Commit Graph

255 Commits (a9cf349de4fea24d0cc0ad659bde7327ec623005)

Author SHA1 Message Date
AndreyL ProductEngine c21396181b Merged in lindenlab/viewer-release 2018-11-14 22:47:31 +02:00
Brad Payne (Vir Linden) aacb7eb25f SL-9773 - treat animated object attachments the same as other rigged attachments for purposes of visibility in mouselook. 2018-10-01 16:11:09 +01:00
Graham Linden 00fe3e06e2 SL-6613 more fine-tuning of the logic around rigged alpha shadows to avoid issues when a diffuse texture with alpha is used with non-blended material diffuse alpha modes 2018-09-24 16:57:31 +01:00
Graham Linden 53abfe53bd SL-1835
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect.

Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely.

Fix highlightF shader compile error.
2018-09-18 17:53:35 +01:00
Graham Linden 50f6504d75 MAINT-9046 honor alpha mode none even when texture has alpha channel when checking state in avatar attachment shadow passes 2018-08-25 00:26:26 +01:00
Graham Linden b066310231 MAINT-9024 MAINT-9025 fix shadow render of materials objects to use alpha and don't draw MATERIAL_ALPHA content twice in shadow pass 2018-08-21 18:24:08 +01:00
Graham Linden 3237923e10 MAINT-3699 new shaders supporting alpha blend/mask rigged content.
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
2018-08-16 00:31:39 +01:00
Brad Payne (Vir Linden) 2a2046fd07 merge 2018-06-05 22:44:04 +01:00
Brad Payne (Vir Linden) ef264fd82e SL-838 - more checking of pool state when adding or removing rigged meshes 2017-12-08 15:42:29 +00:00
Brad Payne (Vir Linden) 5cbe057880 SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged faces 2017-12-08 15:20:28 +00:00
Brad Payne (Vir Linden) 4b439ff968 SL-704 - made avatar hierarchy more consistent by adding lluiavatar for viewer-local avs used in upload previews 2017-12-04 11:15:47 +00:00
Brad Payne (Vir Linden) 5c7f27562d merge 2017-11-29 23:40:12 +00:00
Brad Payne (Vir Linden) 2f1b75f03e SL-704 - first pass cleaning up comments. Also added LLControlAvatar::initInstance() as a potential hook for optimizations. 2017-11-16 19:24:53 +00:00
andreykproductengine 02e418a5cd MAINT-7228 Dummy triangle should use map instead of offset (in case of VBO) 2017-11-14 19:50:17 +02:00
andreykproductengine 6502e8bf33 MAINT-7228 Vertex buffer allocation failure handling 2017-11-14 18:55:36 +02:00
ruslantproductengine 51c5f6319c MAINT-6645 - Improvement - Agents that render as jelly dolls should have their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Stability improve.
2017-12-04 19:16:19 +02:00
andreykproductengine 149b2d88dd MAINT-7228 Vertex buffer allocation failure handling 2017-11-01 19:36:13 +02:00
Brad Payne (Vir Linden) c025939e42 MAINT-7857 - shadow fix for animated objects. 2017-10-27 15:10:26 +01:00
Brad Payne (Vir Linden) 96bc66a557 SL-779 - refactoring related to rigged-mesh determination. animated objects must contain some triangles even if not at the root 2017-10-25 20:16:39 +01:00
Brad Payne (Vir Linden) c5dc0ee36e SL-704 - code cleanup 2017-06-09 21:13:54 +01:00
Brad Payne (Vir Linden) c9baf4c661 SL-691,SL-694 - viewer can animate objects based on server messaging. First end-to-end demo for animated objects. 2017-06-07 14:23:49 +01:00
AndreyL ProductEngine f53e142e7d MAINT-7128 Crash in LLDrawable::cleanupReferences - more informative logging 2017-03-30 00:22:36 +03:00
Brad Payne (Vir Linden) 93db7eacbd SL-540 - fix for regression in handling of out-of-range joint indices in skin weights 2016-11-30 14:03:54 -05:00
Brad Payne (Vir Linden) 5fb30e5ad3 MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. 2016-11-11 09:37:45 -05:00
Brad Payne (Vir Linden) 8230a9937f MAINT-6841 - removed the joint remapping code, since it was designed to support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code. 2016-10-18 16:05:35 -04:00
Brad Payne (Vir Linden) 278825191b TEST - non-SSE code path for matrix ops used in mesh skinning. 2016-08-23 15:08:14 -04:00
Brad Payne (Vir Linden) f47ceb47bb merged jelly-doll viewer-release into bento 2016-05-21 08:15:28 -04:00
Oz Linden 950c41d184 merge 4.0.4-release and MAINT-5974 2016-05-06 10:28:42 -04:00
ruslantproductengine 7f077a5e3a MAINT-6326 [QuickGraphics-RC] Blingposter avatars are all full bright white when basic shaders are disabled. 2016-04-21 22:09:40 +03:00
ruslantproductengine 503dc6ee65 MAINT-6317 [QuickGraphics-RC] Some rigged mesh attachments render fully on jellybaby avatars when ALM is enabled
FIXED
- remove global identifier for the black texture
- add black texture 2x2x3 localy on apllication startup
- add special flag to LLViewerFetchedTexture for protect from removing
2016-04-21 12:47:49 +03:00
Oz Linden ded162be60 fix merge error for specular rendering on impostors 2016-03-22 16:30:59 -04:00
Oz Linden 5822fb00b6 merge DRTVWR-398 build cleanup fixes 2016-03-07 12:41:11 -05:00
ruslantproductengine 0ffc4f2667 MAINT-5700 [QuickGraphics-RC] Blocked avatars should always be derendered 2016-03-02 18:35:43 +02:00
ruslantproductengine d4cb7f450d MAINT-5022 [QuickGraphics] Materials should not be applied to simple imposters
Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c"
will exist on data server.
2016-02-19 18:03:34 +02:00
Brad Payne (Vir Linden) 7b410df303 SL-124 WIP - cleanup of comments and test code before going to project viewer. 2015-11-25 15:07:26 -05:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
Brad Payne (Vir Linden) d365aa10f1 SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap weights where needed. Warn that related debug settings require restart to take effect. 2015-10-21 16:47:03 -04:00
Brad Payne (Vir Linden) 6c6a95478e SL-234 WIP - remap skin weights to match included-joint logic 2015-10-19 16:32:49 -04:00
Brad Payne (Vir Linden) 58992e2cb4 SL-234 WIP - Track which joints are part of base skeleton, remap non-base ones when not being rendered. 2015-10-16 15:05:29 -04:00
Oz Linden 69ff937e47 merge changes for 3.8.5-release 2015-10-13 08:43:03 -04:00
Brad Payne (Vir Linden) 5b58bfb937 SL-234 WIP - mac build fix 2015-10-07 18:50:33 -04:00
Brad Payne (Vir Linden) 74b8a48764 SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding shaders 2015-10-07 15:38:40 -04:00
Oz Linden 9757c3a7fa merge changes for 3.8.4-release 2015-09-29 15:24:03 -04:00
Brad Payne (Vir Linden) 5460c0f4c8 SL-227 WIP - standardize usage of shared skinning code and handle additional error case in weights. 2015-09-28 11:53:01 -04:00
Brad Payne (Vir Linden) 924e4292e7 SL-227 WIP - trimmed unused code. 2015-09-24 13:29:57 -04:00
Brad Payne (Vir Linden) 2da22ad9fc SL-227 WIP - initial pass at consolidating skinning code. Less duplication of functionality, still needs more cleanup. 2015-09-24 11:35:19 -04:00
Oz Linden ae7d13ff2c revert change for MAINT-5022; it is causing other rendering problems that are worse (it looks like reflections or shinyness on all muted avatars, and the colors become very very dark) 2015-09-23 11:38:11 -04:00
Brad Payne (Vir Linden) 7f19cb367e merge 2015-09-14 11:05:08 -04:00
Brad Payne (Vir Linden) 6b2c1d5f10 SL-133 WIP, SL-134 WIP - more extra joint handling 2015-09-14 11:01:22 -04:00
vyacheslavsproductengine 2ee30986cd MAINT-5022 FIXED (don't perform material if an avatar isTooComplex()) [QuickGraphics] Materials should not be applied to simple imposters. 2015-09-10 22:31:06 +03:00