18788 Fix for legacy shiny not working until after restart when reflections probes are disabled.
2022-12-06 10:18:46 -06:00
Brad Kittenbrink
a887c486b4
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
2022-11-28 16:24:53 -08:00
Dave Parks
42ec639c86
SL-18190 Remove water reflection detail combo box and reimplement "Transparent Water" checkbox.
2022-10-12 14:46:51 -05:00
Dave Parks
b6e576c7c2
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remove some unused glsl files.
2022-10-11 20:20:39 -05:00
Dave Parks
9448db5d4a
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-10-06 18:40:01 -05:00
Dave Parks
30bcc7d6d5
SL-18190 WIP - Add refraction to water without splitting scene between above and below water
2022-10-05 08:11:33 -05:00
Dave Parks
1900df3615
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still busted). WIP on reflection probe/PBR driven water shader.
2022-10-04 12:20:19 -05:00
Dave Parks
8dc59e5ef3
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
2022-09-16 16:25:26 -05:00
Dave Houlton
02c71b0ac2
Merge branch 'master' v 6.6.1 into DRTVWR-528
2022-05-26 11:18:44 -06:00
Andrey Kleshchev
e0c4304e4a
Restored SL-15400, it got lost in an automatic merge
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Pausing clouds should not pause water
2022-04-19 21:15:58 +03:00
Dave Houlton
035b1996df
Merge branch 'master' into DRTVWR-528
2022-04-18 15:35:23 -06:00
Ptolemy
d7bb4cdc8d
SL-15861: Fix inconsistent additive light spanning 180 degrees for water angles in Mid quality.
2022-03-07 09:32:17 -08:00
Ptolemy
d38a273014
SL-16722 Fix void water not being rendered due to PR 782 skipping second pass of water rendering
2022-01-28 18:05:18 -08:00
Ptolemy
cfd39c3663
SL-16606: Add profiler category DRAWPOOL
2022-01-14 11:50:19 -08:00
Dave Houlton
d718f25f7d
SL-16461 disable occlusion-based reflection update
2021-12-09 10:50:50 -07:00
Dave Houlton
fab60f242e
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
2021-11-30 17:04:35 -07:00
Dave Houlton
3d1901dd4c
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
2021-11-30 17:04:35 -07:00
Dave Houlton
5fcea00c4f
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
2021-11-30 17:04:35 -07:00
Dave Houlton
68e09edad0
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
2021-11-30 17:04:35 -07:00
Dave Houlton
100f53dd5a
SL-13565 refactor (consolidate getters) water drawing
2021-11-22 15:22:29 -07:00
Dave Houlton
bb379cb8cc
SL-13565 disable reflection render pass when all non-void water is occluded
2021-11-22 15:22:28 -07:00
Andrey Kleshchev
7ce17542d4
DRTVWR-528 Reverting multiple commits due to moving them into D546 branch
...
This reverts commits
9b5b2eac82 SL-15933
53c0144dd2 SL-11687
492ea7c3a0 SL-16056
b854eceee3 SL-15391
921c3f5f69 SL-13561
639acb6ff7 SL-15333
2021-11-12 17:44:40 +02:00
Andrey Kleshchev
709184e0ff
SL-15993 Disabling transparent water should not disable advanced lighting
2021-11-12 17:34:27 +02:00
Dave Houlton
5e9351a41a
SL-13565 occlusion/reflection tracy markup
2021-11-04 16:19:18 -06:00
Andrey Kleshchev
9b5b2eac82
SL-15993 Disabling transparent water should not disable advanced lighting
2021-09-15 20:04:36 +03:00
Andrey Kleshchev
6a3e775dbb
SL-15400 Menu item "Pause Clouds" should not pause water
2021-06-30 22:14:45 +03:00
Andrey Lihatskiy
a2cb61d9f4
Merge branch 'master' into DRTVWR-507-maint
...
# Conflicts:
# indra/newview/pipeline.cpp
2020-09-28 22:08:48 +03:00
Andrey Kleshchev
812e6285c5
SL-12007 Toggling 'Transparent water' checkbox has no effect
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Opaque water is not compatible with ALM
2020-05-13 21:48:36 +03:00
Andrey Lihatskiy
7a311fe30e
Merge branch 'master' into DRTVWR-497
2020-04-20 21:21:12 +03:00
andreykproductengine
4f5d785226
SL-12014 Animesh is now a separate rendering type
2019-10-25 17:32:19 +03:00
Graham Linden
fac181b179
SL-11212
...
Calculate sunAngle2 correctly given light dir in new coord space.
2019-08-13 08:39:55 -07:00
Graham Linden
5937a42224
SL-10566, SL-10677
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Make sky updates only occur if the input atmospherics values have actually changed (perf optimization).
Make water rendering use specular color for coloring spec.
2019-08-12 14:25:35 -07:00
Graham Linden
158a0104c1
SL-11367
...
Use rotated lightnorm directly in water shader instead of forcing all shaders marked as water (including lighting) to get that norm
(where it would only affect Mid as only that graphics mode has atmospherics on but isn't using deferred rendering).
2019-06-06 15:55:50 -07:00