Ansariel
98a96cf033
Revert "tentative workaround for gcc c++20 std::lerp clash"
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This reverts commit 19999b5858 .
2025-03-08 23:46:30 +01:00
Beq
19999b5858
tentative workaround for gcc c++20 std::lerp clash
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We may revert this for a better less dispruptive solution if we can find one.
2025-03-08 17:19:19 +00:00
PanteraPolnocy
f1090e2f61
Synch / clean up panel_progress.xml for all applicable translations
2025-03-08 15:09:33 +01:00
PanteraPolnocy
a6a79ee904
FIRE-35237, FIRE-35235 Chinese (by 小滢 Zi Ying), Russian (by Romka Swallowtail) and Polish translation updates
2025-03-08 14:57:23 +01:00
Ansariel
aed5b4402a
Merge branch 'main' of https://github.com/secondlife/viewer
2025-03-07 17:19:17 +01:00
Ansariel
6522975250
Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm
2025-03-07 17:19:04 +01:00
Jonathan "Geenz" Goodman
e6927d8a07
Merge pull request #3304 from secondlife/release/2024.12-ForeverFPS
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2024.12 ForeverFPS
2025-03-06 15:23:54 -05:00
PanteraPolnocy
eceef94d5b
FIRE-35181 Chinese Translation cleanup, by 小滢 Zi Ying
2025-03-05 14:29:38 +01:00
Beq
515e5773a3
Improve debug and eliminate some potential buffer overrun in debug
2025-03-04 01:51:39 +00:00
Beq
bdaf67912e
ignore a few of the upstream merges of white space changes that hide blame
2025-03-04 01:49:53 +00:00
Beq
078e5d1c5a
update contributors (Dax Dupont)
2025-03-03 21:04:40 +00:00
Beq Janus
45cf0c3ce8
Merge pull request #82 from DaxDupont/hid-fix
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[FIRE-10419 & FIRE-32546] Selectively process devices based on CLSID to prevent stuttering
2025-03-03 15:50:31 +00:00
Beq Janus
bd010d1a87
Merge pull request #85 from FirestormViewer/dependabot/github_actions/dawidd6/action-download-artifact-9
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Bump dawidd6/action-download-artifact from 8 to 9
2025-03-03 14:11:05 +00:00
PanteraPolnocy
cc6a73cdd2
Traslations: Remove few orphaned phototools entires
2025-03-03 14:33:50 +01:00
PanteraPolnocy
1f08360a64
FIRE-35207 Russian translation update, by Romka Swallowtail
2025-03-03 14:31:20 +01:00
PanteraPolnocy
e68352e057
FIRE-35222 French translation update (Sun/Moon panel), by Laurent Bechir
2025-03-02 18:11:00 +01:00
PanteraPolnocy
9661d073a8
Small fix for French I forgot about
2025-03-02 17:31:57 +01:00
PanteraPolnocy
1869336984
FIRE-35205 French translation update, by Laurent Bechir
2025-03-02 17:27:56 +01:00
PanteraPolnocy
9f04223c0b
FIRE-35181 Chinese Translation Update, by 小滢 Zi Ying
2025-03-02 15:08:09 +01:00
PanteraPolnocy
0c7b453c11
Do not duplicate panel name in XML
2025-03-01 16:40:12 +01:00
PanteraPolnocy
5cf357d213
Adjusting tooltips in Polish as well
2025-03-01 15:33:12 +01:00
Ansariel
fcab43be03
Do not incentivize users to crank up LOD up to 4 and remove tourist guide style tooltips
2025-03-01 13:42:00 +01:00
dependabot[bot]
fac553388a
Bump dawidd6/action-download-artifact from 8 to 9
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Bumps [dawidd6/action-download-artifact](https://github.com/dawidd6/action-download-artifact ) from 8 to 9.
- [Release notes](https://github.com/dawidd6/action-download-artifact/releases )
- [Commits](https://github.com/dawidd6/action-download-artifact/compare/v8...v9 )
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updated-dependencies:
- dependency-name: dawidd6/action-download-artifact
dependency-type: direct:production
update-type: version-update:semver-major
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Signed-off-by: dependabot[bot] <support@github.com>
2025-03-01 10:11:36 +00:00
PanteraPolnocy
dcb5b0ce29
Updated Polish translation
2025-03-01 06:05:02 +01:00
Ansariel
16e5677c99
Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm-foreverfps
2025-03-01 00:35:19 +01:00
Ansariel
49a6b228aa
Merge branch 'release/2024.12-ForeverFPS' of https://github.com/secondlife/viewer
2025-03-01 00:34:45 +01:00
minerjr
55a39da74e
FIRE-35081 Blurry prims not changing with graphics settings, not happening with SL Viewer - cont.
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Refined the logic for the textures to include animated textures to not be downscaled They are not forced to be high boost level.
Update the logic of how to process the on screen max vsize to be simpler.
Added split time max_time for the updateImagesCreateTextures, as originally they were two different functions and can save doubled the time for each.
Added time limit on LLViewerObjectList::updateApparentAngles, as it it affects the Textures in the texture list and worked on a fixed # of objects per frame and each object is variable in the amount of processing required, affecting frame rate and # of textures updated.
2025-02-27 08:55:47 -04:00
Andrey Kleshchev
42ceac9695
Revert "#2639 GPU test twice to fix misreported bandwidth ( #3558 )"
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This reverts commit b0d80552b3 .
2025-02-26 20:14:39 +02:00
Maxim Nikolenko
bc02334284
#3270 use TELEPORT_LOCAL when teleporting within a region via landmark
2025-02-26 15:35:04 +02:00
Ansariel
e518cba882
Merge branch 'release/2024.12-ForeverFPS' of https://github.com/secondlife/viewer
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# Conflicts:
# indra/llrender/llfontfreetype.h
2025-02-26 10:04:47 +01:00
Ansariel
645c76be61
Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm
2025-02-26 09:48:32 +01:00
minerjr
742ec3d13e
FIRE-35198 Limit VRAM texture usage UI control reverts to default value
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The manual control for the Limit VRAM texture usage in the Preferences->Graphics->Hardware Settings did not restore the saved value of the slider upload load.
So when the viewer would load, it would indeed load the saved value, but the value was not reflected upon by the slider on the page. This caused issues of when a user went to move the slide back to it's intended position it would set off the bias system as well as make the user not have confidence in that the feature is working.
Added a call to the ser value of the UI control on refresh enable state of the UI floater for the preferences to the saved RenderMaxVRAMBudget.
2025-02-26 04:00:31 -04:00
Angeldark Raymaker
c3a66a2f2d
FIRE-35161: Export more joints to BVH
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That's most of them. Refactor BVH writing a tiny bit.
2025-02-25 20:11:12 +00:00
Angeldark Raymaker
257a1d3bd4
FIRE-35161: Revert all joint state when animation stops
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Collision volumes always needed it, but some infrequently posed joints do too, and it simiplifies the code.
2025-02-25 20:09:21 +00:00
Beq Janus
e132dd4a3d
Merge pull request #83 from AyaneStorm/pr-Fire-35185-link-rendering-in-pick-and-1stlife
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[FIRE-35185] Profile preview removing embedded URLs from 1st Life tab
2025-02-25 14:26:22 +00:00
Jonathan "Geenz" Goodman
ca079bc149
Merge pull request #3610 from secondlife/geenz/mirrors-enabled-fix
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#3331 - Mirrors no longer function on relog
2025-02-25 09:07:45 -05:00
Jonathan "Geenz" Goodman
ae7658de24
Mitigation for #3331
2025-02-25 08:50:25 -05:00
Jonathan "Geenz" Goodman
5b425eb9dc
Merge pull request #3602 from secondlife/geenz/eep-setting-fixes
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- #3594 Adjustments to mitigate sun reflection being too narrow.
2025-02-24 17:20:48 -05:00
Jonathan "Geenz" Goodman
62cf4781af
Merge branch 'release/2024.12-ForeverFPS' into geenz/eep-setting-fixes
2025-02-24 17:19:55 -05:00
Jonathan "Geenz" Goodman
3dde346975
Backout minimal+ change.
2025-02-24 17:19:41 -05:00
Andrey Kleshchev
5b968b7209
#3332 Remake glyph count into cache generation
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1. Cover reset with 'generation'
2. Fix lapse of judgement with mLastFontGlyphCount, it should have been
saved before render(), not after
2025-02-24 19:31:16 +02:00
chanayane
538dcb0da2
Fix FIRE-35185 (disables link rendering while editing picks or 1st life)
2025-02-23 22:55:15 +01:00
Jonathan "Geenz" Goodman
892628c7f3
Quick fix for null pointer in LLDrawPoolWater
2025-02-23 12:54:50 -05:00
Jonathan "Geenz" Goodman
d2fd2f49e3
Cleanup
2025-02-23 12:20:11 -05:00
PanteraPolnocy
33d1961a7e
Add the '[UNTRUSTED_URL]' across all languages
2025-02-23 15:37:39 +01:00
Jonathan "Geenz" Goodman
3e2da8e584
Accidental double linearization, try roughness ^2 for water punctual light.
2025-02-22 14:17:43 -05:00
Ansariel
eeae01eee2
Remove orphaned shader
2025-02-22 16:54:25 +01:00
minerjr
097bbc7c26
FIRE-35081 - Updated logic
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Updated the math to remove the need to store the variable and use it again
Updated the "TextureCameraBoost" to default to 7, as we add 1 to the value now instead of using max (TextureCameraBoost, 1.0f)
2025-02-22 11:12:36 -04:00
minerjr
6a4ec7a0b4
FIRE-35081 - Updated logic
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Cleaned up the logic to be 1, cleaner and 2, more performant.
Moved allocations outside the loop as well as the static texture_camera_boost setup as it should be only done once and not every time a face is on screen.
Cleaned up switch statements into couple of if statements as switch logic would be only good if only 1 level to be used.
2025-02-22 10:46:40 -04:00
Andrey Kleshchev
b2e3159ce7
viewer-private#398 Fix constant asset rerequests
2025-02-22 13:02:52 +02:00