Graham Linden
b9cd2ca790
SL-11085
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Reduce spec bloom further.
2019-05-14 08:24:23 -07:00
Graham Linden
a984c5e66a
Merge
2019-05-14 07:57:35 -07:00
Graham Linden
041d92b6bd
Force file update.
2019-05-14 07:56:41 -07:00
Graham Linden
b143aa96fc
SL-10856
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Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range.
Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-13 15:33:48 -07:00
Graham Madarasz
4e9111bbd4
Merged in Ansariel/viewer-eep-mergefix (pull request #390 )
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Fix merge error
2019-05-13 20:58:25 +00:00
Graham Madarasz
3f22cc70fb
Merged in andreykproductengine/maint-eep (pull request #385 )
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SL-9684 Fixed editor edits environment that was freshly applied from same editor
Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2019-05-13 20:57:42 +00:00
Graham Madarasz
5196b7eac9
Merged in graham_linden/viewer-eep-g (pull request #391 )
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SL-10996, SL-11149
2019-05-13 20:57:11 +00:00
Graham Linden
61c2f39021
SL-11107
2019-05-13 13:54:55 -07:00
Graham Linden
0412bfdd72
SL-11149
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More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-13 12:10:05 -07:00
Ansariel
0d674ea43f
Fix merge error
2019-05-13 20:32:17 +02:00
Graham Linden
5da1f812dc
Merge
2019-05-13 09:50:09 -07:00
Graham Linden
27c96405a4
SL-10996
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Restore old sun matrix gen code.
Make sky use correct colorspace.
Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
2019-05-13 09:49:53 -07:00
maxim_productengine
ce910edb0e
SL-11150 FIXED [EEP] Settings names get truncated.
2019-05-13 16:28:33 +03:00
Graham Madarasz
f9b6293e85
Merged in graham_linden/viewer-eep-g (pull request #388 )
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SL-11149
2019-05-09 23:44:40 +00:00
Graham Linden
17655e576f
SL-11149
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Fix fullbright colorspace handling and atmo transport.
2019-05-09 16:43:02 -07:00
Rider Linden
50779d12f3
Merge
2019-05-09 16:14:51 -07:00
Rider Linden
61c2f820b4
SL-11008: Do not adjust imported windlight density and distance multipliers.
2019-05-09 14:16:01 -07:00
Graham Linden
fe734ddf07
SL-11056
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Make OpenGL 3.3 cards not false alarm on version 140 shader reqs.
Makes deferred rendering work on low-end GPUs more often.
2019-05-09 13:14:24 -07:00
Graham Linden
4fe71c1da4
SL-11109
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Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings.
Make shadow/shadowAlphaMask use consistent varying and output.
Also fixes bug with 0% and 1% transparency providing varying different visual results.
2019-05-09 08:49:02 -07:00
andreykproductengine
ba7ad1af72
SL-9684 Fixed editor edits environment that was freshly applied from same editor
2019-05-09 16:18:44 +03:00
Graham Linden
cd6044ed7a
Merge viewer-release 6.2.2
2019-05-08 17:38:13 -07:00
Rider Linden
22fc3409f4
SL-10878: Update default day cycle asset ID
2019-05-08 14:30:09 -07:00
Graham Linden
42fa05bd4c
Remove unref'd vars for Clang.
2019-05-08 12:49:02 -07:00
Graham Linden
605c9c1966
Fix merge fail.
2019-05-08 11:42:31 -07:00
Graham Linden
b5055e8907
Fix version to be bumped as we're an RC.
2019-05-08 09:32:34 -07:00
Graham Linden
470d1595cc
Merge viewer-release
2019-05-08 09:30:39 -07:00
Graham Linden
06097302f4
SL-11108
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Remove tweaks to combine cascade results.
2019-05-07 16:42:38 -07:00
Graham Linden
989de25f18
SL-11086
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Re-fix sun/moon glow factor and make it depend on moon brightness.
Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07 16:32:34 -07:00
Graham Linden
d3cf82969a
SL-11105
2019-05-07 15:39:01 -07:00
Graham Linden
a1e8042c1f
SL-11055, SL-10966, SL-11087
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Make haze look more like WL.
Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07 15:36:43 -07:00
Graham Linden
570bbdb779
Fix diffuse boost which we don't want underwater, but do want in other cases.
2019-05-07 15:09:30 -07:00
Nat Goodspeed
34322f8f37
increment viewer version to 6.2.2
2019-05-07 15:24:01 -04:00
Nat Goodspeed
031ebc8d6d
Added tag 6.2.1-release for changeset 706bdc7e25c6
2019-05-07 15:24:00 -04:00
Graham Linden
c61f73321d
SL-11102, SL-11103
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Fix diffuse boost in deferred lighting to match non-deferred.
Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
2019-05-06 16:29:06 -07:00
Graham Linden
ac080210a8
Make underwater shader output linear (refracted image was in wrong colorspace).
2019-05-06 11:18:31 -07:00
Graham Linden
161d9993a5
SL-10946
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Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map.
2019-05-06 11:11:03 -07:00
Graham Linden
21c1941a4f
Fix missin atten and atten only applied when da > 0 in material and alpha shaders resp.
2019-05-06 10:16:31 -07:00
Graham Linden
a4b279444e
SL-11080
2019-05-04 10:56:16 -07:00
Graham Linden
4239705608
Fix broken water reflection/refraction mix.
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Restore 1.0 alpha to prevent atmo being applied directly to water.
Fix broken shadow frust generation.
2019-05-04 09:11:59 -07:00
Graham Linden
24acb7d5c3
Fix some line-endings to be newline only.
2019-05-03 14:58:51 -07:00
Rider Linden
217c6a86ec
Merged in graham_linden/viewer-eep-rc-fixes (pull request #378 )
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SL-11087, SL-11086, SL-11092, SL-11075, SL-11070, SL-11090, SL-11085
2019-05-03 20:52:10 +00:00
Graham Linden
89c24095c6
SL-11085
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Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
2019-05-03 12:02:59 -07:00
Graham Linden
8d32aade01
SL-11090
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Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-03 11:45:17 -07:00
Graham Linden
6d13430d78
Make sure cloud_color has non-garbage alpha (no offense to 4.59e-41).
2019-05-03 10:33:30 -07:00
Graham Linden
944d36a62f
Disable nSight (so we don't break the snapshots).
2019-05-03 10:13:40 -07:00
Graham Linden
1522a99024
SL-11070
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Gave clouds the Bob Ross treatment.
2019-05-03 10:12:56 -07:00
Graham Linden
9c23ede979
SL-11075
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Make alpha shader apply vert color everywhere.
2019-05-03 09:12:53 -07:00
Graham Linden
906b0be675
SL-11087, SL-11086, SL-11092
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Fix sun/moon glow factor bustage.
Make darkness an option.
Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-03 08:47:13 -07:00
Graham Linden
c4032528af
Roll back sRGB decode changes from contrib for now.
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Fix direct light matching across alpha/blended-material/deferred.
Get diffuse lighting to match from Low to Ultra.
2019-05-02 13:49:35 -07:00
maxim_productengine
f67fe8fce7
SL-10833 Restore missing code after a merge
2019-05-02 13:45:40 +03:00