Dave Parks
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a2647e953a
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SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
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2023-02-07 18:25:22 -06:00 |
RunitaiLinden
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7bd9d21e19
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Optimizations, decruft, and intel compatibility pass (#53)
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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2023-01-19 09:13:45 -06:00 |
Dave Parks
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d27d23ab26
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SL-18852 Refactor GLTF material rendering to not be special compared to other types. Hook GLTF alpha masking up to highlight transparent.
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2022-12-16 11:12:06 -06:00 |
Dave Parks
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57c54ec4b7
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SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
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2022-12-16 08:59:02 -06:00 |
Dave Parks
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8155361355
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SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF specific shadow shader to multiply alpha.
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2022-10-28 11:19:43 -05:00 |
Dave Parks
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de4c018499
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SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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2022-10-19 14:41:17 -05:00 |
Dave Parks
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43822fa6e4
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SL-18190 Fix for texture animation not working on opaque PBR materials.
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2022-09-22 18:10:50 -05:00 |
Dave Parks
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abf788175c
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SL-18096 WIP -- partial support for double sided rendering. Shadow map and picking support TBD.
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2022-09-06 15:07:22 -05:00 |
Ptolemy
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7229dfcc59
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SL-17701: PBR: Add support for gltf Alpha MASK (cutoff)
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2022-09-02 16:12:49 -07:00 |
Ptolemy
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e81b149c4a
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Revert "SL-17703: PBR: Fix missing ORM to use 1,0,0"
If ORM is blank the roughness and metal are multiplied into a default white ORM texture. This reverts commit 71ae65ae17.
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2022-08-29 17:34:49 -07:00 |
Ptolemy
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71ae65ae17
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SL-17703: PBR: Fix missing ORM to use 1,0,0
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2022-08-29 14:06:48 -07:00 |
Dave Parks
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90bdeddb8f
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SL-17940 Fix for rigged attachments with PBR materials not rendering.
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2022-08-15 13:15:25 -05:00 |
Ptolemy
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7b54cf3793
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SL-17704: PBR: Use default normal map if one isn't provided
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2022-08-12 18:30:19 -07:00 |
Ptolemy
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6369180eae
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SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; removes need for redundant linear/sRGB conversions.
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2022-07-06 12:29:19 -07:00 |
Ptolemy
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402cbefc8f
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SL-17274: Cleanup incorrect emissive comment
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2022-06-27 15:01:13 -07:00 |
Brad Kittenbrink
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d9b3eef439
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Fix coding polict trigraphs check for DRTVWR-559
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2022-06-27 10:51:31 -07:00 |
Dave Parks
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9439c721f4
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SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
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2022-06-24 12:15:34 -05:00 |
Dave Parks
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088ddc28a4
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SL-17653 Fix writing of PBR materials to gbuffer.
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2022-06-23 23:43:41 -05:00 |
Ptolemy
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b5867cf5e6
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SL-17273: Fix drawpool to pass normal and spec map to PBR shader
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2022-06-23 14:43:48 -07:00 |
Dave Parks
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3400e5fd30
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SL-17284 Reflection probe tuning and optimization take 1
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2022-05-16 17:21:08 +00:00 |
Ptolemy
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54919fa749
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SL-17274: Stub for PBR DrawPool and shader
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2022-05-02 10:16:54 -07:00 |