Graham Linden
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14c7108ca3
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NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking glow
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2013-08-03 06:52:56 -07:00 |
Graham Linden
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2d065562f1
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NORSPEC-336 fix glow regression from 304 fix
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2013-08-01 14:01:37 -07:00 |
Graham Madarasz (Graham Linden)
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4a3c99beb2
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NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
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2013-08-01 10:34:36 -07:00 |
Graham Linden
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42ce98e8bf
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NORSPEC-314 cleanup debug-only code...seems to fix NORSPEC-328 as well somehow
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2013-07-30 13:44:12 -07:00 |
Graham Madarasz (Graham Linden)
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c1b3f363cc
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Merge vwr-dev-mat
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2013-07-30 12:05:53 -07:00 |
Graham Madarasz (Graham Linden)
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f86a7c04d3
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NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 10.6.8 nV driver issues
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2013-07-30 11:33:58 -07:00 |
Graham Madarasz (Graham Linden)
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b44e7303d8
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NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
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2013-07-29 18:59:45 -07:00 |
Graham Madarasz
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be89f2f8fb
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NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_mac version of the shader
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2013-07-28 18:29:51 -07:00 |
Graham Linden
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c5fc5d9b46
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NORSPEC-323 fix norm/tangent gen for prim caps
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2013-07-28 15:43:10 -07:00 |
Graham Linden
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d7edd0cfd8
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Merge vwr-dev-mat
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2013-07-28 14:28:46 -07:00 |
Graham Madarasz
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0f5dbc1935
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NORSPEC-314 fix the fullbright alpha mask logic
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2013-07-28 14:03:56 -07:00 |
Graham Linden
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50be9d611e
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NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
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2013-07-26 12:44:05 -07:00 |
Graham Linden
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73703191e0
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NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering mac GLSL compiler
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2013-07-26 12:44:05 -07:00 |
Graham Linden
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3045dd6c51
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Make use of vertex_color selectable per shader with alphaF/alphaV again
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2013-07-25 12:13:21 -07:00 |
Graham Linden
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6d21cd2ae1
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NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct eyelashes
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2013-07-25 11:09:45 -07:00 |
Graham Linden
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f357269c38
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NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conversion in one place
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2013-07-25 09:36:13 -07:00 |
Graham Linden
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24cef8d36b
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NORSPEC-326 eliminate identity theft causing mac nV mobile shader compilation fail
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2013-07-24 17:43:56 -07:00 |
Graham Linden
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e21ab706b9
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NORSPEC-324 when using display_gamma, actually set display_gamma
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2013-07-24 15:43:38 -07:00 |
Graham Linden
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e681d19ea6
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MATBUG-306 regression fix, vert color applied in wrong colorspace
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2013-07-24 12:17:39 -07:00 |
Graham Linden
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d6b4124fb9
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NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs match more closely
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2013-07-24 11:21:40 -07:00 |
Graham Linden
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7e2c4cd91d
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NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot atten
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2013-07-24 08:26:28 -07:00 |
Graham Linden
|
4854444e24
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MATBUG-315 remove unused uniforms from depth downsample frag shaders as they anger some shader compilers despite not being used
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2013-07-24 06:11:22 -07:00 |
Graham Linden
|
e290dd3fa1
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NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as deferred (opaque objects)
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2013-07-24 04:03:27 -07:00 |
Graham Linden
|
72a0ae58e9
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NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
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2013-07-23 16:09:58 -07:00 |
Graham Linden
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96869baaef
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NORSPEC-285 NORSPEC-298 alpha vs diff color differences
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2013-07-23 14:28:52 -07:00 |
Graham Linden
|
b411179bd0
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NORSPEC-314 make work-around apply to all Macs for now
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2013-07-23 13:48:57 -07:00 |
Graham Linden
|
18c7ef3276
|
Fix regression causing fullbright alpha-masked objects to be opaque
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2013-07-23 11:36:25 -07:00 |
Graham Linden
|
d8102b2c5c
|
NORSPEC-293 hazy glowing fullbright begone
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2013-07-23 08:37:35 -07:00 |
Graham Linden
|
fa74313e7d
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NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac
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2013-07-23 04:52:59 -07:00 |
Graham Linden
|
920ca152c6
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NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
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2013-07-22 20:48:24 -07:00 |
Graham Linden
|
3c1b6d6dc0
|
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matching the rest of the sRGB herd
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2013-07-22 16:47:58 -07:00 |
Graham Linden
|
dcee5fe14f
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NORSPEC-320 fix fullbright alpha breakage when not underwater
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2013-07-22 15:00:35 -07:00 |
Graham Linden
|
6f62251a3d
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MATBUG-306 fix alpha knock-on from underwater lightcurve matching
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2013-07-22 10:29:49 -07:00 |
Graham Linden
|
710b529372
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NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
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2013-07-21 16:29:05 -07:00 |
Graham Linden
|
b8e23afe81
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NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display gamma exposed in settings
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2013-07-21 14:33:25 -07:00 |
Graham Linden
|
caefe0e74c
|
NORSPEC-311 fix alpha / opaque lighting diffs
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2013-07-21 14:28:54 -07:00 |
Graham Linden
|
94abe75dea
|
NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction issues, alpha-blend objects still missing haze underwater
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2013-07-21 08:15:21 -07:00 |
Graham Linden
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6c186b0c41
|
Merge vwr-dev-mat
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2013-07-18 06:44:28 -07:00 |
Graham Madarasz
|
8712086a4b
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NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295
|
2013-07-18 06:37:22 -07:00 |
Graham Linden
|
0160491f88
|
NORSPEC-291 put back conversion to srgb in deferred water shader
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2013-07-17 10:29:02 -07:00 |
Graham Linden
|
9aeb3b48d7
|
NORSPEC-291 fix materials underwater, disable attempt at materials in reflect/distort RTs
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2013-07-17 08:03:09 -07:00 |
Graham Linden
|
1587999b03
|
Add info to vert buffer warnings to track down fullbright alpha mask crasher
|
2013-07-16 12:03:42 -07:00 |
Graham Linden
|
f618b7d5cc
|
NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with fullbright+glow+texcolor
|
2013-07-16 10:25:06 -07:00 |
Graham Linden
|
f0f30c976b
|
NORSPEC-240 revert part of change causing regression in non-ALM rendering
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2013-07-16 06:26:02 -07:00 |
Graham Linden
|
d76e6e2337
|
NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask rendering
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2013-07-16 06:10:05 -07:00 |
Graham Linden
|
749eef31fa
|
NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only render
|
2013-07-15 17:38:38 -07:00 |
Graham Linden
|
a540ae81c4
|
NORSPEC-291 first attempt at gamma correction of materials in reflections
|
2013-07-15 13:46:01 -07:00 |
Graham Linden
|
a09d1ac79a
|
NORSPEC-291 WIP clean-up and make materials rendering underwater a runtime setting
|
2013-07-15 11:49:31 -07:00 |
Graham Linden
|
fccc4149c3
|
Merge vwr-dev-mat
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2013-07-15 10:14:38 -07:00 |
Graham Linden
|
7acf6fa449
|
NORSPEC-291 WIP materials working underwater and in reflection and dis passes, not gamma correct, needs cleanup
|
2013-07-15 08:40:17 -07:00 |