Commit Graph

28708 Commits (62011c2871bdb09b92c56d2959eed64ba6ec3e1f)

Author SHA1 Message Date
Graham Linden 62011c2871 Fix merge issues from genBBoxes optimizations fighting with genBBoxes optimizations and missing statics 2013-08-19 12:56:04 -07:00
Graham Linden 3f186aab77 Merge in viewer-release 2013-08-19 12:10:40 -07:00
Oz Linden 171089207b increment viewer version to 3.6.4 2013-08-19 14:51:04 -04:00
Oz Linden 739327bb02 Added tag 3.6.3-release for changeset fe4f7c5e9fd2 2013-08-19 14:50:38 -04:00
Graham Linden 80256fdbf5 NORSPEC-349 make render targets use original formats when resizing impostors and fix alpha for deferred impostor shader 2013-08-15 10:07:41 -07:00
Graham Linden dc63061714 NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking obey vertex alpha 2013-08-15 09:37:54 -07:00
Graham Linden 141c34cff4 NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy unsightly blemishes, boxes, and the occasional extra wing. 2013-08-15 08:00:47 -07:00
Graham Linden 8f4a481610 NORSPEC-342 add simple pass type to things rendered for impostors to fix missing shoes/belts/handbags/cigarettecases/etc 2013-08-14 16:31:50 -07:00
Graham Linden 5fb214a37f NORSPEC-342 fix the invisi-feet 2013-08-13 20:30:07 -07:00
Graham Linden e586f0325f NORSPEC-342 tweak shader to work on mac og glsl 2013-08-12 17:45:11 -07:00
Graham Linden a43a762c0d NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels in impostor rendering 2013-08-12 17:22:47 -07:00
Graham Linden 51dfcb9c67 NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth for mostly-transparent buffer pixels, aka hair in ALM only 2013-08-12 15:55:25 -07:00
Graham Linden 61129c73c9 NORSPEC-346 fix knock-on causing alpha mask edits to cause materials to get removed and revert to alpha blend 2013-08-12 10:12:09 -07:00
Graham Linden c93354cfcf Merge vwr-dev-mat 2013-08-11 08:50:44 -07:00
Graham Linden e34f088104 NORSPEC-341 fix issues with water reflection coloring and abnormals 2013-08-11 08:49:05 -07:00
Graham Linden 9c1b45b167 NORSPEC-343 fix oversight and actually apply override to new material when no alpha is present 2013-08-07 17:23:23 -07:00
Graham Madarasz (Graham Linden) 79686b6974 NORSPEC-342 fix alpha objects appearing black in impostor images 2013-08-07 16:30:27 -07:00
Graham Linden e156e3ff32 NORSPEC-343 protect against edits that would set non-alpha faces to diffuse alpha mode blend 2013-08-07 15:37:53 -07:00
Graham Linden f3952f9a8d NORSPEC-329 fix mangling of diffuse alpha mode by material edits when only one face really has alpha 2013-08-07 13:35:08 -07:00
Graham Linden bfe2377a9a NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors 2013-08-07 08:42:35 -07:00
Graham Madarasz (Graham Linden) 83fa549b56 NORSPEC-322 NORSPEC-342 WIP fix black deferred impostors, lighting bugs remain 2013-08-06 18:02:26 -07:00
Graham Linden 5b400d50e1 NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha attachments on impostors 2013-08-06 14:16:46 -07:00
Oz Linden 629bda7cf3 merge changes for 3.6.2-release 2013-08-05 15:27:05 -04:00
simon b50f54db59 Merge viewer-release with Vivox code 2013-08-05 12:03:00 -07:00
Oz Linden 32b8d398ec increment viewer version to 3.6.3 2013-08-05 14:42:37 -04:00
Oz Linden c14ce46669 Added tag 3.6.2-release for changeset f6741d5fe8d6 2013-08-05 14:41:38 -04:00
Graham Madarasz (Graham Linden) fe69b4049b NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw without breaking glow (even for alpha-blended) faces 2013-08-05 10:16:17 -07:00
Graham Linden 614ee255c6 NORSPEC-336 intentionally rebreak 304 to fix glow while we find a fix that works for both 2013-08-05 09:12:41 -07:00
Graham Linden 08e429e27d NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/non-ALM 2013-08-05 06:23:13 -07:00
Graham Linden 938ad0c640 NORSPEC-305 -NORSPEC-335 fix scale and HUD anim regression from materials changes in CL 28424 2013-08-04 05:21:34 -07:00
Graham Linden 9557926fff NORSPEC-332 fix fullbright tex indexing fail 2013-08-03 08:25:03 -07:00
Graham Linden 14c7108ca3 NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow 2013-08-03 06:52:56 -07:00
Graham Linden 2d065562f1 NORSPEC-336 fix glow regression from 304 fix 2013-08-01 14:01:37 -07:00
simon 570884d730 MAINT-2958 : "Mute Particle Owner" should be "Block Particle Owner" 2013-08-01 12:46:14 -07:00
simon 440e576f86 MAINT-2949 : Objects across the sim border do not render when approached. Added
missing code block from previous change as per Dave P's advice
2013-08-01 11:38:17 -07:00
Graham Madarasz (Graham Linden) 4a3c99beb2 NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle 2013-08-01 10:34:36 -07:00
simon 6db14e3988 MAINT-2913: crash in LLCamera::AABBInFrustum. Tried to make array indexes
bullet-proof.  Reviewed by Kelly
2013-07-30 15:12:02 -07:00
Graham Linden 42ce98e8bf NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow 2013-07-30 13:44:12 -07:00
Graham Madarasz (Graham Linden) c1b3f363cc Merge vwr-dev-mat 2013-07-30 12:05:53 -07:00
Graham Madarasz (Graham Linden) f86a7c04d3 NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues 2013-07-30 11:33:58 -07:00
Aura Linden f48fedf84e Slowest debug in the west. 2013-07-29 21:45:51 -07:00
Aura Linden 8f5e2cd839 I love issues that only reproduce via teamcity 2013-07-29 19:16:00 -07:00
Graham Madarasz (Graham Linden) b44e7303d8 NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac 2013-07-29 18:59:45 -07:00
Graham Madarasz be89f2f8fb NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader 2013-07-28 18:29:51 -07:00
Graham Linden c5fc5d9b46 NORSPEC-323 fix norm/tangent gen for prim caps 2013-07-28 15:43:10 -07:00
Graham Linden d7edd0cfd8 Merge vwr-dev-mat 2013-07-28 14:28:46 -07:00
Graham Madarasz 0f5dbc1935 NORSPEC-314 fix the fullbright alpha mask logic 2013-07-28 14:03:56 -07:00
Graham Linden 50be9d611e NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler 2013-07-26 12:44:05 -07:00
Graham Linden 73703191e0 NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler 2013-07-26 12:44:05 -07:00
Aura Linden 7530e801f4 Kill all the vivox logs 2013-07-25 13:42:36 -07:00