Commit Graph

178 Commits (9f8763cae1ccb3577a2cd148ffc5cee564a2df65)

Author SHA1 Message Date
Mnikolenko Productengine 41d24952ff Merge branch 'main' into DRTVWR-539
# Conflicts:
#	indra/integration_tests/llui_libtest/CMakeLists.txt
#	indra/newview/llfloateravatarrendersettings.cpp
2023-03-31 17:17:21 +03:00
Andrey Lihatskiy f9866a3543 Merge branch 'main' into DRTVWR-573-maint-R
# Conflicts:
#	autobuild.xml
#	indra/newview/llagent.cpp
#	indra/newview/llimview.cpp
#	indra/newview/llimview.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llpanelmediasettingsgeneral.cpp
#	indra/newview/pipeline.cpp
2023-01-12 04:37:42 +02:00
Mnikolenko Productengine 553a98723b Merge branch 'main' into DRTVWR-539
# Conflicts:
#	doc/contributions.txt
#	indra/newview/llappviewer.cpp
#	indra/newview/skins/default/colors.xml
2022-12-13 08:05:03 +02:00
Andrey Kleshchev 45b26b2444 SL-18565 restoreGL should re-add bumpmaps 2022-11-21 20:22:47 +02:00
Henri Beauchamp 9c5043d8c6 Fix a thread safety issue in the GL image worker.
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since
it is written both in the main thread and in the GL image worker thread.

We can now enable threaded bump maps creation as a result of this fix.

I have read the CLA Document and I hereby sign the CLA
2022-11-19 21:42:41 +01:00
Andrey Kleshchev 6a6b10020e SL-18565 Built-in bump maps and some environment textures fail to load
Due to udp texture fetching no longer being present
2022-11-03 23:51:05 +02:00
Mnikolenko Productengine b66f2e7da7 SL-18202 WIP merging autotune contribution and updating UI 2022-09-21 21:19:17 +03:00
Dave Parks c1deab5ba7 SL-17417 Fix for incorrect reflection orientation on fullbright prims. 2022-05-18 15:55:24 -05:00
Dave Parks c7ddba7eb4 SL-17417 Fix for incorrect reflection orientation on some moving child prims. 2022-05-16 16:02:38 -05:00
Dave Parks 9dc8fee0f5 SL-16928 Fix for broken bumpmaps on Intel GPUs 2022-03-04 17:05:05 -06:00
Dave Parks d9a68339d5 SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference). 2022-02-23 16:51:33 -06:00
Dave Parks 8ffe3b7b30 Fix for mac build 2022-02-23 16:04:31 -06:00
Dave Parks 74641a1213 SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality 2022-02-22 19:48:01 -06:00
Dave Parks 1c5c45f273 SL-16815 Fix for broken media texture updates when multithreaded GL is disabled. 2022-02-22 14:58:50 -06:00
Dave Parks 1461e4d437 SL-16815 Fix for crash when disabling ALM. 2022-02-18 15:52:24 -06:00
Dave Parks 0d6aa3c0fe SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory. 2022-02-17 22:52:23 +00:00
Ptolemy cfd39c3663 SL-16606: Add profiler category DRAWPOOL 2022-01-14 11:50:19 -08:00
Dave Parks 511de439a3 SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpools. 2021-12-02 20:11:43 +00:00
Dave Houlton 7a5ef999d0 SL-16386 consolidate all VertexShader capability checks to a single LLPipeline::shadersLoaded() 2021-11-30 17:04:35 -07:00
Dave Houlton 4d6963bd81 SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage 2021-11-30 17:04:35 -07:00
Dave Houlton fab60f242e SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() 2021-11-30 17:04:35 -07:00
Dave Houlton 3d1901dd4c SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() 2021-11-30 17:04:35 -07:00
Dave Houlton 5fcea00c4f SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() 2021-11-30 17:04:35 -07:00
Dave Houlton 68e09edad0 SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction 2021-11-30 17:04:35 -07:00
Dave Parks 28f9fb06a9 SL-16289 Rigged mesh rendering overhaul 2021-11-20 18:49:19 +00:00
Dave Parks 8d20480c5f SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton 2021-10-28 18:06:21 +00:00
Runitai Linden 3efd4c50a0 SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometimes has stale texture state). 2021-10-22 16:56:20 -05:00
Dave Parks d2dce17803 SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. 2021-10-19 02:26:41 +00:00
Runitai Linden 4dedd706ae SL-16189 Optimize bindBumpMap 2021-10-13 11:02:00 -05:00
Runitai Linden a1e6cbe4a8 SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushBatch 2021-10-13 10:35:39 -05:00
Graham Linden 4c3050a395 SL-10664, SL-10666
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly.

Baseline for performance work.
2019-03-03 10:42:19 -08:00
Graham Linden c1d2416826 EEP performance WIP
Mods to improve alpha obj render performance.

Removes hacky fix for HUD elements getting atmospherics.

Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding.

Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-28 14:06:19 -08:00
Graham Linden 7e9033821a De-duplicate deferred gbuffer access for getPosition/getNorm.
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl

Split shared shadow tap funcs into shadowUtil.glsl
2018-12-06 10:59:11 -08:00
Graham Linden 1df7760d31 SL-9632 add uniform and code to supress atmospherics in all shaders that could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14 21:52:52 +01:00
Oz Linden c8726aba30 remove execute permission from many files that should not have it 2015-11-10 09:48:56 -05:00
vyacheslavsproductengine 3f3bac5e91 MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.) 2015-06-03 20:00:53 +04:00
vyacheslavsproductengine 5d70ea8d4f Backed out changeset: ebdaabeef422 2015-06-03 19:57:01 +04:00
vyacheslavsproductengine ae65d99dd9 MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.) 2015-06-03 18:04:17 +04:00
callum_linden 23711c9275 Rename llround(..) to ll_round(..) because of a collision with MS llround (long long round) in VS2013 2014-12-10 08:44:08 -08:00
simon dc4c184696 Merge downstream version 3.7.8 code 2014-05-07 13:19:05 -07:00
simon a5a0a0b136 Merge downstream code 2014-04-21 12:48:50 -07:00
simon 33dfc0a8a1 Pull in downstream -bear, viewer-release and become version 3.7.5 2014-03-26 10:04:53 -07:00
Dave Parks 816e8578f9 Backed out changeset: d0dfe3cda5b1 2014-04-16 13:21:06 -05:00
maksymsproductengine 6f33f9090b MAINT-3827 FIXED crash in KDU texture decoding, likely out of memory 2014-03-20 19:21:52 +02:00
Xiaohong Bao fe73339840 fix for MAINT-2523: Bumpmaps don't load when Lighting & Shadows are enabled. 2014-02-18 17:19:24 -07:00
Richard Linden 697d2e720b renamed TimeBlock to BlockTimerStatHandle 2013-10-15 20:24:42 -07:00
Richard Linden 80dfbbaacd merge from viewer-release 2013-10-08 11:59:24 -07:00
Richard Linden cbe397ad13 changed fast timer over to using macro
another attempt to move mem stat into base class
2013-09-05 14:04:13 -07:00
Richard Linden e340009fc5 second phase summer cleaning
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-09 17:11:19 -07:00
Dave Parks 79029149a4 Automated merge with file:///F:%5Cviewer-bear 2013-06-21 12:51:29 -05:00