Arrehn
7394730eaa
Merge up to LL FUI
2011-10-28 02:00:09 -04:00
Seth ProductEngine
ca8a484f0e
SH-2169 FIXED Land impacts data added to build tools floater.
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Land selection moved from advanced weights floater to build tools floater.
Removed selection observer from weights floater, selection data update in it is initiated from build floater.
2011-08-22 19:18:36 +03:00
Brad Payne (Vir Linden)
94f3432871
Remove ShowAdvancedBuilderOptions, now always enabled
2011-08-18 11:22:55 -04:00
Seth ProductEngine
543df6736f
SH-2171 FIXED New prim weights added to weights detail floater.
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- Fixed detecting cross-parcel objects selection.
- Various fixes in LLAccountingCostManager.
- getSelectedObjectRenderCost() moved from LLFloaterTools to LLObjectSelection where it used to reside. Previous commented out implementation of this method removed.
2011-08-17 01:42:21 +03:00
prep linden
b9247373fb
Sh-2129 Viewer caps implementation for resource cost selected. Also cleanup of old code related to earlier accounting work.
2011-08-02 17:01:46 -04:00
seth_productengine
6c7653c65b
SH-2169 FIXED New object weights floater added.
2011-07-28 18:41:43 +03:00
Xiaohong Bao
5d25338ed0
fix for SH-2040: Missing '?: 0' and old style object/prim counts under Edit linked when Mesh disabled
2011-07-12 14:42:56 -06:00
Brad Payne (Vir Linden)
4bce553a96
merge viewer-development -> mesh-development
2011-07-01 09:41:10 -04:00
Nyx (Neal Orman)
41f3080d93
SH-1917 SH-1935 FIX PE cost is not always shown, includes unnecessary digits
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Reformatted line showing prim equiv values, formatted to an integer,
removed old Render Cost display, and updated label of new display.
2011-06-28 15:36:26 -04:00
Paul ProductEngine
9afc77ba0a
SH-1719 FIXED Viewer side cleanup of presentation of accounting data in build tools
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- Moved grid mode combo box to the grid options floater
- Updated UI of the build floater according to the spec
- Fixed "conflict" between LLFloaterOpenHandler and LLFloaterHandler command handlers
2011-06-21 21:00:06 +03:00
Wolfpup Lowenhar
edc0e31bc2
STORM-1393 : Correction for loss of object/prim counts in the Build floater for
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non-mesh objects.
2011-06-20 11:55:46 -04:00
Dave Parks
d6730fddf6
don't use quota accounting manager
2011-06-08 00:16:02 -05:00
WoLf
65185139cc
First sweep of changes for settings (and a few functions) from Phoenix prefix to FS.
2011-10-10 06:10:45 +02:00
WoLf
d654b40424
Moved the ruler mode back on Build floater and removed from build options (Fixes FIRE-2891)
2011-09-16 00:43:13 +02:00
Mobius
791970c606
Backed out changeset: 5cfdbe627ccd
2011-08-29 22:07:41 +01:00
Mobius
e8bca0664d
Root prim is always link zero, not one...
2011-08-29 21:16:12 +01:00
Tonya Souther
dc274b8905
Clean up edit tool floater. Fixes FIRE-2805.
2011-08-28 21:12:33 -05:00
Arrehn
9fd0edb326
Initial 2.8.3+ merge, Tozh & Arrehn
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Issues: Graphics preferences tab, lighting, depth of field
Issues: Color preferences tab, new direct chat
Issues: Build floater Mesh build tab
Issues: German translations of build, viewer menus
Issues: pipeline issues with mac, possibly other things
Issues: uploading content / temp content
Issues: Windlight quickprefs, parcel windlight, RLVa windlight
2011-08-26 11:18:49 -04:00
Kadah
bd2c153cc0
Build Improvements: Show selected face numbers
2011-06-26 16:52:21 -07:00
Kadah
289ec1ef8b
Build Improvements: Expand/Collapse button
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And minor cleanup
2011-06-25 04:02:23 -07:00
Kadah
dd34b50fb5
Build Improvements: Added button for copy keys to clipboard
2011-06-23 00:40:21 -07:00
Kadah
b6d1bb78ce
Build Improvements: FIRE-1576: Build Floater adjustment for German
2011-06-22 13:18:50 -07:00
Kadah
4c1e4f8037
Build Improvements: Link number of build floater (with same bugs as Phoenix)
2011-06-19 23:53:26 -07:00
Kadah
0fb75778fa
Build Improvements: Pivot point controls
2011-06-19 21:44:49 -07:00
Kadah
c34e638593
Build Improvements: Object highlight toggle on build floater
2011-06-19 21:24:29 -07:00
Roxie Linden
31e850d048
transplant fix for SH-1467
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viewer now uses simulatorfeatures to check whether to show
UI elements for mesh or not
2011-05-27 11:50:39 -07:00
prep linden
0b612741d5
SH-1252 and SH-1253 WIP.
2011-05-20 14:26:05 -04:00
Arrehn
9464004fcc
FIRE-940 , "Stretch Both Sides" text clickable on build floater. Thanks Ansariel Hiller
2011-04-23 10:56:49 -04:00
Arrehn
10e88f3891
Merge with RLVa-LL2.5.2
2011-04-09 22:24:22 -07:00
Leyla Farazha
673801e644
SH-1205 Lock out ability to change sculpt stitching type or sculpt map when sculpt stitching type is set to mesh
2011-03-24 12:31:24 -07:00
Loren Shih
c8293e29ca
Automated merge up from viewer-development into mesh-development
2011-03-09 11:24:54 -05:00
Paul ProductEngine
776dde83ed
STORM-889 FIXED Put Link/Unlink in Edit Panel
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- Moved callbacks for Link/Unlink to the LLSelectMgr
- Binded Link/Unlink callbacks with buttons in Build Floater
- Replaced view_listener_t usage for Link, Unlink, EnableLink, EnableUnlink with boost::bind
2011-02-22 15:24:55 +02:00
leyla_linden
d74c581360
SH-938 [REGRESSION] Mesh costs and old style costs shown in Edit tools on mesh region with MeshEnabled set to False
2011-02-09 15:09:15 -08:00
leyla_linden
d0bf3079d7
SH-840 Convert resource cost physics cost to prim count
2011-02-09 10:53:38 -08:00
Nyx (Neal Orman)
8b15ca8d6b
SH-930 FIX revert ARC algorithm for merge to viewer-development
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Reverting incomplete changes to ARC so that we don't change RC when
we merge down.
2011-02-07 21:03:10 -05:00
leyla_linden
ad54a46ba2
SH-841 Hide physics parameters in build tools when connected to a region that doesn't support additional physics parameters.
2011-01-28 12:22:51 -08:00
Liny
1bc52a7855
Adding Quarl's prim alignment tool into firestorm with a few tweaks.
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The tweaks are that it runs in a seprate thread and it prints out to the log ALOT less often.
It also has client side perms checking to see if your allowed to move the prims in the first place
2011-01-26 16:08:54 -08:00
leyla_linden
ca1c1eea78
SH-808 Selectively enable/disable features in edit tools
2011-01-19 11:38:34 -08:00
Nyx (Neal Orman)
5e57352e12
SH-350 SH-351 SH-355 FIX Several fixes for ARC
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Fixed the texture resolution calculation against the rounding errors
we had before.
Fixed the bug where linking prims changed the combined cost
Fixed the bug where twisting was not computed properly
Code reviewed by davep.
2010-11-18 16:42:57 -05:00
Oz Linden
a5619d16f7
correct licenses (fix problem with license change merge)
2010-10-13 07:24:37 -04:00
Dave Parks
b70ccfe8e3
Add pure physics cost to UI
2010-10-07 14:00:43 -05:00
Dave Parks
7c2b9221d6
merge
2010-09-27 15:20:27 -05:00
Brad Payne (Vir Linden)
90e3d83a5c
Fix for build failures - disabling tcmalloc for now
2010-09-21 13:26:52 -04:00
Dave Parks
3cda760638
Added test code for volume raycast octree and fixed a crash in render cost calculation when selecting trees/grass. Reviewed by jwolk.
2010-09-10 14:08:12 -05:00
Nyx (Neal Orman)
e3fec30097
CTS-231 WIP create new ARC algorithm to be more accurate and account for meshes
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First pass - uses the new algorithm to hopefully be more accurate of render load
on low-end machines. Also accounts for mesh complexity, including if a mesh is
weighted or non-weighted.
Code reviewed by davep
2010-09-01 10:59:45 -04:00
Monroe Linden
b62b10dd26
Post-convert merge by convert_monolith.py from ./viewer-experience
2010-08-27 16:58:33 -07:00
Dave Parks
2f012dd34f
merge
2010-08-25 14:48:18 -05:00
Richard Nelson
124bc854dd
moved buildFloater out of lluictrlfactory to llfloater.cpp
2010-08-16 17:44:23 -07:00
jwolk
671609239f
Added new UI to show linked set cost and object cost. Changed terminology in edit tools. Updated request payload when requesting object cost. Paired with davep
2010-08-13 17:30:09 -07:00
Tofu Linden
e416840f85
Backed out changeset c3d41f18ce2b
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back-out the back-out for this branch. yay.
2010-08-24 19:22:00 +01:00