Andrey Lihatskiy
329268c5f7
Merge branch 'master' into DRTVWR-548-maint-N
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# Conflicts:
# indra/newview/llmodelpreview.h
2022-09-15 20:44:04 +03:00
Andrey Kleshchev
9a8ab9592d
SL-17732 std_bad_alloc at setManualImage
2022-07-06 22:22:36 +03:00
Andrey Lihatskiy
2e837e5389
Merge branch 'master' into DRTVWR-548-maint-N
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# Conflicts:
# doc/contributions.txt
# indra/newview/llviewercontrol.cpp
2022-06-29 20:51:08 +03:00
Andrey Kleshchev
ed36165f29
SL-17584 Frame buffer object is now nessesary to run viewer
2022-06-15 18:03:11 +03:00
Andrey Kleshchev
beae4564e3
SL-17584 Make setShaders crashes more informative
2022-06-15 16:00:21 +03:00
Andrey Lihatskiy
a426e8ddb3
DRTVWR-543 post-merge cleanup
2022-05-27 19:05:14 +03:00
Andrey Lihatskiy
3da7a50b71
Merge branch 'master' into DRTVWR-543-maint
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# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
2022-05-27 02:51:33 +03:00
Andrey Kleshchev
4cfa59d3f1
SL-17473 Viewer not clearing all Vertex Buffers in some cases
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Image thread doesn't need mBuffer and buffer isn't thread safe so no point allocating it in an image thread.
2022-05-26 22:43:12 +03:00
Andrey Kleshchev
904b16a0a7
SL-17124 switchContext and loadShaderFile crashes
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- Do not try initializing shaders if requirements are not met or if window does not exist
- Warn user before closing window. Situation is unexpected, there is chance of more issues, like a freeze or a crash on close()
- mHasMultitexture is a solid requirement, if it is not present, we won't be able to run
2022-04-29 19:41:22 +03:00
Andrey Kleshchev
c184c882c6
SL-17035 Reverted a part of previous commit
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According to davep, the intent of Debug GL is to crash and in this it's doing it's job, but the rest of the fix that makes the state not persist is a good solution.
2022-04-15 00:13:36 +03:00
Andrey Kleshchev
e5cd4da823
SL-17035 Crash at gl_debug_callback
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RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
2022-04-14 22:26:58 +03:00
Dave Parks
9dc8fee0f5
SL-16928 Fix for broken bumpmaps on Intel GPUs
2022-03-04 17:05:05 -06:00
Dave Parks
85e480616d
Fix for mac build
2022-02-23 19:59:46 -06:00
Dave Parks
4f9fa5e817
Fix for some GPUs thinking they have 0 available vram.
2022-02-23 19:53:49 -06:00
Dave Parks
fc0b238654
Fix for media textures failing to update (and eating lots of memory) on Mac/Intel
2022-02-23 17:55:44 -06:00
Dave Parks
d9a68339d5
SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
2022-02-23 16:51:33 -06:00
Dave Parks
74641a1213
SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality
2022-02-22 19:48:01 -06:00
Dave Parks
1c5c45f273
SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.
2022-02-22 14:58:50 -06:00
Dave Parks
0d6aa3c0fe
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and querying for available video memory.
2022-02-17 22:52:23 +00:00
Dave Parks
f47730b92c
SL-16418 Media texture update stall fix. Make media texture updates use LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
2022-02-14 18:07:24 +00:00
Ptolemy
c38812aa15
SL-16727: Revert change causing llvieweroctree to not render reflections when shadows are set to projectors cause by commit bb379cb8cc
2022-02-03 11:11:46 -08:00
Dave Houlton
fdc4a81b57
Revert "Merged in euclid-16418 (pull request #846 )"
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This reverts commit 40fe5277e1 , reversing
changes made to af830e5fc5 .
2022-02-01 15:49:32 -07:00
Dave Houlton
8d0efb54db
SL-16418 rename media tex image per-update to avoid contention stall
2022-01-27 17:09:29 -07:00
Runitai Linden
1a440be5e1
SL-16653 Fix for some textures having incorrect texel colors after the first row (and add more paranoia checks on texture data).
2022-01-19 10:35:58 -06:00
Ptolemy
b41a54e126
SL-16606: Add profiler category VERTEX
2022-01-14 11:50:21 -08:00
Ptolemy
b70614bd87
SL-16606: Add profiler category UI
2022-01-14 11:50:21 -08:00
Ptolemy
bf0643e28a
SL-16606: Add profiler category TEXTURE
2022-01-14 11:50:21 -08:00
Ptolemy
97552d2e75
SL-16606: Add profiler category SHADER
2022-01-14 11:50:20 -08:00
Ptolemy
206a8bb30f
SL-16606: Add profiler category PIPELINE
2022-01-14 11:50:20 -08:00
Dave Houlton
cf35d27dfb
DRTVWR-546 merge up to 6.5.2
2021-12-15 14:37:18 -07:00
Runitai Linden
8a18b5e427
SL-16462 Fix for broken water clip plane during water reflection/refraction map render.
2021-12-07 16:32:38 -06:00
Runitai Linden
72cd3ffde7
SL-16447 Fix for broken benchmark.
2021-12-06 17:02:41 -06:00
Mnikolenko Productengine
c614674ee6
SL-16282 FIXED Friend thumbnails are flickering
2021-12-06 19:20:49 +02:00
Dave Parks
5e5be92d79
SL-16202 Put Multi-threaded GL behind a feature flag and update featuretable (decruftify settings, compatibility pass).
2021-12-06 15:29:34 +00:00
Dave Parks
e7830b39f0
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey textures
2021-12-03 15:07:31 +00:00
Andrey Kleshchev
7929230c04
mac build fix
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remove unused variable
2021-12-02 01:19:40 +02:00
Dave Houlton
8b92652806
SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush()
2021-11-30 17:04:35 -07:00
Dave Houlton
4d6963bd81
SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage
2021-11-30 17:04:35 -07:00
Dave Houlton
fab60f242e
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
2021-11-30 17:04:35 -07:00
Dave Houlton
3d1901dd4c
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
2021-11-30 17:04:35 -07:00
Dave Houlton
5fcea00c4f
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
2021-11-30 17:04:35 -07:00
Dave Houlton
68e09edad0
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
2021-11-30 17:04:35 -07:00
Nat Goodspeed
0b066539fe
DRTVWR-546, SL-16220, SL-16094: Undo previous glthread branch revert.
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Reverting a merge is sticky: it tells git you never want to see that branch
again. Merging the DRTVWR-546 branch, which contained the revert, into the
glthread branch undid much of the development work on that branch. To restore
it we must revert the revert.
This reverts commit 029b41c041 .
2021-11-24 10:47:54 -05:00
Nat Goodspeed
d71e0a6d47
SL-16094, SL-16400: Merge branch 'DRTVWR-546' into glthread
2021-11-23 21:23:45 -05:00
Nat Goodspeed
2b96f89c2a
SL-16400: Add ThreadPool::start() method, and call it.
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It's sometimes important to finish other initialization before launching the
threads in the ThreadPool, so make that an explicit step. In particular, we
were launching the LLImageGL texture thread before initializing the GL
context, resulting in all gray textures.
2021-11-23 20:39:32 -05:00
Dave Parks
724193e5b0
SL-16239 Fix for slowdown on AMD GPUs (disable core profile and remove volatile members from LLVertexBuffer)
2021-11-23 20:46:27 +00:00
Runitai Linden
744646eb71
SL-16400 Fix for grey textures (hack).
2021-11-22 19:12:39 -06:00
Runitai Linden
9b0d8c7e62
SL-16094 More profile hooks for threading code, remove redundant wglCreateContextAttribs call
2021-11-22 18:42:56 -06:00
Dave Houlton
bb379cb8cc
SL-13565 disable reflection render pass when all non-void water is occluded
2021-11-22 15:22:28 -07:00
Dave Parks
28f9fb06a9
SL-16289 Rigged mesh rendering overhaul
2021-11-20 18:49:19 +00:00