Commit Graph

28589 Commits (14c7108ca3f646a8f7fd0d024ca200919bbf79bf)

Author SHA1 Message Date
Graham Linden 14c7108ca3 NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow 2013-08-03 06:52:56 -07:00
Graham Linden 2d065562f1 NORSPEC-336 fix glow regression from 304 fix 2013-08-01 14:01:37 -07:00
Graham Madarasz (Graham Linden) 4a3c99beb2 NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle 2013-08-01 10:34:36 -07:00
Graham Linden 42ce98e8bf NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow 2013-07-30 13:44:12 -07:00
Graham Madarasz (Graham Linden) c1b3f363cc Merge vwr-dev-mat 2013-07-30 12:05:53 -07:00
Graham Madarasz (Graham Linden) f86a7c04d3 NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues 2013-07-30 11:33:58 -07:00
Graham Madarasz (Graham Linden) b44e7303d8 NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac 2013-07-29 18:59:45 -07:00
Graham Madarasz be89f2f8fb NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader 2013-07-28 18:29:51 -07:00
Graham Linden c5fc5d9b46 NORSPEC-323 fix norm/tangent gen for prim caps 2013-07-28 15:43:10 -07:00
Graham Linden d7edd0cfd8 Merge vwr-dev-mat 2013-07-28 14:28:46 -07:00
Graham Madarasz 0f5dbc1935 NORSPEC-314 fix the fullbright alpha mask logic 2013-07-28 14:03:56 -07:00
Graham Linden 50be9d611e NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler 2013-07-26 12:44:05 -07:00
Graham Linden 73703191e0 NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler 2013-07-26 12:44:05 -07:00
Graham Linden 3045dd6c51 Make use of vertex_color selectable per shader with alphaF/alphaV again 2013-07-25 12:13:21 -07:00
Graham Linden 6d21cd2ae1 NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eyelashes 2013-07-25 11:09:45 -07:00
Graham Linden f357269c38 NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place 2013-07-25 09:36:13 -07:00
Graham Linden 24cef8d36b NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation fail 2013-07-24 17:43:56 -07:00
Graham Linden e21ab706b9 NORSPEC-324 when using display_gamma, actually set display_gamma 2013-07-24 15:43:38 -07:00
Graham Linden e681d19ea6 MATBUG-306 regression fix, vert color applied in wrong colorspace 2013-07-24 12:17:39 -07:00
Graham Linden d6b4124fb9 NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs match more closely 2013-07-24 11:21:40 -07:00
Graham Linden 7e2c4cd91d NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot atten 2013-07-24 08:26:28 -07:00
Graham Linden 4854444e24 MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used 2013-07-24 06:11:22 -07:00
Graham Linden e290dd3fa1 NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects) 2013-07-24 04:03:27 -07:00
Graham Linden 72a0ae58e9 NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks 2013-07-23 16:09:58 -07:00
Graham Linden 96869baaef NORSPEC-285 NORSPEC-298 alpha vs diff color differences 2013-07-23 14:28:52 -07:00
Graham Linden b411179bd0 NORSPEC-314 make work-around apply to all Macs for now 2013-07-23 13:48:57 -07:00
Graham Linden 18c7ef3276 Fix regression causing fullbright alpha-masked objects to be opaque 2013-07-23 11:36:25 -07:00
Graham Linden d8102b2c5c NORSPEC-293 hazy glowing fullbright begone 2013-07-23 08:37:35 -07:00
Graham Linden fa74313e7d NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac 2013-07-23 04:52:59 -07:00
Graham Linden 920ca152c6 NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver 2013-07-22 20:48:24 -07:00
Graham Linden 3c1b6d6dc0 NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd 2013-07-22 16:47:58 -07:00
Graham Linden dcee5fe14f NORSPEC-320 fix fullbright alpha breakage when not underwater 2013-07-22 15:00:35 -07:00
Graham Linden 6f62251a3d MATBUG-306 fix alpha knock-on from underwater lightcurve matching 2013-07-22 10:29:49 -07:00
Graham Linden 710b529372 NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking 2013-07-21 16:29:05 -07:00
Graham Linden b8e23afe81 NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display gamma exposed in settings 2013-07-21 14:33:25 -07:00
Graham Linden caefe0e74c NORSPEC-311 fix alpha / opaque lighting diffs 2013-07-21 14:28:54 -07:00
Graham Linden 94abe75dea NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater 2013-07-21 08:15:21 -07:00
Graham Linden 6c186b0c41 Merge vwr-dev-mat 2013-07-18 06:44:28 -07:00
Graham Madarasz 8712086a4b NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295 2013-07-18 06:37:22 -07:00
Graham Linden 0160491f88 NORSPEC-291 put back conversion to srgb in deferred water shader 2013-07-17 10:29:02 -07:00
Graham Linden 9aeb3b48d7 NORSPEC-291 fix materials underwater, disable attempt at materials in reflect/distort RTs 2013-07-17 08:03:09 -07:00
Graham Linden 1587999b03 Add info to vert buffer warnings to track down fullbright alpha mask crasher 2013-07-16 12:03:42 -07:00
Graham Linden f618b7d5cc NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullbright+glow+texcolor 2013-07-16 10:25:06 -07:00
Graham Linden f0f30c976b NORSPEC-240 revert part of change causing regression in non-ALM rendering 2013-07-16 06:26:02 -07:00
Graham Linden d76e6e2337 NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering 2013-07-16 06:10:05 -07:00
Graham Linden 749eef31fa NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only render 2013-07-15 17:38:38 -07:00
Graham Linden a540ae81c4 NORSPEC-291 first attempt at gamma correction of materials in reflections 2013-07-15 13:46:01 -07:00
Graham Linden a09d1ac79a NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime setting 2013-07-15 11:49:31 -07:00
Graham Linden fccc4149c3 Merge vwr-dev-mat 2013-07-15 10:14:38 -07:00
Graham Linden 7acf6fa449 NORSPEC-291 WIP materials working underwater and in reflection and dis passes, not gamma correct, needs cleanup 2013-07-15 08:40:17 -07:00