Commit Graph

52479 Commits (895db142ee9224e1b8e4d2fc6348dc1801bea0dc)

Author SHA1 Message Date
Andrey Kleshchev 895db142ee #4291 Uploading without a .bin silently fails 2025-06-26 23:27:48 +03:00
Andrey Kleshchev 8c9d0c6145 #4142 Joint grouping and stripping
Viewer only supports 110 joints at a time, when model has more bones
than that importer has to strip some, use groups for stripping.
2025-06-26 02:39:21 +03:00
Andrey Kleshchev 4a40eaa87f #4142 Add missed message 2025-06-25 09:28:51 +03:00
Andrey Kleshchev c404b93759 #4148 Fix collision bones 2025-06-25 09:28:51 +03:00
Andrey Lihatskiy 781d9fa481 Use latest release for changelog 2025-06-24 01:29:58 +03:00
Andrey Lihatskiy 9e87757a5b #4257 Use filename as model initial name 2025-06-24 00:57:38 +03:00
Andrey Lihatskiy 1a6e328611 #4204 Remove more unused code 2025-06-19 23:52:37 +03:00
Andrey Lihatskiy 2083e652fe
#4204 Unused code cleanup (#4278) 2025-06-19 20:57:44 +03:00
Andrey Kleshchev f5320302d4 #4214 Revert and remake "weights remap"
This reverts commits fe10a83f69
and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574..
2025-06-19 20:50:29 +03:00
Andrey Kleshchev 5bc92322e9 #4250 Crash uploading a dae model 2025-06-19 18:54:03 +03:00
Andrey Lihatskiy 5099401a53 #4204 Log embedded texture extraction failure 2025-06-18 18:14:59 +03:00
Andrey Lihatskiy 68dc0919b3 #4204 Don't show material editor with model loader 2025-06-18 16:57:16 +03:00
Andrey Lihatskiy bb45bfae0d #4204 Fix GLTF texture loading to match DAE loader behavior 2025-06-18 16:57:16 +03:00
Andrey Kleshchev 46aeaf4803 #4242 Support splitting of gltf faces that are over 16bit limit 2025-06-18 10:11:47 +03:00
Andrey Kleshchev 54660c8931 #4147 Joint Overrides #3
Remande skeleton translation from default skeleton to overriden skeleton
2025-06-13 21:49:02 +03:00
Andrey Kleshchev 8322a9a61e #4147 Joint Overrides #2 2025-06-12 15:55:47 +03:00
Andrey Kleshchev e2c76ec70d #4147 Move mAlternateBindMatrices
For reduced log spam and calculutions and to make further modifications
easier.
2025-06-12 01:02:56 +03:00
Andrey Lihatskiy 1132b19c06 #4114 Improve GLTF mesh uploader log 2 2025-06-11 14:07:08 +03:00
Maxim Nikolenko 48eb8a2efe
#4147 Joint override 2025-06-11 01:21:45 +03:00
Andrey Lihatskiy 98abff90a7 #4248 Add safety checks to LLMeshSkinInfo::asLLSD() 2025-06-11 00:49:22 +03:00
Andrey Kleshchev db95731391 #4148 Skeleton Translation #3
'non joints' also need adjustments
2025-06-11 00:17:58 +03:00
Andrey Kleshchev fe10a83f69 #4214 Weights and Joints remap #2 2025-06-11 00:17:58 +03:00
Andrey Lihatskiy b3fd05fa97 #4114 Improve GLTF mesh uploader log 2025-06-10 20:00:32 +03:00
Andrey Kleshchev 4bbd6319c7 #4148 Skeleton Translation #2 2025-06-10 19:48:29 +03:00
Andrey Lihatskiy b4fb66c4a2 #4170 Use GLTF scene definition for node traversal
Process nodes through the scene hierarchy as defined in the GLTF file
instead of attempting to reconstruct parent-child relationships.
This ensures proper import of models created by GLTF transform tools.
2025-06-09 22:58:57 +03:00
Andrey Kleshchev b20d10c0cc #4148 Skeleton Translation 2025-06-09 20:06:01 +03:00
Andrey Lihatskiy 6924862d2e #4170 Follow-up: Optimize GLTF node hierarchy traversal 2025-06-09 18:19:35 +03:00
Andrey Lihatskiy 689b829b67 #4170 Fix GLTF import missing mesh parts from transform tools
Process entire node hierarchy instead of only nodes with meshes.
GLTF transform tools often create intermediate transform nodes
without meshes that were being skipped, causing child meshes
to be omitted from import.
2025-06-09 17:04:49 +03:00
Andrey Lihatskiy 35398524e5 Fix split model vertex/joint remapping to use correct model variable 2025-06-09 17:04:49 +03:00
Andrey Kleshchev 74d990872c #4214 Fix material upload 2025-06-05 21:44:11 +03:00
Andrey Kleshchev 08f6f5c697 #4214 Weights and Joints remap 2025-06-05 01:14:50 +03:00
Andrey Kleshchev 11ece6840b #4214 Support mesh splitting for meshes with more than 8 materials 2025-06-05 01:14:50 +03:00
Andrey Kleshchev acd4de6658 #4080 Rigged mesh support #7 2025-06-04 01:45:27 +03:00
Andrey Lihatskiy b322b3f6f1 #4097 Fix crash in LLGLTFLoader::populateModelFromMesh() 2025-06-03 14:04:58 +03:00
Maxim Nikolenko 4ae9b7b245
#4203 show valid log info about 16 bit limit 2025-06-02 19:43:48 +03:00
Andrey Lihatskiy 7aea88fb84 Use awk to make PV channel name 2025-05-31 01:40:34 +03:00
Andrey Kleshchev bd7e79df36 #4191 Crash opening a gltf model 2025-05-31 01:21:19 +03:00
Maxim Nikolenko 136149d1a1
#4191 skip loading model compressed with Draco 2025-05-30 03:06:33 +03:00
Maxim Nikolenko be40d20bca
#4190 provide unsupported extension info in log 2025-05-29 20:20:29 +03:00
Andrey Lihatskiy 3375fb1348
Merge pull request #4182 from secondlife/main
GLTF Mesh Import: Post-release merge
2025-05-28 21:39:43 +03:00
Andrey Kleshchev 0dbf2b40f6 #4080 Fix gltf crash when opening 2025-05-28 21:07:17 +03:00
Andrey Kleshchev 4c60231c3f #4080 Rigged mesh support #6
For now not touching normalizeVolumeFaces() to not brick dae upload
2025-05-28 20:19:11 +03:00
Jonathan "Geenz" Goodman de8275b14b
Merge pull request #3861 from secondlife/release/2025.04
Release/2025.04
2025-05-28 11:36:40 -04:00
Andrey Kleshchev 078cc9b0c1 #4080 Rigged mesh support #5 2025-05-28 10:07:19 +03:00
Andrey Lihatskiy ab13373f0b #4157 Improve "Unable to upload material" error message 2025-05-27 22:35:56 +03:00
Maxim Nikolenko 0d99487d46
#4107 upload the model ignoring unsupported extension 2025-05-27 20:28:00 +03:00
Andrey Lihatskiy 3f0aa3383a #4109 Improve LLGLTFLoader::computeCombinedNodeTransform() 2025-05-27 01:54:05 +03:00
Andrey Kleshchev d9d800886d #4080 Rigged mesh support #4 2025-05-26 22:19:51 +03:00
Andrey Lihatskiy a364b5ee1d #4109 Add validation for non-triangulated geometry in GLTF loader 2025-05-26 17:45:57 +03:00
Andrey Kleshchev d342aa79c2 #4080 Rigged mesh support #3 2025-05-26 17:43:12 +03:00